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  1. A Place Called Ormalcy

    A Place Called Ormalcy is a digital fiction designed for, and developed in, Virtual Reality. It’s comprised of a text-based story made up of seven short Chapters housed in 3D/Virtual Reality environments that can be accessed via mobile devices, desktop PCs and via a large range of Virtual Reality hardware. This VR story was constructed with each chapter (comprised of 3D models, text, and audio) compiled using Sketchfab. In January 2019, A Place Called Ormalcy was shortlisted for the New Media Writing Prize and in December 2018 was also showcased at the Art Expo of the 2018 International Conference on Interactive Digital Storytelling in Dublin, Ireland (sponsored by Microsoft Ireland). Earlier in 2018, the project was also a finalist in the 2018 Queensland Literary Awards in the Digital Literature category.

    mez breeze - 01.06.2018 - 23:15

  2. Dispersed Digital Poetry Project

    The Dispersed Digital Poetry Project is a year-long endeavour to create a series of short one poem/screen/page interactive digital poems, with each of those digital poems hosted on a different website or portal. And then the entire series of interactive works inter-linked together, forming a larger collection, existing across the net. 

    For example: I will create a mouse-follower digital poem to be hosted by gallery’s website in Vancouver. And that work will link to 3D textual work hosted by a literary journal in Singapore. Add 24 others! In essence, the works will have dozens of different entry points and doorways, with the whole of the work forming a grid across the websites of places, institutions, people, publications and organizations around the world. 

    What is the overarching theme of this collection of works from the Dispersed Digital Poetry Project? 

    Nina Kolovic - 26.09.2018 - 14:59

  3. TimeTraveller™

    Covering 600 years of history, from pre-Colombian America to a present in 2121,
    TimeTraveller™ follows the journey of Hunter, a Montreal Mohawk who wishes to
    learn about his ancestors and to seek an alternative to his consumerist world. In
    this science-fiction narrative, combining factual history and hypothetical futures,
    the main protagonist travels through time by logging on his edutainment system,
    his TimeTraveller™. His multiple immersions in indigenous history, from the
    Minnesota Massacre in 1875 to the Oka Crisis in 1990, leads him to meet
    Karahkwenhawi at the occupation of Alcatraz Island in 1969 with whom he falls in
    love. The work comprises a website and nine machinima episodes created in
    Second Life.

    Kamilla Idrisova - 30.09.2018 - 20:57

  4. The Thing Tableau

    The Thing Tableau is a 3D/VR work conceived and designed in Virtual Reality. Its story unfolds through a digital narrative that can only be viewed online. The story references insomnia and the thoughts and language that can creep and reoccur when in this twilightish state.

    The project is designed for audience interaction through click-based annotations, and can be viewed in multiple ways: as a text-based narrative that unpacks when an audience member interacts with it, or as an automated playthrough (though it’s preferred that audience members get to interact with the model in a 3D or even VR space).

    The Thing Tableau is one of the works from the V[R]ignettes Microstory Series.

    leahhenrickson - 12.06.2019 - 22:55