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  1. Contre-Haïkus (Germaine Proust)

    Poetry generator made by Jean-Pierre Balpe under the name of Germaine Proust.

    This work assembles together three lines which form a new haïku each time the reader wants it. In French "Contre-Haïkus", which means "Against-Haïkus", the texts produced do not follow the haïkus' syllables rule (five for the first and the third lines and seven for the second). On the website dedicated to this project, we can also find these haïkus in a non-generative form (http://meshaikus.canalblog.com/).

    "Contre-Haïkus" is a part of Jean-Pierre Balpe's work "Un univers de génération poétique littéraire" ("A universe of literary poetic generation"), accessible through the website http://www.balpe.name/. There, he presents different projects questioning literature and creates, by mirror effect between the works, a moving universe in evolution. With time, this website should host every Jean-Pierre Balpe's works that still accessible on internet.

    Daniele Giampà - 09.04.2015 - 12:14

  2. Kaos 3 - Action Poetique 129 130 Emulation

    Kaos 3 - Action Poetique 129 130 Emulation

    Hannah Ackermans - 04.08.2015 - 15:50

  3. Lusca Mourns The Telegraph | In Search of Lost Messages

    This project is an app that re-imagines a sea monster who communicates as or via an app. Lusca, is an ancient sea monster, who once thrived upon the telegram messages that were sent using the telegraph cable system. Back in the day, when she first noticed the cable structures being built, they were of no interest. Then, as the system came to life, the various noises aroused her curiosity. Sometime around 1877, after numerous tentative approaches to this unknown creature, she figures out how to latch onto to the structure, and manages to extract a transmission or two. The messages she steals fill her with new feelings. She grows strong. Her consciousness evolves. Sometime around the turn of the 21st century the volume of messaging drops. She sees the disrepair, the rust. She grows hungry. She is dying. She needs those messages. You can help. The app invites users to submit new messages in order to keep Lusca from losing consciousness. She then releases stolen messages of the past in order to absorb those of the present. Lusca might still be monitoring the airwaves.

    (Source: http://luscatelegraphs.com/)

    Hannah Ackermans - 02.09.2015 - 10:25

  4. Langlibabex

    Langlibabex is a multilingual collaboration that departs from our shared experience of reading and responding in constrained poetic forms to Jorge Luis Borges’s short story “The Library of Babel.” As collaborators who met at ELO 2014 and shared conversation in three languages, we are committed to working in French, English, Portuguese, and Spanish, and translating one another’s work across continents and media.

    (Source: ELO 2015 catalog)

    Hannah Ackermans - 03.09.2015 - 10:53

  5. Phantom Agents

    Phantom Agents is an episodic fiction that programmatically weaves sequential narration with random selections of text and image. Li and Pym are partner agents inside a broken augmented reality game. They solve complex plot problems in a plot that is proliferating beyond all reason. They collect data at virtual parties and forget all about their first bodies. They observe and are observed observing. Agency, identity, point of view and reality are slippery as both the fictional characters and the reader/user navigate cine-poetic juxtapositions, make meaningful narrative connections and progress, episode by episode, towards an understanding of the network that includes them.

    Hannah Ackermans - 05.09.2015 - 10:51

  6. The ChessBard Plays

    In short, the ChessBard inputs the algebraic notation for a chess game in .PGN format (digital file format for archived chess games) and outputs a poem. The poems are based on 12 source poems I wrote, 6 poems for the white pieces, 6 poems for the black pieces: there is a 64 word poem for each colour’s pawns, knights, rooks, bishop, queen and king. When a piece lands on a square it triggers a word from the source poems and the translator compiles them together and outputs a poem. For more, see http://chesspoetry.com/about/about/. The site itself includes a translator capable of inputting any chess game in .pgn format as well as a playable version that combines the translator with a chess-playing AI. In my performance I play a game versus the ChessBard on chesspoetry.com and project it and the subsequent poems that are translated in real-time.

    Hannah Ackermans - 05.09.2015 - 11:53

  7. 1/2/3

    1/2/3 is an elliptical videopoem based on Russian minimalist poet Vsevolod Nekrasov’s “Utopia” and footage from Mozhaysky region of Moscow. Each time three random photos containing a space where a text could appear are shown at three interactive screens. Being touched each photo transforms to video where one out of ten lines of Nekrasov’s poem appears. The viewer never knows which of these evasively poetic lines were documented or added with digital tools. (ELO 2015 catalog)

    Hannah Ackermans - 12.09.2015 - 11:33

  8. A Change of Heart

    “A Change of Heart” asks the question, Is there life after college? For Danny Clay, there is no easy answer as his job, dreams, love life, and health devolve into chaos. Refusing to be molded, “Clay” navigates through one strange event after another on his predestined path to what he has always rejected: change.”A Change of Heart” is linear in plot and uses other elements of fiction (character, symbol, etc.) typically found in conventional print-based works. This is a deliberate attempt to bridge the “audience gap,” where we still see a mainstream audience for print-based literature, but a limited audience for electronic works. This bridging is an important concern in our field: with works using linear plots and other standard elements of fiction, we can expand our audience among readers who are more comfortable with the conventions of traditional literature; at the same time, we can also show younger writers a path, with its historic antecedents, that connects the past and future of storytelling.

    Eirik Tveit - 22.09.2016 - 15:27

  9. Elpenor

    The installation, “Elpénor,” is an interactive generated multimedia piece based on an electronic music by Xavier Hautbois. It treats of the confusion by generatively destructuring all media (the music, 3 texts, 1 visual) in order to produce a narrative depending on the activity of the reader. The reader must progressively dig with the mouse a visual composed with a layer of pictures from 2 different Spanish countries. The program recreates randomly these pictures and thwarts the reader’s activity. It results in an interactive generated visual that is the user interface of the piece. Each picture is associated with a concept and the others parts of Elpénor are text and music generators that react at each time to the proportion of each concept into the visual interface. These generators are very specific. The music generators deconstructs a previous work by Xavier Hautbois by moving into the score. It does not result to an “open work” in the classic sense because the music is generated and each sample depends on the current state of the generator that does not exist in an orchestra musical open work.

    Eirik Tveit - 03.10.2016 - 12:34

  10. panTVcon

    Although This work was presented by Scott as being located in the library at the opening of the End(s) of Electronic Literature Festival Exhibition at The Arts Library. Its was in fact not a part of the official Electronic Literature Organization 2015: The End(s) of Electronic Literature festival, and yet it was there.
    The meta-story of this "space-hack" should be seen in relation to the history of the physical object itself (TV), (Taroko-remix),e-poetry as well as Foucault work Discipline and Punish, Panopticism and the power institutions.

    The digita part of the Take Gonzo was hosted on the secret sub folder together with to the rest of the digital works presented in the End(s) of Electronic Literature Festival Exhibition Kiosk.

    Anders Gaard - 04.10.2016 - 21:36

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