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  1. Follow the Pathfinders: a Case Study Approach to Production, Use, and Readership on Scalar

    This born-digital article examines the multimodal academic publication Pathfinders (Moulthrop and Grigar). Through a combination of interviews with readers and the author, textual analysis of the book, and literature review of Scalar, I trace the affordances of the platform, appropriation by scholars, the media text, and readership of Pathfinders. I distill themes that are key in the multimodality of the book, including platform adoption, institutional embedding, technological context and research values. Throughout the article, which is also written on Scalar, I reflect on my own use of Scalar and the various considerations that come with it in terms of software sustainability, accessibility, and transparency of research context. I conclude with a reflection on the media specificity of Scalar as an academic platform.

    (source: Hyperrhiz abstract)

    Hannah Ackermans - 16.05.2022 - 11:20

  2. Classroom Netprov: A Walkthrough of Electronic Literature Support Group for Teachers

    The combination of playful and critical elements makes the netprov well suited for an online assignment, especially in a course about electronic literature. I organized a netprov for my students in which they each had to personify a work of electronic literature of their choice. To inspire teachers of other electronic literature courses, I outline the process of organizing the netprov here. I will go over my considerations in the learning outcomes, my choice of platform, the integration of the assignment within the course, followed by the different steps of the netprov, and a reflection on the results.

    (snippet from introduction of the tutorial)

    Hannah Ackermans - 16.05.2022 - 11:25

  3. Fall 2020 Editors' Note

    Last March, halfway through assembling the Spring 2020 issue of The New River, we had to adjust to a fully online mode of collaboration. Between then and now, though a tremendous amount has changed, our mission has remained the same. Since its foundation, The New River has devoted its platform to emerging and established artists exploring the intersection of digital art and literature. The COVID-19 pandemic has shed new light on what it means to run a digital journal, especially at a time when so many of our daily interactions and responsibilities have, by necessity, shifted to the digital realm.

    The work we have selected for our Fall 2020 issue helps us come into a deeper understanding of how this current period of crisis strips bare long-standing inequities and injustices, calling us to exercise a cache of empathy and compassion we might have never known before. These pieces demonstrate how art can be a guiding force through even the most turbulent times, pushing us beyond our private quarantine bubbles and back into the world, where art and creativity persist.

    Amanda Hodes - 07.06.2022 - 20:46

  4. Spring 2021 Editors' Note

    Our spring 2021 issue arrives over a year into the COVID-19 pandemic. Arguably, we’ve integrated ourselves into digital spaces more than ever before: workplaces have morphed into Slack, classrooms have become Zoom rooms, conferences have trickled into Discord, and social events have turned into FaceTime calls. Although we often frame this digitalization as a limitation, the work in The New River continues to remind us of the innovative affordances of digital creation and connection. 

    Amanda Hodes - 07.06.2022 - 21:07

  5. Fall 2021 Editors' Note

    Upon opening the Fall 21 issue, you might be surprised to discover its breadth. Although The New River’s issue contents have historically been in the single digits, this season’s comprises 14 individual pieces, including an interview feature with writer and artist Lillian-Yvonne Bertram. Each work is strikingly different from the next, as the genres range from speculative interactive fiction to online sound installations to generative cruft.

    Amanda Hodes - 08.06.2022 - 16:33

  6. Third Generation Electronic Literature and Artisanal Interfaces: Resistance in the Materials

    Third Generation Electronic Literature and Artisanal Interfaces: Resistance in the Materials

    Shanmuga Priya - 11.06.2022 - 18:43

  7. First and Second Waves of Indian Electronic Literature

    In her seminal book Electronic Literature: New Horizons for the Literary (2008), Katherine Hayles historicizes electronic literary works as first generation and second generation published before and after the advent of Web respectively. In addition to this, Leonardo Flores, in his essay “Third Generation Electronic Literature” (2019), defines three waves of electronic literature. He discusses the electronic literary works, which are mostly hypertext, kinetic and text-based, published between 1952 and 1995 as first generation, the multifaceted features of second generation works started after the rise of Web in 1995 and continues to the present. Third generation works encompass of social media networks, apps, mobile and Web API services began around 2005. These works have made important contributions to understanding the field of Western electronic literature. On the other hand, scholars have discoursed about the non-western electronic literary works and emphasised about their generations.

    Shanmuga Priya - 11.06.2022 - 21:46

  8. Thirteen Ways of Looking at Electronic Literature, or, A Print Essai on Tone in Electronic Literature, 1.0

    This experimental essai is written in performative awareness of the challenges of tone in electronic literature. It is a developing piece and will appear in writethroughs, readthroughs, playthroughs (the sous rature mark seems appropriate) elsewhere.2

    Shanmuga Priya - 28.06.2022 - 00:18

  9. The Possibilities of Illness Narratives in Virtual Reality for Bodies at the Margins

    Through decades of scholarly analysis and application, the practice of illness narratives has been established as an effective therapeutic intervention for dealing with illness-related emotional well-being (Couser; Frank; Irvine and Charon). Scholars of illness narratives argue that the medium works to bring agency back to the body following the neoliberal relinquishing of one’s life story in the patient-physician encounter. Contemporary scholarly work is mapping the growth of illness narrative forms from the traditional book to emerging digital-born narratives; however, there is limited research on the medium’s intersection with virtual reality (VR) technologies. Working with Marie-Laure Ryan’s theoretical framework of possible worlds theory, this paper explores the transformative potential of VR illness narratives for pathologized identities found when VR resists the call to fall into one of two categories: pure transhumanism where VR reality is emancipated from actual reality or an artificial experience that has no lasting effect on the self.

    Astrid Ensslin - 31.08.2022 - 13:39

  10. Developing a Choice-Based Digital Fiction for Body Image Bibliotherapy

    Body dissatisfaction is so common in the western world that it has become the norm, especially among women and girls. Writing New Body Worlds is a transdisciplinary research-creation project that aims to address these issues by developing an interactive digital fiction for body image bibliotherapy. It is created with the critical co-design participation of a group of young women and non-binary individuals (aged 18–25) from diverse backgrounds, who are representative of its intended audience. This article discusses how our participant research influenced the creative development of the digital fiction, its characters and its novel ludonarrative or story-game design. It theorizes how the specific affordances of a choice-based interactive narrative, that situates the reader-player in the mind of the fictional protagonist, may lead to enhanced empathic identification and agency and, therefore, a more profoundly immersive and potentially transformative experience.

    Astrid Ensslin - 31.08.2022 - 13:49

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