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  1. #Carnivast

    #Carnivast is an interactive electronic literature application for desktop computers and Android devices that explores code poetry as a series of beautiful and complex 3D shapes and textures.

    Andy Campbell - 04.05.2013 - 14:46

  2. FLUX RSS

    written in java this applet gets a lot of rss feeds (in the french zone) in real time and composes, in real time also and as a work in progress, with them visual poems; each of the results are exported to my local computer in order to finally get, at the end of the 2013 year, some kind of archive of the "news" by which we are invaded each day---- and that we very often forget the day after! - it 's a kind of work about our "media-collective-memory". The words are treated in relationship with frequency in the news: the biggest are the most frequents. But not allways the most importants...

    Philippe Castellin - 25.06.2013 - 16:50

  3. FLUX RSS

    Ecrit en java cet applet récupère en temps réel dans la zone française un ensemble de flux RSS liés à l'actualité politique et sociale A partir de ce matériau et en temps réel il en génère des "poèmes visuels"; chacun des résultats est en même temps téléchargé sous forme d'image sur un site local en sorte qu'une archive se constitue progressivement une archive des "nouvelles" par lesquelles nous sommes chaque jour submergés. Et que nous nous empressons d'oublier le lendemain...! C'est donc une sorte de travail à propos de la "mémoire des medias". Les mots sont traités en fonction de leur fréquence: la taille est proportionnelle à celle-ci. Bien qu'en vérité les mots les plus fréquents ne soient pas toujours les plus importants.

    Philippe Castellin - 25.06.2013 - 16:55

  4. FLUX RSS

    Ecrit en java cet applet récupère en temps réel dans la zone française un ensemble de flux RSS liés à l'actualité politique et sociale A partir de ce matériau et en temps réel il en génère des "poèmes visuels"; chacun des résultats est en même temps téléchargé sous forme d'image sur un site local en sorte qu'une archive se constitue progressivement une archive des "nouvelles" par lesquelles nous sommes chaque jour submergés. Et que nous nous empressons d'oublier le lendemain...! C'est donc une sorte de travail à propos de la "mémoire des medias". Les mots sont traités en fonction de leur fréquence: la taille est proportionnelle à celle-ci. Bien qu'en vérité les mots les plus fréquents ne soient pas toujours les plus importants.

    Philippe Castellin - 25.06.2013 - 16:55

  5. Ascorbic Acid #2

    Ascorbic Acid #2 showcases the molecular structures of ascorbic acid, but rendered in the braille code.

    "We have the ability to delineate the structures of organic compounds, and we have the ability to manipulate elements to create the structures of synthetic compounds; however, we lack the technological ability to see each individual atom that creates these molecular compositions, which is why Ascorbic Acid #2 have been reconstructed in braille." — Eric Zboya

    Rebecca Lundal - 18.11.2013 - 23:07

  6. DHA #2

    DHA #2, showcases the molecular structures of docosahexaenoic acid, but rendered in the braille code.

    "We have the ability to delineate the structures of organic compounds, and we have the ability to manipulate elements to create the structures of synthetic compounds; however, we lack the technological ability to see each individual atom that creates these molecular compositions, which is why "DHA #2" have been reconstructed in braille." — Eric Zboya

    Rebecca Lundal - 18.11.2013 - 23:18

  7. Retinol Constellation

    Retinol Constellation, showcase the molecular structures of retinol respectively, but rendered in the braille code. We have the ability to delineate the structures of organic compounds, and we have the ability to manipulate elements to create the structures of synthetic compounds; however, we lack the technological ability to see each individual atom that creates these molecular compositions, which is why "Retinol Constellation" have been reconstructed in braille.” (EZ)

    Rebecca Lundal - 18.11.2013 - 23:27

  8. tantascoisasparadizer

    O poema tantascoisasparadizer é uma recodificação electrónica do poema visual com o mesmo título, aqui com supressão dos espaços que antes separavam as palavras que lhe dão o nome. A ideia era replicar em meio digital a poética interior ao texto que está na sua génese, o que considero ter sido conseguido. Isto, julgo, vem colocar em evidência o facto de o texto experimental partilhar, de certa forma, das premissas que estão na base da criação assistida por computador. No fundo, e sem ir muito longe nesta reflexão, é como se o poema visual tantas coisas para dizer fosse uma cristalização no espaço-tempo do poema electrónico tantascoisasparadizer. Mas, se virmos as coisas por outro lado, o poema visual não continha já em si uma ideia de movimento? Não estava, também ele, focado no processo? Não era já a sua natureza uma natureza performativa? Este poema foi construído com recurso ao software Processing e parti do código Text – Pulse, escrito por Bruno Richter e por ele partilhado em código aberto. Em larga medida, é a estas linhas de código que devo a existência visual e processual do meu poema.

    Alvaro Seica - 24.09.2014 - 10:30

  9. Liberdade

    Liberdade [Freedom in Portuguese] is a collaborative digital creation that promotes a dialogue between poetry and videogame languages. Both immersive and interactive, integrating poetic language and technological forms, the work reproduces parts of Liberdade, a neighborhood in São Paulo, allowing users to metaphorically explore the concept of memory. These programmed environments can be saved by readers as personal memories. The convergence of stories (mostly microtales), animations (such as stop-motion and video fragments), poems, and a variety of sound textures, provides an experience that challenges ways of reading and writing in programmed 3D environments. Created at the Federal University of Santa Catarina, Brazil, in 2013, by Chico Marinho and Alckmar Santos, with the help of programmer Lucas Junqueira and writer Álvaro Andrade Garcia, a future version of this complex simulated experience will evolve into a multiplayer version, in which different readers/users will be able to interact with each other's memories of the reading experience.

    Hannah Ackermans - 11.09.2015 - 11:08