Search
The search found 339 results in 0.02 seconds.
Search results
-
Beyond Tomorrow
"Beyond Tomorrow" is an interactive text-based science fiction game made in Twine. The player assumes control of a wealthy business empire whose goal is to lead a successful expansion into space. The story revolves around the different choices and consequences one must face when encountering new planets and worlds. The game includes four unique planets that each has its different expansion possibilities and conflicts. The style of play is entirely up to the player and allows for either a violent or peaceful playthrough, as well as a combination of the two. Some of the themes explored in the game are power, imperialism, law and order, and warfare.
(Source: Author's description)Filip Falk - 05.06.2019 - 23:26
-
Hologram Will
"Hologram Will" is an interactive science fiction game. Businessman and millionaire David Mann has passed away, but before his death he recorded a hologram that acts as his will and testament. The hologram has been given to one of his heirs who has become the will's executor. The player can choose between three different heirs who each has their own unique message recorded for them. The inheritance consists of several rare and valuable items collected by Mann, in addition to company shares. As the executor, the player can also increase their inheritance by claiming the other heir's shares. However, legal and other fees will be incurred during this process and can exceed the net benefits of the will, making this a costly affair.
(Source: Author's description)Filip Falk - 18.07.2019 - 21:50
-
We Descend: Archives Pertaining to Egderus Scriptor, Volume Three
Work on We Descend began in 1984, when five words came unbidden into my mind: “If this document is authentic…” I had no idea what the phrase signified: Who’s saying this? What document? Why wouldn’t it be authentic? How would it be authenticated? By what authority? How would that authority be established? Where did the document come from in the first place? As I pondered these questions, a clutch of fragmentary writings began to appear under my hands — via the standard tech at the time: fountain pen, notebook paper, clipboard.
(Source: http://thenewriver.us/we-descend/)
Lucila Mayol Pohl - 09.10.2020 - 11:18
-
Hiperpopeia: hiperpoema contínuo
Hiperpopeia é uma obra literária que consiste em um esforço de transformar em versos (com intenção épica, mas em formato livre) postagens encontradas nas redes sociais. Com quase 10.000 versos, escritos no período de um ano, as atualizações acumulativas e diárias tencionam chegar ao mesmo número de versos da Ilíada (15.693). Com restrições internas ao método composicional: nomes como o sujeito da frase; os verbos no passado perfeito (a conjugação narrativa e da ação-descritiva); os objetos vagos, ou superdescritos mas intencionalmente ambíguos; e a intenção de ignorar a mediação de celulares ou câmeras e até mesmo as redes sociais como o meio - fazendo com que a ação seja descrita como uma ação necessariamente concreta. Desta forma, um esforço para produzir uma escrita maquinal, a ser reproduzida de alguma forma em uma escrita algorítmica.
Breno Camargo Corrêa - 06.01.2021 - 19:01
-
The Egg The Cart The Horse The Chicken
The egg, the cart, the horse, the chicken was written by Hazel Smith (text) and Roger Dean (sound). The hypertext and animations, written in Flash by Hazel Smith, are designed for a split screen. The texts in both the upper and lower frame are grouped into short linear 'scenes' which form an overall 'movie'. But the sequence in the upper frame can be disrupted by clicking on hyperlinks (marked in capital letters), which allow the reader to jump to texts other than the ones which follow each other in sequence. Consequently the juxtaposition of the texts on the two different screens is also variable. The piece engages with the way in which linear systems are constantly disrupted by non-linearity. This is written into the piece at a formal level by the use of the hyperlinks, animation and split screen, which tend to disrupt normal reading processes. Thematically the piece also addresses the ways in which a simple cause and effect relationship rarely operates, even within scientific systems.
Hazel Smith - 26.03.2021 - 11:22
-
Intertwingling
INTERTWINGLING is a work for the web and for live performance, which involves hypertext and improvised music. The hypertexts are very diverse and include aphorisms, parodies, poems, fragments of narratives, and quotations. These are connected by hyperlinks, which allow the screener to take many different pathways through the work, so each screening will be different (and not all will include every text). In a live performance, the improvising musicians must respond to the hypertexts sonically, but they can do so in any way they choose. The hypertexts were written and visually designed by Hazel Smith, with image backgrounds supplied by Roger Dean. The sound is taken from a live performance of the work, given in December 1998 at the Performance Space, Sydney, which involved extensive digital processing of electronic and acoustic sound, played by the austraLYSIS Electroband (Roger Dean, Sandy Evans, and Greg White). The recorded sound has been slightly edited, and is presented playing both forwards and backwards, in streaming audio.
Hazel Smith - 26.03.2021 - 12:12
-
Califia Reimagined
Califia was published on CD-ROM by Eastgate Systems in 2000. It is a born-digital, interactive, multimedia hypertext fiction. It combines text, image, sound, animation, and structure to create a virtual world of time-space. This novel-length piece, authored in Toolbook, was one of the most extensive e-lit fiction works of its time. Because of software and hardware advances, Califia was unplayable on any machine by 2010. Accordingly, Califia Revisited was created to give scholars and curious readers some idea of what the original piece looked and sounded like.
Author's Statement:
Califia Reimagined is a still-shot traversal that I created for the ELO Paris Conference (2013). It uses material from selected episodes of Califia- extracting small glimpses of the original work for contemporary reading devices. Similarly, for the video summary, I made a quick take from the Califia Reimagined website.
(Source: Electronic Literature Directory)
Amber Strother - 27.08.2021 - 17:18
-
Jetzt? Oder der höchste Augenblick
This entry has a philosophical impact: "He developed a theory from the observation that when one is young, one thinks mainly of the future, but when one is old one thinks of the past; Namely that there has to be a moment in a persons life when one is completely in the moment and with oneself. Now one is waiting for that moment, and one is afraid it will pass by". So begins a hypertext ("observation", "future", "past", "theory" etc. are links) that then continues in a life-philosophical way. "It is a strongly networked labyrinth with one enterance and without an exit" says Nils Ehlert himself, "the texts on the pages are about the thoughts and experiences of a main character, and are connected to each other by links associatively rather than causally. Pictures (mostly photos) and small animations illustrate and comment the contents of the texts".
Simanowski, Roberto (Ed.): Literatur.digital. Formen und Wege einer neuen Literatur. München: Deutscher Taschenbuch Verlag, 2002, S. 164 f. Translated by Kine-Lise M. Skjeldal.
Kine-Lise Madsen Skjeldal - 16.09.2021 - 12:02
-
Cutting Edges or, A Web of Women
It's describe by the author ias: A hyperfiction of love, hate and the war of the sexes, set in the great Pacific Northwest.
It is now a print novel, with only an extract available online.
The Internet Archive has a(n at least) partially archived version of the original hypertext work.
Ragnhild Hølland - 22.09.2021 - 13:57
-
Bride of Edgefield
Originally a simultaneous-action play (hyperdrama), Bride of Edgefield was later made in to a hypertext version, available online.
An interactive hypertext with intertwining scripts and scenes set at a wedding.
Mathias Vetti Olaussen - 23.09.2021 - 11:32