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  1. Waiting for Gwodot

    Samuel Becket’s Waiting for Godot, re-mediated for Web. In this project different parts of the play are appropriated for cyberspace. to examine different themes including: hyperlinked narration in cyberspace, experience of reading mediated by information retrieval tools, collaboratively generated content and conformism, our desires and anxieties in cyberspace and the temporal experience across different media. (source: http://sepans.com/sp/works/waiting-for-gwodo/)

    Eric Dean Rasmussen - 23.04.2012 - 13:58

  2. Frankenstein

    The year is 1792 and in his Paris laboratory, Victor Frankenstein is building a man... Guide his tale with your choices in this unique literary app.

    Written by best-selling author Dave Morris, designed and developed by creative studio inkle and published by award-winning independent publisher, Profile Books, Frankenstein is a new way of experiencing Mary Shelley's classic tale of terror and revenge.

    The original text has been fully adapted into interactive form, allowing you the reader to visit Frankenstein's workshop, help him make his monster, and guide him through the disastrous events that follow.

    (Source: Publisher's description in the iTunes store)

    Scott Rettberg - 26.01.2013 - 16:21

  3. Fable Girls: A Living Photos Series

    Retellings of classic fairy tales and childrens' stories: Alice in Wonderland, Little Red Riding Hood, Snow White and Cindarella. The stories are told in a series of "living photos", that is images with limited video motion, and in some cases, sentences and phrases are used to tell the story. Readers for the most part move through the stories by clicking "next" arrows, but in some cases - for instance when Red meets the "wolf" - readers are given a choice that affects the rest of the story.

    Jill Walker Rettberg - 06.06.2013 - 12:29