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  1. Memory

    This cleverly conceptualized poem engages the social media meme as an canvas, cultural construct, and writing constraint. Using a meme generating service to write the texts on the memes and publish them as images, arranging them in the page. As co-author of the webcomic The World According to Geek, Valle Javier could’ve easily arranged the images as panels on a horizontal comic strip, but instead chose to do so vertically. This reinforces a poetic reading of this work as a whole, using each meme as a unit of meaning that is part of a textual flow.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 16:03

  2. @Tempspence

    This Twitter character came to life in the “Reality: Being @spenserpratt” netprov, was christened “Tempspence” by Pratt’s followers (as a “temporary” Spencer), and lives on in this Twitter account, along with a community called The Tempspence poets. Their symbiotic existence was sustained by social media interactions of a group of people that came together through this netprov, and extended the life of the performance beyond its metaphorical covers. When “Reality: Being @spencerpratt” ended and everything was revealed, Mark Marino and Rob Wittig did the Twitter equivalent of stepping from behind the curtain to bow and thank the audience, polling them for some of their favorite poetic constraints. The enthusiasm and pleasure in the interactions launched the Tempspence Poets and the poetry games continued in earnest for a while, with @Tempspence as moderator and communication bridge, but it has slowed down almost to a standstill.

    Hannelen Leirvåg - 07.05.2013 - 18:06

  3. Reality: Being @SpencerPratt

    This Twitter fiction netprov is based on a simple enough premise: reality star Spencer Pratt lost his his cellphone while in London for Celebrity Big Brother, and it was found by a struggling poet who began to use it in whimsical ways to promote poetry. During the three-week performance, the poet prompted Pratt’s followers to write poems based on constraint he provided, was outed as an impostor, dubbed as Tempspence, continued to develop a relationship with his readers as he shared details of his life, and eventually migrated (reborn?) to a new account, @Tempspence, as Pratt regained control of the account. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 18:15

  4. @Darius_at_GDC

    This bot is a stand-in for Kazemi at the Game Developer’s Conference happening at the time of this posting in San Francisco, because he will not be able to attend for the first time in 10 years. So instead of pining away on Twitter as #GDC tweets flood his stream, he created a bot so his friends could have the pleasure of his company in their own streams, which as we know, is almost as good as his being there. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 18:33

  5. @tonightiate

    This bot generate short template based sentences and publish them on Twitter every 10 minutes. With them Schneider demonstrates some of the versatility of the same kind of device when applied to different topics. The bot “@tonightiate,” uses a relatively simple template that produces an obsessive litany of consumption. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 18:57

  6. @MassageMcLuhan

    Schneider’s artist’s statement, offers the source code in addition to this description. I created @massagemcluhan, a bot that would “massage” McLuhan’s quotes—work them over completely, as McLuhan would say. I’ve noticed McLuhan’s penchant for reworking and revisiting phrases (“the medium is the message” and “the medium is the massage” being the most famous), and thought it would be interesting to rework some of these phrases by substituting various nouns into them. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 19:01

  7. Tweet Haikus

    This bot data mines a 1% sample of the public Twitter stream to identify tweets that could be considered haiku. It then republishes the result, formatting it as can be seen above, and retweets the original in its Twitter account. The page the haikus are published in uses random background images of nature, a nod towards the seasonal reference so valued in this poetic tradition. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 09.05.2013 - 21:04

  8. Sootfall

    This literary work created on Twitter could be labelled in different ways— twitfic (or twiction), alternate reality game, netprov, e-lit, e-poetry, or performance— and each label would contribute to an understanding of what this is without wholly capturing what it is. Launched on February 4, 2013, this month-long creative event is now complete. From what I can reconstruct, Gaines, Gass, and the rest of the development team conceptualized the setting, plotted out a timeline, created Twitter accounts for its main characters and launched “Sootfall.” As people found out about the event through social networks, they were able to follow its characters or read the stories as they unfolded around the #sootfall hashtag, a means to identify tweets used in many, but not all entries, because one of the challenges was to make the characters seem real— and why would someone randomly tag their Twitter entries without a plausible reason? Eventually the tag became a tacitly agreed upon way for the characters to refer to the event which was to change their lives so substantially.

    Hannelen Leirvåg - 09.05.2013 - 21:36

  9. DNA: A Digital Novel

    Taking the concept of identity theft to its logical conclusion, DNA is an interactive, Web-based novel set in the year 2075, in a future where genetic clones are commonplace and the unique identity of any individual is protected only by tacit consent. Detailing a year in the life of a clone who begins plotting to take on the identity of one of his "code partners," the novel includes a series of hyperlinks to real and fictional Wikipedia entries that provide a peek into the dystopic future of economic, agricultural, cultural, social, and political systems. Influenced by a range of electronic and experimental literary works published over the last fifteen years, DNA presents a non-linear narrative that allows each reader to select his or her own narrative path though the novel and to explore the text's connection to other fictional and non-fictional texts published on the Web. The networked architecture of the project enables the reader to not only construct and engage with the narrative world of the novel itself but with other narrative worlds that exist outside of the novel.

    Jill Walker Rettberg - 12.06.2013 - 13:38