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  1. Some stylistic devices on media interface

    author-submitted abstract: In the past, the “innovations” of electronic poetry often have been circumscribed in rather general terms; today, it seems important to characterize its stylistic, semantic and pragmatic devices with more precision. The traditional “figures of speech” have sometimes been considered as capable of achieving this aim. By denominations like “animated metaphor”, I have tried for example in my book Matières textuelles sur support numérique to describe “phenomena of meaning” in electronic literature, when animation effects enter in meaningful relations with the contents of words or letters. It is however undoubtedly dangerous to use a terminology which have been forged to characterize textual phenomena, whereas the signs of electronic texts are often based on various semiotic systems. In a recent article for the review Protée (which I also presented during the e-poetry seminar in Paris), while describing what I would call “figures of speech on media surface”, I sometimes continue to use traditional taxonomies; in order to avoid too dangerous analogies, I try in other cases to invent a new terminology.

    Eric Dean Rasmussen - 27.01.2011 - 16:57

  2. Scripting Writing and Reading in Jim Andrews's Digital Poems

    The purpose of this paper is to demonstrate the theoretical relevance of kinetic poetry for studying the interaction between language, digital media, and signifying processes. Several writers have been using digital poetry to investigate meaning production as a function of formal operations upon linguistic, computational, and other cultural codes. Interactive kinaesthesia, the main algorithmic trope examined here, enacts the temporality of writing and the temporality of reading in medium-specific forms and genres that call attention to the way their machine and human processing happens. The cinematic enactment of time in the combined motions of computer-executed code and human-activated display will be seen in digital poems by Jim Andrews. His scripts are analysed as models for specific semiotic and interpretive processes. Computer performance and reader performance become co-dependent and intertwined as an entangled field. (Source: Author's abstract at MIT Tech TV)

    Scott Rettberg - 07.03.2011 - 23:01

  3. The Virtualization of Poetry and Self

    As with other world-changing discoveries or events, the use of computers and the Web have contributed to the ‘virtualization’ of ‘the ideas domain’ of poetry. By virtualization it is assumed that something has been made virtual. But not virtual as understood by the scientists or by commerce or by the entertainment industry that see virtualization as the transferring of a function from one physical form to another, like a virtual surgery with patient and doctors in separate physical locations or a virtual on-line marketplace like eBay or a virtual terrain as in virtual reality (VR) games. The virtualization of poetry does not mean taking the function of poetry in print or in performance and transferring it to the web, although this can be and has been a result of the virtualization. The virtualization of poetry has meant that the ideas domain of poetry has been re-thought and new questions and problems posited as a result of the new digital technologies. It has also meant that new actualizations have been realized in media that were not available to the poet in the past.

    (Source: Author's abstract)

    Scott Rettberg - 30.01.2013 - 17:36

  4. The New-Media Novel: The Intersection of Film, E-Lit & Story

    Advances in authoring tools are allowing a new kind of novel to emerge that resides at the intersection of print, film, and e-lit. I’d like to propose a reading from TOC: A New-Media Novel as its example of the new-media book.

    Often created by a team of collaborators working in sound, animation, and language, these new-media novels involve many of the same challenges and pleasures of working in film, theater or other collaborative arts. And yet, unlike theater or film, these multimedia novels are books: they are read; they offer the same one-on-one personal experience readers have always had through reading traditional novels. The first part of the presentation will be a tour through TOC: A New-Media Novel by Steve Tomasula, with art and design by Stephen Farrell, animation by Matt Lavoy, programming by Christian Jara, and music, art, and other contributions from 13 other artists.

    Audun Andreassen - 10.04.2013 - 13:03

  5. The Ethos of "Life": digital writing and the temporal animation of space

    When we strip the lexical band-aid ‘embodiment’ off the more than 350 year-old wound inflicted by the Cartesian split of mind and body, we find animation, the foundational dimension of the living. Everything living is animated. Flowers turn toward the sun; pill bugs curl into spheres; lambs rise on untried legs, finding their way into patterned coordinations. The phenomenon of movement testifies to animation as the foundational dimension of the living.

    We propose that the importance of movement in the distribution of space and time is one of the things digital media works make palpable. While western aesthetics – consonant with its spatialised images of subjects and objects – has traditionally paid more attention to spatial form, this is being challenged by new forms of mobility made possible by digital media. These provide both the opportunity for immersion in mediated and programmed/programmable environments, but also the opportunity to move through existing and technologically augmented environments in different ways, using different surfaces and forms of literary inscription.

    Stig Andreassen - 25.09.2013 - 15:05

  6. Tierra de Extracción: How Hypermedia Novels could enhance Literary Assessment

    Howard Gardner's theory of Multiple Intelligences suggests that there are at least eight different types of intelligence. Due to genetic variation and personal experiences, no two people have the same combination of intelligences. These do not only signal the way we interpret and cope with the world around us but the way we react to it. It is no coincidence that Reader Oriented Theories focus on the role of the reader in processing and interpreting text and not solely on textual perception. As readers and students of literature, the act of interpreting is key to understanding; but limited by outdated methodologies of assessment the opportunity to demonstrate what has been learned is practically bound to their linguistic intelligence. With the change of medium, from paper to screen, literature has undergone a kind of art and media hybridization that far from being something new and original recovers and allows the coexistence of multiple means of storytelling that extend the concept of reading, understanding and expression.

    Scott Rettberg - 04.10.2013 - 11:02

  7. The Postulate to Hyperdescribe the World: Film Poems by Katarzyna Gie łż y ń ska

    The film-poem emerges from the crossroads of literature, film and animation. Giełżyńska's works appear as ironic, personal, cross-medial statements. The Polish author sets herself an ambitious task: "to play at the world's own game" by describing it in a fast-paced, polimedial, synesthetic way. Resembling "animated posters", the film-poems reflect the condition of the contemporary artist and her cultural, linguistic and technological context and try to redefine the answers to the old question: how to describe the world? who is the author? what is the difference between the human and non-human? The message carried by the film-poems is quite universal, if not global, hence the decision to translate them into English

    (Source: ELO 2014 conference.)

    Scott Rettberg - 19.06.2014 - 03:28