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  1. Extinction Elegies: a post-Fukushima interactive video-poem tht introduces mutations into the DNA of meaning.

    ARTIST STATEMENT: Nuclear reactors are built to last for about 30 years. After that, the spent fuel needs to be stored for thousands of years. Zero-fault is unknown in all human endeavours. Culture fissions. Extinction Elegies is about the fragile instability of received meaning at both biological and social levels.

    (Source: Artist's description on the project site)

    Scott Rettberg - 21.01.2012 - 19:04

  2. Primal Affective Ground and Digital Poetry

    Since the first symbolic scripts emerged, language has always been visual. My own work explores how language's visual can be read both as art and as poetry; how affect is amplified by sound; how generative and combinatorial layouts of text-video-sound open art from linear readings into infinite variations perspectives.
    For ELO, I am interested in creating an artist talk that utilizes content derived from two essays on digital poetry written for my comprehensive exams in the summer of 2009. The original essays are entitled: "Affecting Language: interdisciplinary explorations of emotion (new media, neuroscience, phenomenology and poetry)" and "Defining Creative Conduits: mediations on writing in digital media". Since both essays (as take-home exams) were each written over a brief 72 hour span, I look fwd to the opportunity of synthesizing and refining their argument into a presentation format.
    (Source: Author proposal)

    Eric Dean Rasmussen - 20.03.2012 - 12:42

  3. Passage Sets

    Passage Sets is a generative visual poem. It includes an interactive poem generator. The users of the system can position themselves in front of the screen and select words and/or phrases from four lists that become visual as they enter into differing proximities in relation to the screens. Moving forward and/or backward, then stopping in the center of the field, enables the participants to make selections from specific lists authored by Seaman. These words then flow across the screen and become part of an ever-changing line of text at the bottom of the screen.

    Stig Andreassen - 20.03.2012 - 14:23

  4. Re:Cycle

    Re:Cycle is a generative ambient video art piece based on nature imagery captured in the Canadian Rocky Mountains.  Ambient video is designed to play in the background of our lives.  It is a moving image form that is consistent with the ubiquitous distribution of ever-larger video screens. The visual aesthetic supports a viewing stance alternative to mainstream media - one that is quieter and more contemplative - an aesthetic of calmness rather than enforced immersion.  An ambient video work is therefore difficult to create - it can never require our attention, but must always rewards viewer attention when offered.  A central aesthetic challenge for this form is that it must also support repeated viewing.  Re:Cycle relies on a generative recombinant strategy for ongoing variability, and therefore a higher measure of re-playability.  It does so through the use of two random-access databases: one database of video clips, and another of video transition effects.  The piece will run indefinitely, joining clips and transitions from the two databases in randomly varied combinations.

    Jim Bizzocchi - 20.06.2012 - 18:58

  5. Re:Cycle - A Computationally Generative Ambient Video System

    Ambient video art is designed in the spirit of Brian Eno's ambient music - it must never require our attention, but must reward our attention whenever it is bestowed. It comes in many forms, ranging from the kitsch of the Christmas yule log broadcast to more mature moving image art created by a number of contemporary video artists and producers. The author has created a series of award-winning ambient video works. These works are designed to meet Eno's difficult requirements for ambient media - to never require but to always reward viewer attention in any moment. They are also intended to support viewer pleasure over a reasonable amount of repeated play. These works are all "linear" videos - relying on the careful sequencing and meticulous transitioning of images to reach their aesthetic goals. Re:Cycle uses a different approach. It relies on a computationally generative system to select and present shots in an ongoing flow - but with constant variations in both shot sequencing and transition choice. The Re:Cycle system runs indefinitely and avoids any significant repetition of shots and transitions.

    Eric Dean Rasmussen - 21.06.2012 - 12:57

  6. Epiglobis

    "Epiglobis" is an interactive video that explores consumption, desire, and issues pertaining to globalization through non-linear imagery and sounds called at random from a databank that generates continuously new juxtapositions.

    Scott Rettberg - 13.01.2013 - 17:43

  7. Ethereal Landscapes

    Ethereal Landscapes is an interactive computer artwork that employs language in the form of barcodes as the interface between a physical object and a virtual space. The user is immersed in a generative video and audio database synchronized in real-time through scanning the barcodes on each page of the photographic artists’ book. This collaborative piece challenges traditional notions of the book-object (as static and non-aural), and of video/audio (as passive and linear) by integrating the interactivity of turning a book’s pages with projected moving images and sound.

    Mirroring the interconnectedness of the formal level, Ethereal Landscapes investigates the relations between life as seen on a biological level and our quotidian human experience. The images from the book are referenced throughout the video; their combination with found and created sounds entwine together in a poetic arc around the processes of life, the passage of time and our un-deniable mortality.

    (Source: Artists' description for ELO_AI)

    Scott Rettberg - 11.04.2013 - 10:43

  8. Give Me Your Light

    One day in 2008 in Malaysia, by chance, I videotaped two starkly ordinary events: a dying kitten and a chained monkey. Give me Your Light explores the archetypal capacity of these creatures. The archetypes are death and enslavement. The dying abandoned kitten in a parking lot stands-in for the fatally ill, homeless runaways and abandoned children. The chained monkey suggests slaves, prisoners, abductees, captives, convicts, detainees and internees. Give me Your Light is about the limits of empathy and ubiquitous complicity. The display of Give me Your Light is not a linear video, it is a set of video-clips, sounds, music and words reassembled every two minutes into a new sequence by an algorithm. Events repeat but never in the same order. Clips appear in both monochrome and colour, with music and without, with sound and silent. Contextual structure and affective content collide. (Source: http://glia.ca/2011/BNL/)

    Daniela Ørvik - 05.02.2015 - 15:13