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  1. Les 12 Travaux de l'Internaute / The 12 Labors of the Internet User

    In this piece, the internet user is regarded as the Hercules of the Internet. Often, he has indeed the impression to have to achieve Herculean labours. It can be a question of blocking popups which keep coming when one would like to see them disappear (the Lernean Hydra), cleaning the inbox of its spam (the Augean Stables), driving away the advertising banners (the Stymphalian Birds) or retrieving specific information (the Belt of the Queen of the Amazons)... This work draws upon the mythology of everyday life. It does not consist in showing the tragedy of existence, but in transforming our daily activities into a myth. It is consequently a question of experiencing technology in an epic - but also humoristic - mode.

    (Source: Author's description)

    Serge Bouchardon - 21.09.2010 - 12:00

  2. Lys-Mørke

    English title "Light-Darkness." Description by Hans Kristian Rustad: a remediation of a play with the same title. Moving the work into a digital environment Næss makes use of written and verbal text, pictures, graphics, and animations to create a quite different work than the original. She also explained in an interview that the play not really was meant for the stage, but that she was waiting for its right medium. So she utilises facilities of the medium to make the text appear as she first intended. 

    The work is interactive in the sense that the reader need to move the mouse courser over the screen to make something happen. The narrative is divided into three different and independent stories, and which of the three stories that appear, depends on where on the screen the reader holds his mouse cursor.

    Scott Rettberg - 19.10.2010 - 16:16

  3. The Intruder

    "In Natalie Bookchin's piece, The Intruder, we are presented with a sequence of ten videogames, most of which are adapted from classics such as Pong and Space Invaders. We interact via moving or clicking the mouse, and by making whateve we make of/with/from the story. Meaning is always constructed, never on a plate. The interaction is less focused on videogame play than it is on advancing the narrative of the story we hear throughout the presentation of the ten games. The story is the Jorge Louis Borges piece The Intruder with a few changes. The female in the story is "the intruder" She is as a possession of the two closely bonded miscreant brothers enmeshed in a hopeless triangle of psycho-sexual possession with homoerotic undertones. Finally one of them kills her to end the tension between the two men. Game over. Story over. Bookchin presents an awareness of being an intruder, herself, in the (previously?) male-dominated world of videogame creation and enjoyment. The videogame paradigms are subverted, mocked, and implicitly criticized for their shallow competitive and violent nature not unrelated to the nature of the violence of the males.

    Mark Marino - 28.03.2011 - 15:45

  4. Homer's Iliad

    The online interpretation of Homer's classic The Iliad, transformed for computer multimedia by Barry Smylie, Jeff Wietor, Susan Katz, and Ryan Douglas is an excellent example of an attempt to take a classic work of literature and adapt to the particular affordances of the contemporary computer. Produced from 1999­‐2007, this work not only produces a contemporary interpretation of the classic, but also tracks some of the new media shifts that occurred from the late 1990s to the present. The multimedia work allows the reader to switch between the text of Samuel Butler's translation of The Iliad and contemporary multimedia interpretations of several sorts. For the first nine books of The Iliad, this translation takes the form of illustrations, collages produced in Photoshop, which mix classical imagery, such as statuary and Grecian urns, with more contemporary imagery. The battles between the Greeks and Trojans in this version include imagery from professional wrestling shows, advertisements, and American football contests. Helen is represented with imagery reminiscent of soap operas of soft‐core pornography.

    Scott Rettberg - 26.03.2012 - 12:59

  5. Waiting for Gwodot

    Samuel Becket’s Waiting for Godot, re-mediated for Web. In this project different parts of the play are appropriated for cyberspace. to examine different themes including: hyperlinked narration in cyberspace, experience of reading mediated by information retrieval tools, collaboratively generated content and conformism, our desires and anxieties in cyberspace and the temporal experience across different media. (source: http://sepans.com/sp/works/waiting-for-gwodo/)

    Eric Dean Rasmussen - 23.04.2012 - 13:58

  6. Zaira, City of Memories

    The Author's description:

    A hypertext project on Italo Calvino’s "Invisible Cities", formed as a “city reading/creating”, is presented.

    Scott Rettberg - 16.06.2012 - 21:27

  7. //**Code_Up

    //**Code_UP investigates digital images particularities and interrogates the role of the code in the meaning construction.

    The research is based on a conceptual dialogue with "Blow up" (1966), by Michelangelo Antonioni, one of the deepest discussions ever made on the nature and the place of the image in contemporary culture, permanence and transitory, and on how we deal with the visible and the invisible phenomena.

    The film tells the story of a photographer (Thomas, interpreted by David Hemmings) who may registered, by chance, a crime in a park. On developing his pictures he is startled to find what appears to be a man with a gun in the bushes and, in a later shot, a body.

    Rushing back to the park in the middle of the night he finds the body, but on his return to the studio all his pictures have disappeared. When he returns to the park in the morning the body, too, has gone and Antonioni seems to say: It all might never have happened�

    His investigation about the crime is made through successive magnifications of the photographic registers he shot accidentally.

    Scott Rettberg - 16.06.2012 - 22:42

  8. Re:Mix

    This piece is a remix of the performance program presented at Remediating the Social Conference in Edinburgh November 1st 2012.

    Elisabeth Nesheim - 27.08.2012 - 11:24

  9. Thirteen Ways of Looking at a Blackbird

    Thirteen Ways of Looking at a Blackbird

    Scott Rettberg - 08.01.2013 - 21:07

  10. Kodachrome Blue Syntax

    Kodachrome Blue Syntax" is a digital composition that explores how a sense of one's past is represented and re-inflected through a montage of archival film clips and a chorus of looping, poetic voices transcoded across multiple media formats. 

    Scott Rettberg - 13.01.2013 - 17:53

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