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  1. Thanner Kuhai - 'The Water Cave'

    Thanner Kuhai is a short work of digital poetry, an elemental metaphor about wrestling with depression and finding hope against all odds. The reader/player is transported into an environment where language becomes intertwined with nature in a flooded subterranean world. Navigate tunnels and passageways teeming with strange life and shadows of words. Submerge beneath the water. Or seek escape to the surface. Available in English and Tamil.

    Shanmuga Priya - 15.03.2018 - 07:02

  2. The Gate

    The Gate

    Hannah Ackermans - 31.07.2020 - 08:45

  3. Shadow Trees

    Shadow Trees compiles and animates images of urban nature. Focusing on shadows cast by trees onto walls, buildings, pavement, and the trunks of other trees, Jody Zellen is able to investigate places where natural and built environments overlap and touch.

    The short video disrupts audience expectations of nature films and photography, which are often framed to limit or erase the presence of humans, so that trees are shown to exist in forests, not in city blocks. In so doing, such photographic conventions comfort us by removing our role in the precariosness of their existence, particularly in large metropolitan places like Los Angeles where carbon emissions choke human and nonhuman life alike.

    (Source: http://thenewriver.us/shadow-trees/)

    Lucila Mayol Pohl - 09.10.2020 - 11:36

  4. Editor’s Note: Fall 2019

    I reflect on this edition I think about one of the major contemporary political issues of our time that reaches into the past and into the future.

    Nature. The Earth. Climate. The human body. The human soul.

    Lucila Mayol Pohl - 09.10.2020 - 12:08

  5. Bots

    Momenteel onderzoek ik de mogelijkheden om (chat)bots als poëtisch gereedschap in te zetten. Dit onderzoek wordt ondersteund door het Nederlands Letterenfonds en valt onder de regeling Digitale Literatuur. In 2017 organiseerde ik als onderdeel hiervan in Perdu een tweedaagse workshop in samenwerking met collectief Hackers&Designers en Botsquad.

    Mijn eerste bevindingen en experimenten werden gepubliceerd in het “Vintage-nummer” van DWB, 2018-1. Daarnaast kruipen momenteel verschillende chatbotjes rond op deze site. Deze botjes bevinden zich in hun peuterpuberteit, er gaat nog wel eens iets mis. Naar aanleiding van de gesprekken die ze voeren, probeer ik ze te verbeteren. Spreek ze gerust aan, wellicht vindt u uw woorden nog eens terug in de poëzie.

    David Peeters - 10.05.2021 - 10:44

  6. In de storm van zo straks

    In an empty landscape a storm is announced by uprising sand, moving objects, silent people and a traffic jam on a narrow road. 

    David Peeters - 21.05.2021 - 13:17

  7. Flower

    The game exploits the tension between urban bustle and natural serenity. Players accumulate flower petals as the onscreen world swings between the pastoral and the chaotic. Like in the real world, everything you pick up causes the environment to change.

    (Source: thatgamecompany Product Page)

    Flower is a video game developed by thatgamecompany and published by Sony Computer Entertainment. It was designed by Jenova Chen and Nicholas Clark and was released in February 2009 on the PlayStation 3, via the PlayStation Network. PlayStation 4 and PlayStation Vita versions of the game were ported by Bluepoint Games and released in November 2013. An iOS version was released in September 2017, and a Windows version was released in February 2019, both published by Annapurna Interactive. The game was intended as a "spiritual successor" to Flow, a previous title by Chen and Thatgamecompany. In Flower, the player controls the wind, blowing a flower petal through the air using the movement of the game controller.

    Daniel Johannes Flaten Rosnes - 01.10.2021 - 15:59

  8. All Unsaved Progress Will Be Lost

    All Unsaved Progress Will Be Lost is a melancholic journey through a ghost town made of concrete and fog, based on the testimony of a woman who refused to evacuate her hometown village after a terrible disaster. The explanation on what the story is based on is only revealed at the very end, thus creating tension throughout the experience. The unnamed threat remains inexplicably imminent, allowing the viewer to project their own personal fears.

    Martijn Holtkamp - 02.04.2024 - 11:04

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