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  1. Thanner Kuhai - 'The Water Cave'

    Thanner Kuhai is a short work of digital poetry, an elemental metaphor about wrestling with depression and finding hope against all odds. The reader/player is transported into an environment where language becomes intertwined with nature in a flooded subterranean world. Navigate tunnels and passageways teeming with strange life and shadows of words. Submerge beneath the water. Or seek escape to the surface. Available in English and Tamil.

    Shanmuga Priya - 15.03.2018 - 07:02

  2. Hand Lamb or Ham Hockery

    Hand Lamb or Ham Hockery

    Cal LaFountain - 17.08.2018 - 21:21

  3. It Must Have Been Dark by Then

    It Must Have Been Dark by Then is a book and audio experience that uses a mixture of evocative music, narration and field recording to bring you stories of changing environments, from the swamplands of Louisiana, to empty Latvian villages and the edge of the Tunisian Sahara. Unlike many audio guides, there is no preset route, the software builds a unique map for each person’s experience. It is up to you to choose your own path through the city, connecting the remote to the immediate, the precious to the disappearing.

    Akvile Sinkeviciute - 05.09.2018 - 15:45

  4. Cenzobot

    Cenzobot is a simple Twitter bot that tweets fragments from real historical censorship reviews of publications from the communist era, written by Polish censors between the 1940s and 1990s. Some of the censors were very skilled critics, often well educated, but other were people completely devoid of talent, especially the ones delegated to review books for children and young adults. Twitter, which today is one of the platforms most associated with digital censorship, was chosen as an appropriate tool to tweet censors’ voices. I came up with the idea to tweet fragments of censors’ reviews after the Twitter Bot Purge in February 2018. I expect that my cenzobot will also be purged by Twitter at some point. It is actually the goal of my work.

    Nina Kolovic - 26.09.2018 - 14:41

  5. HeartBeats

    Many academics experience severe levels of stress and anxiety, but we do not address these issues in scholarly contexts. Instead, we cast stress as a personal matter, even though it is a shared experience in our profession. I would like to propose an installation for this year’s ELO Media Arts Festival that asks interactors to be mindful of the gap we have created between our academic lives and our mind-bodies. My installation, “HeartBeats,” prompts interactors to experiment with breathing techniques derived from Buddhist mindfulness mediation with a pulse sensor attached to their wrist. The sensor is connected to an Arduino Uno R3 board, which processes the analogue pulse signal to light up 60 NeoPixel LEDs based on the interactor’s heart rate. Depending on the frequency of the pulse, the LED lights blink in different colors. A color key allows interactors to interpret their heart rate. The installation displays instructions for breathing techniques alongside quotations taken from traditional Buddhist texts such as the Mediation Sutra.

    Jane Lausten - 26.09.2018 - 14:53

  6. Dispersed Digital Poetry Project

    The Dispersed Digital Poetry Project is a year-long endeavour to create a series of short one poem/screen/page interactive digital poems, with each of those digital poems hosted on a different website or portal. And then the entire series of interactive works inter-linked together, forming a larger collection, existing across the net. 

    For example: I will create a mouse-follower digital poem to be hosted by gallery’s website in Vancouver. And that work will link to 3D textual work hosted by a literary journal in Singapore. Add 24 others! In essence, the works will have dozens of different entry points and doorways, with the whole of the work forming a grid across the websites of places, institutions, people, publications and organizations around the world. 

    What is the overarching theme of this collection of works from the Dispersed Digital Poetry Project? 

    Nina Kolovic - 26.09.2018 - 14:59

  7. EMAJI NARATGEE MARAKKA. a Game and a Fable

    Convinced that the civic life of my country has been usurped by a game of alternate reality, I respond with a counter-game (or simulation, or expiation), whose object is, however momentarily, to stint the spewings of the Troll so that a different story can emerge. This story concerns the arc of the moral universe and a woman who, with all the luck in the world, can bend it like a bow. It is a fable and perhaps a parable. Against the purulent babble of monsters from the id, it offers words of comfort and counteraction.
    Instructions: Click to begin the Trollspiel. Observe the horror. Find the option that interrupts it. Read a bit of the story. Return to Trollspiel. Fight through and keep fighting until the end.

    Nina Kolovic - 26.09.2018 - 15:02

  8. Our Cupidity Coda

    There’s an aspect of current Virtual reality that underplays an emphasis on the personal, the poetic, the introspective, and the spaces that exist in between. Our Cupidity Coda seeks to address this by creating (what I term) a MicroVR Experience: a poetic snapshot of the life span of a romantic relationship, bridging the gap between the impersonal and the intimate. 

    The meat of the project is a set of poetic texts interspersed with 360 illustrative stills. The work is deliberately designed to partially echo the conventions from early film-making days (including no audio), making a viewer focus on text inserts, which are contrasted with having to move (turn in the 360 VR space) and view the 360 tableaus (a reflection of the theme underlying the work) to engage fully with the 360 illustration sections. 

    Akvile Sinkeviciute - 26.09.2018 - 15:07

  9. It Must Have Been Dark By Then

    It Must Have Been Dark By Then' is a book and audio experience that uses a mixture of evocative music, narration and field recording to bring you stories of changing environments, from the swamplands of Louisiana, to empty Latvian villages and the edge of the Tunisian Sahara. Unlike many audio guides, there is no preset route, the software builds a unique map for each person’s experience. It is up to you to choose your own path through the city, connecting the remote to the immediate, the precious to the disappearing. 

    Source: https://sites.grenadine.uqam.ca/sites/nt2/en/elo2018/schedule/1465/It+Mu...

    Amirah Mahomed - 26.09.2018 - 15:11

  10. Fractalize 1: I've loved you from afar

    FRACTALIZE is a hypermedia fiction project created by Tony Vieira, with Lesley Loksi Chan and Arthur Yeung. The first installment, ”I've loved you from Afar,” is a fractal reminiscence of a romance across space and time. Created for Supercrawl 2017, a four day art and indie music festival in Hamilton, Canada, Fractalize is intended to exist both inside a gallery space as much as within the audience member’s smartphone. Narrative “fractals” will be delivered over the course of the five day ELO Conference and Festival via email and social media, with intentional knowledge gaps that users fill in based on their own experience, anxieties, and desires. Users experience the project in the form of VR/360º video gallery exhibit, video walks, web videos, photographs, original music, text messages, sound art, Spotify playlists, and social media posts. Characters within the narrative have their own social media identities which are regularly updated over the course of the exhibition, creating a blurring of the lines that separate reality and virtuality.

    Nina Kolovic - 26.09.2018 - 15:12

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