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  1. afternoon, a story

    Afternoon was first shown to the public as a demonstration of the hypertext authoring system Storyspace, announced in 1987 at the first Association for Computing Machinery Hypertext conference in a paper by Michael Joyce and Jay David Bolter.[1] In 1990, it was published on diskette and distributed in the same form by Eastgate Systems.

    The hypertext fiction tells the story of Peter, a recently divorced man who one morning witnessed a deadly car crash where he believes his ex-wife and son were involved. He cannot stop blaming himself as he walked away from the accident without helping the injured people. A recurring sentence throughout the story "I want to say I may have seen my son die this morning" where [I want to say] is one of many lexias built into a loop which causes the reader to revisit the same lexia throughout the story. The hypertext centers around the car accident, but also reveals the multifarious ways of the characters' mutual promiscuity.

    Jill Walker Rettberg - 05.01.2011 - 12:33

  2. All Roads

    Venice. The tight winding alleys and long dirty canals. Easy to become lost here, where every street emerges somewhere unexpected. In the central square a scaffold has been erected for your neck, and if only you can escape for long enough you might survive, but in this city all roads lead back to Piazza San Marco and the Hanging Clock.

    (Source: Author's description from Electronic Literature Collection Volume 1)

    Eric Dean Rasmussen - 18.04.2011 - 12:53

  3. Three Rails Live

    “Three Rails Live” (2011) by Roderick Coover, Nick Montfort, and Scott Rettberg is an experiment in combinatory poetics, a generative system that results in the production of short narrative videos, stories with a moral to them. 

    Eric Dean Rasmussen - 24.04.2012 - 12:20

  4. The Princess Murderer

    "'The Princess Murderer,' a Flash fiction, was originally published in the Iowa Web Review in 2003 and deals with a number of formal and thematic issues that are of interest to scholars of digital fiction. Due to its satirical approach to intertextuality, it may be referenced as both a hypertext in the Genettian sense of being based on an earlier hypo-text (Charles Perrault's 'La Barbe bleue,' or 'Bluebeard') and a piece of fan fiction. Its distinctly ludic character is thematized and problematized by references to the fatal repercussions of clicking (clicking equals killing princesses) and by the tongue-in-cheek subversion of stereotypical melodramatic game endings (having to save the princess, but what if there are too many of them all of a sudden?). Of further analytical interest are, for instance, the text's focus on gender/pornography and technology, on Gothic fiction and media, and its multimodality (you need sound to read it)."

     

    Source: Electronic Literature Directory

    Scott Rettberg - 16.06.2012 - 00:45

  5. The Executor

    "The Executor" was written in an unusual way. Each author took turns writing sentences, beginning with the final sentence of the story and working backwards.

    In a release from Spineless Books, Montfort and Gillespie state that "without planning the content of the story, [they] alternated writing sentences" (Montfort). Each author contributed sentences without knowing the direction that the narrative would take.

    The plot follows Jeremy Salader, who returns to a past he has left behind. At some point in his life he made the decision to escape from his life and move towards a new future. A phone call forces Salader to return to his home. By simply looking through the phonebook, Jeremy realizes that his sister, Selma, is still living in the family home caring for their dying mother. When Jeremy meets with Selma, Jeremy's attachment to his estranged mother becomes clear. Selma feels that Jeremy and his mother need to reconcile because she can no longer deal with a dying parent alone. No decision is made and both siblings are left contemplating the future.

    Scott Rettberg - 16.10.2012 - 16:30

  6. Sale Temps

    Un personnage, victime d’un meurtre, revient sur terre pour revivre ses dernières heures et tenter d’éviter l’issue fatale. Cet hypermédia utilise le mythe de Faust, ce qui favorise le repérage dans l’histoire. La question de la désorientation est ainsi traitée depuis la narration elle-même, ce qui évite de recourir à une interface apparente. [Source: http://www.olats.org/livresetudes/basiques/litteraturenumerique/9_basiqu... ]

    Dan Kvilhaug - 06.04.2013 - 14:47

  7. AUTHENTIC IN ALL CAPS

    AUTHENTIC IN ALL CAPS is a web audio adventure about the meaning of death. It draws audio drama, audio tours and alternate reality gaming. The use of audio is an attempt to create a sense of unity in a highly fragmented experience. I see the techniques and experience of audio tours as a way to bring disparate elements together. Just as an audio tour involves guiding a listener to different places, this audio experience guides players to different websites. I include both custom and existing sites, and so this project continues my interest in pervasive design: where the players’ world is part of the fictional world. The story is born out of the pain of suddenly losing my mother, and facing the meaninglessness of my life. I got past heaviness of the subject matter by drawing on my early days in sketch comedy theatre, unifying the disparate times of my life.

    (Source: ELO 2014 Conference)

    Marius Ulvund - 05.02.2015 - 15:16

  8. The End: Death in Seven Colours

    The End: Death in Seven Colours is a non-linear Internet artwork made in the interactive authoring environment Korsakow. Seven deaths (corresponding to seven colours of the rainbow) are examined through the prism of popular culture and film in a vast, encyclopedic mash-up. The work presents an “exploded view” diagram of our culture’s relationship to death and narrative closure. Like a chose-your-own-adventure conspiracy theory, The End weaves together a paranoid meta-text organized around themes of the unknown, concealment, secrecy, and the shifting boundary between animal, man and computer in the post-human era. The deaths of Alan Turing, Sigmund Freud, Princess Diana, Jim Morrison, Judy Garland, Walter Benjamin, and Marcel Duchamp become the touchstones for many impractical segues and short circuits peppered with recurring motifs such as 4 a.m., His Master’s Voice, Snow White,The Rainbow, Chess, The Man Behind the Curtain, and an array of famous surrealist artworks that find new meaning in their entanglements with these stories.

    (source: ELO 2015 catalog)

    Hannah Ackermans - 10.09.2015 - 09:46

  9. Quem Matou Clarah Averbuck?

    Clarah Averbuck is a writer residing in Sao Paulo, who became notorious for her thinly-veiledly autobiographical fiction and who began her career writing on the Internet. In the real world, she is alive; in the story, she is found dead in mysterious circumstances. Her death itself is completely irrelevant, but the “mystery of her death” connects different storylines.

    (source: José Carlos Silvestre, Experiments in Literary Cartography, 2010)

    Hannah Ackermans - 29.03.2016 - 15:25