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  1. "Smog Poem" and “Heating Season.” Creative work and Smog Datafication

    "Smog Poem" by Leszek Onak is a text and graphics generator that uses the data on the environmental pollution to change the tissue of the text, its graphic elements, and other components depending on the pollution’s intensity. The algorithm has a form of an internet browser plugin; after its installation, the users browsing through the internet will experience the air pollution in front of their own eyes through the glitches appearing on the websites they use, the replacement of the photos and text modification. Some articles will be replaced by a separate generated text based on the syntactic mechanisms and the rules of the “Game of Life” by John Conway. 

    Jana Jankovska - 26.09.2018 - 12:59

  2. Micronarrative, Virtual Reality, and Medium Specificity: Circa 1948 as VR installation and Mobile App

    Circa 1948 is an interactive interpretation of a forgotten but historically important moment in the history of British Columbia. The narrative follows a network of characters within two locations in the city of Vancouver in 1948. The first is "Hogan's Alley" - a multi-ethnic working class neighborhood close to Vancouver's downtown. The second is the old Hotel Vancouver - once one of the finest hotels in the world, but in 1948 abandoned by its owners and taken over by homeless veterans returning from World War II. 

    As the viewer navigates these two locations, she hears a series of audio vignettes from the past: ghost-like conversations of the people who were there in 1948. The mood is decidedly noir - consistent with the era, the urban setting, and the hard world in which these characters live their lives. Hogan's Alley includes pimps, madams, bootleggers, and crooked cops - but also ordinary working people struggling to make a living. The Hotel Vancouver has its share of shady characters, but at the same time it is the only home available to honest veterans and their families trying to find their way back into productive society.

    Jana Jankovska - 26.09.2018 - 13:34

  3. A Project Gutenberg Poetry Corpus

    In this paper, I present the Gutenberg Poetry Corpus: a corpus of over three million lines of poetry (in annotated JSON format) automatically curated from Project Gutenberg. Project Gutenberg, a collection of machine-readable texts in the public domain, was originally instigated in the early 1970s with a hand-typed copy of the US Declaration of Independence. More recently driven by the volunteer efforts of a decentralized group of proofreaders, Project Gutenberg now consists of more than 54,000 texts, mostly English- language literature from the 18th and 19th centuries. Researchers in the humanities and in computational linguistics have made use of Project Gutenberg for decades, and more recently its use in data-driven computational creativity has grown. I relay the methodology used to automatically filter and identify lines of poetry from the larger Gutenberg corpus, discuss the potential of this corpus for research and creative work, and then present a series of my own experiments that use this corpus as their primary source material.

    Susanne Årflot Løtvedt - 26.09.2018 - 14:15

  4. Cenzobot

    Cenzobot is a simple Twitter bot that tweets fragments from real historical censorship reviews of publications from the communist era, written by Polish censors between the 1940s and 1990s. Some of the censors were very skilled critics, often well educated, but other were people completely devoid of talent, especially the ones delegated to review books for children and young adults. Twitter, which today is one of the platforms most associated with digital censorship, was chosen as an appropriate tool to tweet censors’ voices. I came up with the idea to tweet fragments of censors’ reviews after the Twitter Bot Purge in February 2018. I expect that my cenzobot will also be purged by Twitter at some point. It is actually the goal of my work.

    Nina Kolovic - 26.09.2018 - 14:41

  5. Gymnasion

    Gymnasion reimagines rhetorical education by using machine learning to train and test humans. In the first mini-game, “Speed of Breath,” the user motivates a character to run by sending him inspirational messages. These are assessed by a statistical model trained to distinguish inspiring from non-inspiring quotations. The more inspiring and rapid-fire the messages, the faster the character sprints. “Manual Style Transfer” tasks the user with rewriting a sentence so that it sounds as if it were written by Whitman (according to a model trained for authorship identification) while retaining its meaning (according to Word Mover’s Distance, a metric of semantic similarity [Kusner et al., 2015]). A data visualization guides the user’s progress.

    Jane Lausten - 26.09.2018 - 14:48

  6. CHOEUR

    CHOEUR is basically an installation whose heart is made of poetry.

    In the "window" stand a number of characters. It is the inhabitants of a particular castle, men and women, who challenge the visitor. " Come here. Psst, psst ... Do you want to hear a poem? "

    They are poets from Quebec and Belgium. Delayed poetic presences and reduced to the proportions of the castelet.

    When, to answer the call, the visitors approach the window, the poets recite at the same time a flow of worms which are not confused. Then, gradually, they give each other the floor. The verses are linked together, quickly at the beginning, then more slowly until only one poet is heard. He says his poem - the others let it say - then gradually fades, leaving room for a sound and visual, a landscape echoing poetry. Then the ground comes alive, the text is visual. When the last word of the poet falls, the others come back and challenge the visitor again.

    Amirah Mahomed - 26.09.2018 - 14:50

  7. StoryFace

    "StoryFace" is a digital fiction based on the capture and recognition of facial emotions.

    The user logs onto a dating website. He/she is asked to display, in front of the webcam, the emotion that seems to characterize him/her the best. After this the website proposes profiles of partners. The user can choose one and exchange with a fictional partner. The user is now expected to focus on the content of messages. However, the user's facial expressions continue to be tracked and analyzed… 

    What is highlighted here is the tendency of emotion recognition devices to normalize emotions. Which emotion does the device expect? We go from the measurement of emotions to the standardization of emotions. 

    StoryFace was re-published in The New River in 2018.

    Carlos Muñoz - 26.09.2018 - 14:53

  8. Damocles 2

    Ce jeu vidéo d’art explore les concepts pavloviens liés à la quête de sens ou de but intrinsèquement liée au médium du jeu, plus précisément du jeu vidéo traditionnel. 
    La guilde de Damoclès explore les relations du joueur avec une variété d'objets virtuels. Le but, s’il en est un, n'est pas individuel. Les participants sont invités à amasser le plus d'épées possible. Dans ce monde à l'apparence hostile où cohabitent des stéréotypes du monde du jeu vidéo, nul ne peut se faire de mal. Bien que les dragons, les extraterrestres et les autres figures se déplacent vers le joueur et le menace aucun système de vie, de mort ou d’élimination n'existe. Le joueur se voit refuser toute forme de finalité. Le jeu n’est pas régi par un système de temps, de ce fait son début et sa fin dépendent entièrement de la durée de l’exposition. 

    Nina Kolovic - 26.09.2018 - 14:53

  9. HeartBeats

    Many academics experience severe levels of stress and anxiety, but we do not address these issues in scholarly contexts. Instead, we cast stress as a personal matter, even though it is a shared experience in our profession. I would like to propose an installation for this year’s ELO Media Arts Festival that asks interactors to be mindful of the gap we have created between our academic lives and our mind-bodies. My installation, “HeartBeats,” prompts interactors to experiment with breathing techniques derived from Buddhist mindfulness mediation with a pulse sensor attached to their wrist. The sensor is connected to an Arduino Uno R3 board, which processes the analogue pulse signal to light up 60 NeoPixel LEDs based on the interactor’s heart rate. Depending on the frequency of the pulse, the LED lights blink in different colors. A color key allows interactors to interpret their heart rate. The installation displays instructions for breathing techniques alongside quotations taken from traditional Buddhist texts such as the Mediation Sutra.

    Jane Lausten - 26.09.2018 - 14:53

  10. The Several Houses of ....

    Author's reading from work for NaNoWriMo (National Novel Writing Mo) 2017 The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex. 

    The Several Houses of Brian, Spencer, Liam, Victoria, Brayden, Vincent, and Alex is 800-page novel generated by a Python script. 

    Jana Jankovska - 26.09.2018 - 14:56

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