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  1. Elpenor

    The installation, “Elpénor,” is an interactive generated multimedia piece based on an electronic music by Xavier Hautbois. It treats of the confusion by generatively destructuring all media (the music, 3 texts, 1 visual) in order to produce a narrative depending on the activity of the reader. The reader must progressively dig with the mouse a visual composed with a layer of pictures from 2 different Spanish countries. The program recreates randomly these pictures and thwarts the reader’s activity. It results in an interactive generated visual that is the user interface of the piece. Each picture is associated with a concept and the others parts of Elpénor are text and music generators that react at each time to the proportion of each concept into the visual interface. These generators are very specific. The music generators deconstructs a previous work by Xavier Hautbois by moving into the score. It does not result to an “open work” in the classic sense because the music is generated and each sample depends on the current state of the generator that does not exist in an orchestra musical open work.

    Eirik Tveit - 03.10.2016 - 12:34

  2. Pocket Poetry

    Pocket Poetry presents poetic texts as electronic objects. Each object is a poem. It has a sensor, a four line text display and an Arduino microcontroller. Each object reacts on the particular aspects of the environment: sounds, movements, light or sometimes smell even. Spectator can drive some objects by handling tumblers changing the generated poetry inside it. Some objects react on the spectator presence unexpected for her/him. After each interaction text on the screen is changed. Each object has tripod or alternatively it is possible to hung it on the wall or put on the pedestal. The objects are self-sufficient and only need electricity (220V). At the moment several sub serials including one with the Soviet time underground poetry are done. Here the “DADvA” serial with the texts of DADA poets is presented.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Lisa Berwanger - 28.08.2017 - 14:04

  3. The Multiple Lives of Walter B.

    An artwork realized as a physical installation, “The Multiple Lives of Walter B.” invites participants to explore how a number of interrelated decisions change a character’s biography. The participants engage with the piece by physically interacting with objects and locations, thus creating a sensory experience. Inspired by motives from the life of media theorist and philosopher Walter Benjamin (1892-1940), the work is simultaneously an exploration of history, through the lens of an individual character. Benjamin’s multifaceted life provides ample motives for an interactive treatment. Simultaneously, the many junctures in his biography open up a space for speculation – what would have become of him, if he had taken a different turn? At different points in time, he could have stayed in Sweden, in Ibiza or in Moscow. And what would have happened as a consequence? If he would have chosen Moscow, would he have returned to Germany as a Communist party functionary and ended his life as Minister for Culture? If he would have stayed in Ibiza, would he have been known as the first Hippie and a symbol of counterculture later?

    Filip Falk - 06.09.2017 - 16:36

  4. Dream Garden

    Dream Garden is a site-specific augmented reality project to gather, graft and nurture a city’s dreams. Each time a city dweller texts a 7-word dream (a poetic form moving private experience into public space), that dream automatically joins others both in a “garden” (a designated physical location in the city) and online at inthedreamgarden.com. The project shows how some community resources – like citizens’ dreams - can inhabit and expand a space without wounding it, colonizing it or wasting natural resources. As a political space, it’s urban renewal and greening without displacement. As a philosophical space it suggests that dreaming together may change a city and even a country. As a community garden it suggests that our dreams aren’t wasted - they are growable, transplantable, and in the poetic space of the project, both virtual and real.

    (Source: ELO 2017: Book of Abstracts and Catalogs)

    Filip Falk - 06.09.2017 - 16:54

  5. The Poetry Machine

    The Poetry Machine was developed in 2012 as a way for libraries to exhibit electronic literature. The installation consists of three sensor-equipped books through which (up to) three simultaneous users can compose poems on a screen, and then get them printed on small receipts and stored on a website. When seizing a book, the user is assigned a sentence from this book out of approximately a hundred different sentences. Each sentence exists in three variations, which the user can choose to drag into the writing space. After a limit (e.g., 350 characters) is reached, by combining the books and sentences, the poem is finished, printed, and stored online.

    Søren Pold - 31.10.2017 - 14:21