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  1. Poemas no meio do caminho

    This  is a combinatory text. There are two versions of the text – two ways of reading it: horizontally and vertically. Both versions allow the reader to save her own textual production, and then to send that production to a weblog. The reader can recombine the text according to the paradigmatic axis of language: the reader selects, the machine morphs/combines. However,  some “obligatory” options resist. By quoting Dante, Poemas no meio do caminho is a metaphor of the reading practice: “poemas no meio do caminho da leitura” (“poems midway upon the journey of reading”). It suggests an ephemeral poetic construction that appears and vanishes in a click. On the one hand these poems destroy the sacredness of the poetic language; on the other they realize the poïesis.This work has won (ex-aequo) the 4t Premi Internacional "Ciutat de Vinaròs" de Literatura Digital.

    Patricia Tomaszek - 13.01.2011 - 17:49

  2. Tailspin

    An old man’s tinnitus and partial deafness is a source of friction between him, his daughter and grandchildren yet he stubbornly refuses to contemplate treatment or hearing aids. Karen, the daughter, has always been hurt and mystified by his angry reactions, but the key to his behavior lies deep in the past. Tailspin is a multi-layered, animated fiction, created in Flash, about the intergenerational friction between an old man suffering from tinnitus and his daughter, whose children play noisy handheld games consoles. Sound mixes and animations, some programmed to play randomly, reflect the auditory and emotional disturbances of the characters around the family meal table. Broken dreams, spoilt playtimes, dysfunctional behaviour, malfunctioning machines and the sounds of alarm are both puzzling and distressing as the past splinters the present.
    (Source: Author's description)

    Eric Dean Rasmussen - 02.03.2011 - 13:52

  3. Poemário - Editor de poesia combinatória

    Software for poetry and prose generation based on combinatory principles

    Rui Torres - 25.11.2011 - 22:21

  4. Húmus poema contínuo

    Text generator and combinatory poem based on Húmus by Herberto Helder (1967) and Húmus by Raul Brandão (1917).

    Also published in CD-ROM with the book: TORRES, R. (2010). Herberto Helder Leitor de Raul Brandão. Porto, Ed. UFP. ISBN 978-989-643-063-4.

    Rui Torres - 25.11.2011 - 22:24

  5. Amor de Clarice (v. 2). Versão Combinatória

    Combinatory version of Amor de Clarice (2005), based on texts and words by Clarice Lispector.

    Rui Torres - 25.11.2011 - 22:41

  6. Velvet

    "Velvet" is an interactive artwork involving sound and image that is highly personal in nature and which immerses a user inside the mind and identity of the artist for the exploration of states of mind, dreams, and memory.

    (Source: 2008 ELO Media Arts show)

    Scott Rettberg - 13.01.2013 - 17:19

  7. SP_/\_M s.o.n.n.e.t

    Teo Spiller new net.art project "SP/\\M sonnet" enters those subjects and the names of spam mail senders into a database and writes sonnets. They are composed from junk mail subjects, listed by order, depending on time of visit and of your personal and technical data, received by visiting SP/\\M Sonnet. The result is a real surprise! taken from http://www.furtherfield.org/reviews/spm-sonnet-2004

    Dan Kvilhaug - 18.03.2013 - 15:21

  8. F8MW9

    F8MW9 is a collaboration between Jim Andrews and margareta waterman. F8MW9 seeks randomly to play short parts of a sound file of vocalizing by waterman. the part of the sound file played is indicated visually. as the sound plays, a visual interpretation (drawn by waterman) of the vocalizing is revealed. In fact waterman is vocalizing her interpretation of the revealed visuals, ie, the vocals and the visuals coincide. Controls at the bottom of the piece allow the user to: a) Set the maximum duration (in milliseconds) of played audio snippets b) Press an infinity button to hear the whole audio file uninterupted (click the writing at top to exit this mode) c) Click a button to change the writing/glyphs that are rendered d) Clear the screen e) Set audio volume f) Go to a related waterman/andrews collaboration. The reader can also click the graphic or waveform to play the sound at that point. Includes an interview by Andrews of waterman about the sound and glyph visuals.

    Jim Andrews - 09.03.2015 - 20:31