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  1. Personal Narratives, Corporate Templates

    Personal Narratives, Corporate Templates

    Eric Dean Rasmussen - 25.02.2011 - 10:50

  2. What's on your mind? Status Updates, Friend Suggestions And Data Mining

    As I'm staging my private life, confessing my current state of being through status updates and learning the peculiarities of online friendships, my very existence is being stalked and mapped by invisible algorithms. Facebook, one of the most popular and efficient pieces of social software, is tracking my posts, profiling my likes and dislikes and learning from my idle quizzes. In essence there are two profiles building, the public one I present to my “friends” and the commercial one gathering mass through data mining. Telling fictional and non-fictional anecdotes, my presentation will explore Facebook as an idiosyncratic and disciplining environment. I'll be attempting to illustrate how I train the machine and the machine trains me.

    Eric Dean Rasmussen - 26.02.2011 - 11:11

  3. The Talking Dead

    From the project-web site: For Halloween 2010, players took on the character of a famous dead personage, as they mysteriously manifested on Halloween weekend.  The festivities concluded with a ghostly ball at the spectral Cocoanut Grove Nightclub, before the party was crashed by some unwelcome guests.

    Patricia Tomaszek - 11.08.2011 - 15:58

  4. Why digital games and networks can help us to change reality and generate concrete changes in social environments

    Starting by questioning why digital games and networks can help us to change reality and generate concrete changes in social environments we will research the application of playful techniques and spaces to address the challenges of our present world. We will state that these strategies can be useful to scrutinize specific and real questions. Using social game examples such as Investigate your MP’s Expenses (2009), World Without Oil (2007), Superstruck, Invent the Future (2008), Evoke (2010) and Playing with Poetry (2010), the aim of the paper/presentation is to promote and expand the field of experimental alternate reality games (ARGs) in a broader context. We will analyze some social games such as Farmville or Mafia Wars, derivatives of Facebook networking social programs, and the aim of the work is to research questions like why can players become addicted to this kind of simulation even if these playable environments are monotonous, boring and obvious? Why every day millions of people plant vegetables and flowers in a predictable platform on the web?

    Eric Dean Rasmussen - 30.08.2011 - 11:56

  5. Creative Communities: Nooks, Niches, and Networks

    Creative Communities: Nooks, Niches, and Networks

    Eric Dean Rasmussen - 08.09.2011 - 16:38

  6. Friending the Past: The Sense of History and Social Computing

    Reflecting on the relation between the media ages of orality, writing, and digital networking, Liu asks the question: what happens today to the “sense of history” that was the glory of the high age of print? In particular, what does the age of social computing—social networking, blogs, Twitter, etc.—have in common with prior ages in which the experience of sociality was deeply vested in a shared sense of history? Liu focuses on a comparison of nineteenth-century historicism and contemporary Web 2.0, and concludes by touching on the RoSE Research-oriented Social Environment that the Transliteracies Project he directs has been building to model past bibliographical resources as a social network. (Source: author's abstract)

    Eric Dean Rasmussen - 20.10.2011 - 13:05

  7. Angels, Avatars, and Virtual Ashes

    An audio piece about online memorials.  The voice on the recording is somewhat high-pitched and sped-up, like the exaggerated whine of a self-indulgent preteen girl. As we listen to the voice reading, we realize that it is reciting a list of comments attached to a YouTube video tribute to a young girl who has been murdered. The recording is simultaneously hilarious and disturbing, filled with talk of Angels and “virtual ashes spread across the Web.” Comments like “I miss her. She’s so beautiful in the pics. Who was she?” highlight the absurd and largely shallow nature of death as filtered by the Web, at the same time as the piece somewhat uncomfortably reminds us, even as we laugh at it, that we are part of the same circus too. Caught up in our everyday use of internet-­‐based communication technologies, we may tend to be blind to political and social ramifications that our uses of technology entail. A kind of flattening takes place when discourse transpires on the Web. Activities that we might under normal circumstances consider personal or private, such as mourning, become just another form of information.

    Scott Rettberg - 28.03.2012 - 12:09

  8. Sensory Modalities and Digital Media

    My presentation will discuss the use of information and social networking software in electronic writing with the aim of identifying and analyzing several important new directions in literary criticism in the digital era. 

    As I argue, one of the most significant pedagogical outcomes of media convergence within the literary arts centres upon criticism’s necessary de-emphasis of traditional genre-based modes of analysis and assessment. While digital works may resemble, perhaps even aesthetically mimic, the various analogue formats upon which they are based, both the qualitative and quantitative distinctions between texts, audio and image-based forms remain conceptual, not actual. Subsequently, the primary interpretative paradigms for all forms of digital cultural production tend to emerge via spatially accrued tensions and patterns between the work and its literal location within an information network. 

    Scott Rettberg - 08.01.2013 - 15:45

  9. OneSmallStep: a MySpace LuvStory

    "OneSmallStep: a MySpace LuvStory" is an unfolding automated jam—a conscious sampling and randomized regurgitation of MySpace.com media archeology wherein desire, fantasy and fetish form a composted feast for the withered and lonely senses in an eternally habitual loop of voyeuristic consumption, spectacular regurgitation, virtual intimacy and identity production/consumption. 

    Artist Statement

    We are not ourselves. We cut and paste as we are cut and pasted. We are the remix of images and sounds that never existed outside of this mediated dream. And we are happy to exist this way. 

    "OneSmallStep: a MySpace LuvStory" is an unfolding automated jam - a conscious sampling and randomized regurgitation of MySpace.com media archeology wherein desire, fantasy and fetish form a composted feast for the withered and lonely senses in an eternally habitual loop of voyeuristic consumption, spectacular regurgitation, virtual intimacy and identity production/consumption. 

    With each launch, "OneSmallStep" runs continuously while randomly remixing content from a database that is periodically updated.

    (Source: 2008 ELO Media Art show)

    Scott Rettberg - 09.01.2013 - 22:40

  10. The Broken Mirror: Paradigms of Subjectivity in Digital Writing and Informatic Culture

    Advancements in social/participatory media and electronic networking technologies help bring to focus the complex interplay between aesthetics and politics common to all modern community interaction. Historically speaking, few other media formats have transformed social frameworks as acutely as contemporary online networks have. On one level, the diverse communities and social aggregates derived from such technologies seem to follow many of modernity’s more radical ideological critiques of what the philosopher Robert P. Pippen identifies specifically as “bourgeois subjectivity,” re-imagining voice and identity as collective formations to be culled from the cultural and political margins of the state. Distinct, however, from these prior revisionary challenges to cultural and social production, digital “network relations,” with their emphases on convergence over conflict, performance over practice, critically re-situate the traditional modern dialectic between individual and collective modes of agency that has dominated ideologico-political argument for the past century.

    Audun Andreassen - 03.04.2013 - 15:05

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