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  1. Biopoetry

    Since the 1980s poetry has effectively moved away from the printed page. From the early days of the minitel to the personal computer as a writing and reading environment, we have witnessed the development of new poetic languages. Video, holography, programming and the web have further expanded the possibilities and the reach of this new poetry. Now, in a world of clones, chimeras, and transgenic creatures, it is time to consider new directions for poetry in vivo. In this article I propose the use of biotechnology and living organisms in poetry as a new realm of verbal, paraverbal and nonverbal.

    Patricia Tomaszek - 12.01.2011 - 17:25

  2. Against Digital Poetics

    Against Digital Poetics

    Patricia Tomaszek - 04.03.2011 - 23:07

  3. The Four Corners of the E-lit world. Textual Instruments, Operational Logics, Wetware Studies and Cybertext Poetics

    The Four Corners of the E-lit world. Textual Instruments, Operational Logics, Wetware Studies and Cybertext Poetics

    Eric Dean Rasmussen - 30.08.2011 - 12:45

  4. Poetry Confronting Digital Media

    Poetry Confronting Digital Media

    Eric Dean Rasmussen - 30.08.2011 - 12:52

  5. Early Authors of E-Literature, Platforms of the Past

    A detailed discussion of the exhibit “Early Authors of Electronic Literature: The Eastgate School, Voyager Artists, and Independent Productions” (now installed at the University of Washington). Grigar looks specifically at the major technological shifts in affordances and constraints provided by early computer interfaces and the ways in which e-literature writers from the mid-1980s to the mid-1990s worked with and against these interfaces. For example, she discusses the command-line interface of the Apple IIe – which was released in 1983 – as an example of an interface that exemplifies an ideology wholly different from the now dominant Graphic User Interface. Thus, the command-line interface also makes possible entirely different texts and entirely different modes of thinking/creating such as that exemplified by bp Nichols' “First Screening” from 1984.

    Eric Dean Rasmussen - 05.10.2011 - 09:19

  6. Warfare and Conventionality: How avant-garde computer-generated text can be

    Computer generated text has been considered warfare carried out against conventionality and was accordingly tagged “cybernetic Dadaism”, which seems to be obvious given that most computer generated text is nonsensical. However, there are attempts to have the machine generate meaningful text ideally indistinguishable from text by a human. This is where the problem starts. If a machine aims to be as good as a human writer, can it still afford to do what a human writer may aim at: writing like a machine? Wouldn’t any idiosyncratic style – which might in conventionally generated literature be understood as avant-garde – be perceived as a failure of the program? In other words: Can literature be avant-garde (or rather: advanced) in both, its way of production as well as its style? The lecture will discuss the issue with a closer look at Michael Mateas’ and Andrew Stern’s interactive drama Façade.

    Jill Walker Rettberg - 09.12.2011 - 10:44

  7. Computing Language and Poetry

    [Insert author's abstract here.]

    Montfort introduced a new critical term, stanzory, which refers to "a unit of lines in a poem that is also a narrative with some sort of point."

    Presented at the 2012 MLA Convention as part of the "730. New Media Narratives and Old Prose Fiction" panel, arranged by the Division on Prose Fiction. Other panelists included Dene Grigar and Joseph Tabbi. The moderator, filling in for Amy Elias, was Heather M. Houser.

    Eric Dean Rasmussen - 17.01.2012 - 15:45

  8. Primal Affective Ground and Digital Poetry

    Since the first symbolic scripts emerged, language has always been visual. My own work explores how language's visual can be read both as art and as poetry; how affect is amplified by sound; how generative and combinatorial layouts of text-video-sound open art from linear readings into infinite variations perspectives.
    For ELO, I am interested in creating an artist talk that utilizes content derived from two essays on digital poetry written for my comprehensive exams in the summer of 2009. The original essays are entitled: "Affecting Language: interdisciplinary explorations of emotion (new media, neuroscience, phenomenology and poetry)" and "Defining Creative Conduits: mediations on writing in digital media". Since both essays (as take-home exams) were each written over a brief 72 hour span, I look fwd to the opportunity of synthesizing and refining their argument into a presentation format.
    (Source: Author proposal)

    Eric Dean Rasmussen - 20.03.2012 - 12:42

  9. Slow Games, Slow Poems: The Act of Deliberation in "Slow Year"

    “Video games are actions,” declared Alexander Galloway in a manifesto that stakes out the
    essential differences between videogames and other forms of expressive culture, such as
    literature, photography, and cinema. But what about videogames in which action looks like
    inaction? What about videogames in which action means sitting still? What about a videogame
    that purports to be less a game and more a meditation—a work of literature? In this paper
    I explore a prominent yet remarkably understudied example of a slow game—a game that
    questions what counts as “action” in videogames. This game is A Slow Year (2010), designed
    for the classic Atari 2600 console by Ian Bogost. Comprised of four separate movements
    matching the four seasons, A Slow Year challenges the dominant mode of action in videogames,
    encouraging what I call “acts of deliberation.” These acts of deliberation transform the core
    mechanic of games from “action” (as Galloway would put it) into “experience”—and not just
    any experience, but the kind of experience that Walter Benjamin identifies as Erfahrung, an

    Eric Dean Rasmussen - 21.06.2012 - 12:55

  10. Trajectory of Electronic Poetry in Brazil: A Short History

    This paper aims at presenting some examples of a historical trajectory of Electronic Poetry in Brazil in basic three focuses: the milieu in which e-poetry had been developed, the first experiences in 70s and 80s, and the increased development since 1995, when artistic and poetry experiments started being made in WWW.

    Luciana Gattass - 08.11.2012 - 15:21

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