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  1. Loss of Grasp

    “Loss of Grasp” is an interactive narrative about the notions of grasp and control. What happens when one has the impression of losing control in life, of losing control of his/her own life? Six scenes tell the story of a man that is losing himself. “Loss of Grasp” plays with the grasp and the loss of grasp and invites the reader to experiment with these feelings in an interactive work.

    Serge Bouchardon - 21.09.2010 - 11:28

  2. CityFish

    CityFish is a hybrid word, title of a hybrid work, tale of a hybrid creature. Part classical parable, part children’s picture book, CityFish is a web-based intertextual hypermedia transmutation of Aesop's Town Mouse Country Mouse fable. Winters, Lynne freezes in Celsius in the fishing village of Brooklyn, Nova Scotia (Canada), a few minutes walk from a white sandy beach. Summers, she suffers her city cousins sweltering in Fahrenheit in Queens, New York (USA).  Lynne is a fish out of water. In the country, her knowledge of the city separates her from her school of friends. In the city, her foreignness marks her as exotic. CityFish represents asynchronous relationships between people, places, perspectives and times through a horizontally scrolling browser window, suggestive of a panorama, a diorama, a horizon line, a skyline, a timeline, a Torah scroll. The panorama and the diorama have traditionally been used in museums and landscape photography to establish hierarchies of value and meaning. CityFish interrupts a seemingly linear narrative with poetic texts, quotations, Quicktime videos, DHTML animations, Google Maps and a myriad of visual images.

    Scott Rettberg - 30.01.2011 - 19:57

  3. Robert Coover Criticism Generator

    This is a prose generator, made for the occassion of Robert Coover's retirement from teaching at Brown University and a celebration of his career as an aspect of the 2010 ELO_AI Conference. The generator is based on texts of reviews of Coover's novels and published interviews he has done over the years. The generator pulls from and mashes up these texts, along with images of the novelist found on the Web, to create an almost-plausible critical text that refreshes itself frequently.

    12.04.2011 - 17:04

  4. Underbelly

    Underbelly is a playable media fiction about a woman sculptor, carving on the site of a former colliery in the north of England, now landscaped into a country park. As she carves, she is disturbed by a medley of voices and the player/reader is plunged into an underworld of repressed fears and desires about the artist’s sexuality, potential maternity and worldly ambitions, mashed up with the disregarded histories of the 19th Century women who once worked underground mining coal. 

    Christine Wilks - 03.08.2011 - 16:53

  5. Searchsonata 181

    Die SearchSonata 181 ist der letzte Teil der SEARCH TRILOGIE (search lutz!, 2006 - searchSongs, 2008 - searchSonata 181, 2011), die algorithmisch generierte Texte aufführt. Konstante dieser Trilogie ist die Verwendung von Worten, die gerade in Suchmaschinen wie Google & Co. eingegeben werden. Diese Suchworte werden algorithmisch verarbeitet. 
    Im ersten Teil, bei searchLutz!, zu Texten, im zweiten, bei searchSongs, zu Tönen und im letzten, der searchSonata 181, zu Lauten, die ja die akustische Brücke bilden zwischen Text und Ton. Das Webinterface der searchSonata 181 ist nur Mittel zum Zweck. Das Eigentliche entsteht, wenn die algorithmisch generierten Texte live durch eine Sprecherin performt werden. Die Botschaft muss durch den Algorithmus hindurch, ohne dort hängen zu bleiben.

    Beat Suter - 01.10.2011 - 13:46

  6. Disclaimer

    DISCLAIMER: MPAA: MASS PRODUCED ARTISTIC AXIOMS : GENERATIVE WRITING FOR NASCENT CENSORS.

    Disclaimer is non-linear and reshuffles every 7 seconds to form a new disclaimer. Every text field is independent. Arrays of words and phrases recombine to keep the eternal threat of censorship ever-fresh.

    Scott Rettberg - 11.10.2011 - 13:16

  7. _:terror(aw)ed patches:_

    _:terror(aw)ed patches:_ is a “collaborative fiction that utilizes through live concurrent editing in Google Wave that results in expressive output[s]”

    (Source: SpringGun Press, v. 2)

    In _:terror(aw)ed patches:_(2009), Shane + Mez create a new method of collaborative “fiction” through _live concurrent editing_ in Google Wave. 

    Meri Alexandra Raita - 28.01.2012 - 13:48

  8. Requiem

    Requiem is an augmented reality poem in which digital imagery and sound is superimposed on a physical object -- in this case the card with the black and white marker. Simply hold the marker up to the webcam to begin experiencing the piece. Click the 'next scene' button to move through the poem.

    The architecture for Requiem was created by Andrew Roth, under the direction of Caitlin Fisher, as part of the ongoing work of the Augmented Reality Lab at York University. This work is based on the LGPL license of FLARManager and FLARtoolkit and the source is therefore made available to you under the GPLv3 license. Requiem is part of a larger, much more fragmented work by Caitlin Fisher, "Cardamom of the Dead", a novel in fragments built using a tabletop augmented reality storytelling machine (custom software created in the lab called SnapDragon). Cardamom is a wide-ranging spatial piece about collections, hoarding and the things we save when people die, including this poem written by my father.

    (Source: Author's description)

    Meri Alexandra Raita - 03.03.2012 - 19:21

  9. Thank you...

    Thank you...

    Eric Dean Rasmussen - 20.03.2012 - 13:05

  10. aoa_renci

    aoa_renci

    Stig Andreassen - 20.03.2012 - 14:22

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