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  1. Letter to Linus

    A hypercube is a work of electronic fiction based on the structure of a cube. It comprises six pages, each of which links to four others. Letter to Linus uses the form of a hypercube to explore, through six points of view, the politics of electronic literature.

    (Source: Author's description from Electronic Literature Collection, Volume 2)

    Eric Dean Rasmussen - 18.02.2011 - 22:20

  2. The Meddlesome Passenger

    A hypertext fiction about the death of the author, the relationship between the reader, the author, and the text, travel, life, and death. Links in the text launch paratexts, which are juxtaposed with the 70 fragments of the "main" story. Readers can navigate the work by selecting individual fragments or by moving at random through the text, by clicking to animate and irritate the dead author.

    Scott Rettberg - 26.02.2011 - 16:42

  3. About Time

    A digital interactive hypertext fiction in two braided paralell paths.

    Scott Rettberg - 11.05.2012 - 15:29

  4. Default Lives

    This satirical game poem creates a small deterministic universe— a system into which a player is faced with choices, real and illusory, as they shape their “life.” Conceptually patterned after the Hasbro “Game of Life,” this hypertext version presents similar choices to its players but using an interface that lays out the general structure yet retains the element of surprise. Coverley uses this to drive home a critique of gender roles, career choices laying bare how they determine and limit one’s choices in a supposedly free and open American society. Her tongue-in-cheek tone, hokey music, prosy lines of verse, and a humorously generous ending soften the biting commentary enacted in this game, inviting readers to play, explore, and reflect.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 18.01.2013 - 23:04