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  1. Utter

    "Utter is a new interactive performance work that employs computer speech recognition, motion sensing and digital memory to create an adaptive linguistic palimpsest. The system records speech and the location, movement and orientation of the speaker, using this data to create a dynamic display of texts that can interact with one another" (author-submitted abstract). Older utterances appear darker, smaller and further away whilst recent utterances appear larger, brighter and closer. The actions of the speaker determine the behaviour of the texts. Recorded utterances can recombine with one another, employing structural grammars to create new texts. Grammatical elements can migrate through the emergent 3D ecology of texts and thus through time. Utter engages the performative through the transformative power of language and suggests a system of Chinese-whispers constituted as textual recombinance and migration" (author-submitted abstract).

    Eric Dean Rasmussen - 20.01.2011 - 19:12

  2. Tower

    Simon Biggs with Mark Shovman developed a virtual interactive artwork in response to a commission of the Poetry Beyond Text project. Tower is inspired by the story of the Tower of Babel. Inter-subjective relations are central to this work, which evokes the idea of first-, second- and third-person perspectives. Tower is an interactive work which creates an immersive 3D textual environment combining visualisation, physical interaction, speech recognition and predictive text algorithms. Viewers (or inter-actors) occupy one of three roles: as central inter-actor, wearing a VR head-display, as one of several inter-actors, wearing 3D spectacles, or as spectator, standing outside the interactive zone. The central inter-actor is located at the vertiginous pinnacle of a virtual spiral word structure. When the inter-actor speaks their spoken words appear to float from their mouth and join the spiralling history of previously spoken words. As the uttered word emerges other words, predicted on the basis of statistical frequency within a textual corpus, spring from the spoken word.

    Scott Rettberg - 08.03.2011 - 23:07

  3. Talking Cure

    Talking Cure is an installation that includes live video processing, speech recognition, and a dynamically composed sound environment. It is about seeing, writing, and speaking — about word pictures, the gaze, and cure. It works with the story of Anna O, the patient of Joseph Breuer's who gave to him and Freud the concept of the "talking cure" as well as the word pictures to substantiate it. The reader enters a space with a projection surface at one end and a high-backed chair, facing it, at another. In front of the chair are a video camera and microphone. The video camera's image of the person in the chair is displayed, as text, on the screen. This "word picture" display is formed by reducing the live image to three colors, and then using these colors to determine the mixture between three color-coded layers of text. One of these layers is from Joseph Breuer's case study of Anna O. Another layer of text consists of the words "to torment" repeated — one of the few direct quotations attributed to Anna in the case study.

    Eric Dean Rasmussen - 10.03.2011 - 10:20