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  1. Kavanaugh Haunted my Frieze London 2018 #Arthack

    Critical comment on the nomination of Brett Kavanaugh at the U.S. Supreme Court by Donald Trump, in the wake of the #metoo movement. Part of the artist's #arthacks and #GlitchGoddess series

    Maud Ceuterick - 08.07.2020 - 13:19

  2. Hacking Sarah Lucas with Hilma af Klint and @matieresfecales foot from Instagram

    Hacking Sarah Lucas with Hilma af Klint and @matieresfecales foot from Instagram

    Maud Ceuterick - 08.07.2020 - 13:32

  3. Glitched Goddesses With Portrait of Picasso @ArtBasel Miami 2018

    Reflections on gender inequality within the cultural world. Glitch Goddess.

    Maud Ceuterick - 08.07.2020 - 16:29

  4. Present Views of Past Streets (Series)

    This series includes video works that deal with subjective experience of going through an urban space in which one has never been physically.

    Before I first traveled to each location, I took a walk in Google Street View. I added a recording of my voice, in which I commented on feelings, observations and the sounds that I would imagine going through the actual place. During a short stay in the cities, I walked exactly the same routes as I had virtually and recorded sound with binaural microphones to capture the spatial atmosphere. In the last step, the recording was added to the video, merging different layers of time and space as well.

    (Adapted from: Project Description, Author's Website)

    Maud Ceuterick - 09.07.2020 - 15:18

  5. Polly Returns

    Digital contemporary retake of Shelley Lake's eerie video 'Polly gone' (1988). 'Polly Gone' was a critique of the gendered role of the housewife. Although the music is 1980s techno, the eeriness and themes somewhat recalls Chantal Akerman's video 'Saute ma ville' (1968). In 'Polly Returns', the robot has taken a more humane physiognomy, and the relation to the screen has changed. Polly has become an integral part of the screen, and her gendered role has acquired complexity that goes beyond domestic chores. Rolling text instructs her in a very neoliberal way how to be simultaneously a perfect housewife, a politically conscious citizen, a productive worker and a caring mum, among others.

    Artist's statement:

    Maud Ceuterick - 10.07.2020 - 11:06

  6. Technologies of Care

    Video art installation critical of the precarious, racialised, and gendered labour going on through the internet, or born-digital.

    Maud Ceuterick - 10.07.2020 - 11:18

  7. Cosmonet Games

    Cosmonet Games are a set of digital games that are designed around the idea of an indirect branching narrative. That is, instead of a player making direct choices on the game story (choosing to take the path to the left, saying no to the king, etc.) the player makes the inconsequential choices of everyday life that define the player character’s personality. The story then evolves based on the small choices, having them influence the big, uncontrollable events of the main story.

    Eirik Herfindal - 02.09.2020 - 20:59

  8. Spring 2020 Editors’ Note

    In some ways, the COVID-19 pandemic brought us closer to the mission of The New River, even as it pushed our meetings apart. Since the beginning, The New River has dedicated a platform to emerging and established artists working at the intersection of digital art and literature. Excellent execution has always been one of our top priorities, along with innovative ideas and user-friendly engagement. We aim to challenge passive readership—a symptom of overindulgent screen time and existential Googling. The artists we have selected for the Spring 2020 issue of The New River compliment this vision and complicate the questions “what is art?” and “who is it for?”

    Lucila Mayol Pohl - 08.10.2020 - 11:03

  9. Remix: Making Art and Commerce Thrive in the Hybrid Economy

    Remix is an urgent, eloquent plea to end a war that harms our children and other intrepid creative users of new technologies. It also offers an inspiring vision of the post-war world where enormous opportunities await those who view art as a resource to be shared openly rather than a commodity to be hoarded.

    Criminalizing our children and others is exactly what our society should not do, and Lessig shows how we can and must end this conflict—a war as ill conceived and unwinnable as the war on drugs. By embracing “read-write culture,” which allows its users to create art as readily as they consume it, we can ensure that creators get the support—artistic, commercial, and ethical—that they deserve and need. Indeed, we can already see glimmers of a new hybrid economy that combines the profit motives of traditional business with the “sharing economy” evident in such Web sites as Wikipedia and YouTube. The hybrid economy will become ever more prominent in every creative realm—from news to music—and Lessig shows how we can and should use it to benefit those who make and consume culture.

     

    Alisa Nikolaevna Ammosova - 29.09.2021 - 00:05

  10. Garden

    Garden is a web based art game inspired by The Garden of Earthly Delights by Hieronymous Bosch.  Garden explores the complexity of the modern moral landscape, collapsing the mortal world and afterlife, through animated drawings and symbols.

    [Source: The New River]

    Amanda Hodes - 08.06.2022 - 16:51

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