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  1. Pain & Vice Versa / Dolor y Viceversa

    A collection of hypertext short stories (in English and Spanish) enriched with visual material. The stories can be read in the traditional way, but if one starts exploring the links, new points of view start to appear, as well as a hidden short story that is interwoven with the others.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 20:20

  2. Post Modern Object

    Post Modern Object attempts to explore the idea of the post modern utilizing technology which has been built and modeled in the wake of post modernity. Due the form in which it was conceived, the web has capabilities uniquely suited to presenting material on the subject. "Objective: Towards a new experience: Not a critical work, not a music video, not a novel, not a video game, but something from all. Utilizing multiple and ever more complex interfaces (ways of accessing the information), the user is invited to experience the chosen selections. Not only has the author died, but so has the author's pattern: What remains? A collection of narrative morphemes, quotations, images (textual and visual, titles, themes, character descriptions/identities, and critical analyses).

    "This work attempts to engage with the process of structure: In this case, the structure of an academic text."

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 21:19

  3. Postales

    A woman leaves her country. She tries to meet vacant spaces, to forget paths. She's considering the new territory. She's not stopping. A trip is more a seeking than an adventure. The decision to leave a country first comes from the will to break apart of the family circle, with the blind old uses, and over all, the will to get out from a cocoon, and take the way of self-modification.

    Sequences are derogating, asking for answers, facing or not each other. A quest or an escape, or simply to be a Labyrinth, where images goes back to the target, in the central node of it's performance and its hopeless thoughts: the nude, the nude flesh of life.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 21:46

  4. Roland HT

    Roland HT, in its second year of development, is a critical exposition and literary experiment which has as its focal point the protagonist of the 11th-century Song of Roland and of many other works in European literary canons. The project uses hypertext theory and fragmentary writing to combine Roland storylines from different literary traditions into a single multi-pathed narrative. A new, composite character is thus created.

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 22:17

  5. Roland HT

    RolandHT is my dissertation work. It consists of two parts, integrated in the interface you'll see if you click the link above. One is a hypertext—you can get to know Roland by following threads of recurrent themes, imagery and characters present in the story bits you'll find.

    (Source: Author's introduction at project site)

    Scott Rettberg - 17.01.2013 - 22:22

  6. Default Lives

    This satirical game poem creates a small deterministic universe— a system into which a player is faced with choices, real and illusory, as they shape their “life.” Conceptually patterned after the Hasbro “Game of Life,” this hypertext version presents similar choices to its players but using an interface that lays out the general structure yet retains the element of surprise. Coverley uses this to drive home a critique of gender roles, career choices laying bare how they determine and limit one’s choices in a supposedly free and open American society. Her tongue-in-cheek tone, hokey music, prosy lines of verse, and a humorously generous ending soften the biting commentary enacted in this game, inviting readers to play, explore, and reflect.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 18.01.2013 - 23:04

  7. Waxweb

    "Wax..." was my first feature, executed from 1985-1991 with a variety of arts funding, and a co-production commissioning from ZDF in Germany. The narrative is grotesque, an unresolved and unresolvable tragedy revolving around the perceptual and ethical misperceptions of one Jacob Maker, flight simulation systems programmer, and amateur beekeeper. Half-way between suspense and suspension, the movie moves through space, as the protagonist is translated from his home in Alamogordo out to the Army's Deseret Test facility, and beyond, to caves or the world of the dead, and perhaps even further, if his endless talking voice is to be believed (it should be). Dislocated, disoriented, fragmented, and finally flying, the hero and all those bees and other pictures accompanying him fly backwards and forwards through time. And in a sense the viewer does too.

    Scott Rettberg - 19.01.2013 - 01:39

  8. Opuscula

    "Opuscula" is a different interactive electronic poem which you may explore in several ways. Inside the poem you will find four different poems with various nodes of connections to each other: An interactive poem, a ParaPoem, and two poems to be read in linear form. The interactive Poem is an animated sequence of moving and floating words illustrated by graphical effects on the screen. You as the reader will interact with the poem, by clicking on words as they appear on the screen through your reading. When you click these words and lines, random text lines conceptually connected to the word/line you clicked will be sent to create your own poem, the ParaPoem, in a transparent field at the bottom of the screen. These lines are also links which (dependent on the meaning of the line) randomly may take you to a stanza belonging to one of the two linear poems (behind the interactive and the ParaPoem's interface), to a quote, or to a word definition which all will give new meaning to the link you clicked and the poems you read. The Parapoem will be different each time you create it and can be read alone, or as a part of the other poems.

    (Source: DAC 1999 Author's abstract)

    Scott Rettberg - 19.01.2013 - 13:38

  9. The Help File

    The Help File

    Scott Rettberg - 19.01.2013 - 14:18

  10. The Electronic Chronicles

    An imagining of an electronic compendium of the archives of an ancient civilization.

    Scott Rettberg - 19.01.2013 - 17:18

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