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  1. From Ireland with Letters

    Intertwining Irish history and generations of Irish American family memories in a work of polyphonic literature based on the rhythms of ancient Irish Poetry, the imagined lost Irish Sonata, the madrigal, streams and fountains, and Irish song, From Ireland with Lettersis an electronic manuscript of displacement, survival, and the role of art in the abolition of slavery.

    The central place of Irish music, displacement, disrupted tradition in the work of contemporary Irish authors is paralleled in this polyphonic Irish American electronic manuscript. Each part is separate and written in a different structure and tempo, but the whole is integrated by themes introduced in the opening Prologue. Although the workings of each section are different, as a general rule, the work can be read either by waiting for the text to change on its own (as if watching a film or listening to a piece of music) or by clicking on any lexia, in which case the reader takes control of how the story is explored in the manner of hypertext fiction.

    Judy Malloy - 28.03.2012 - 19:51

  2. Modern Moral Fairy Tales

    Modern Moral Fairy Tales is a tale told in 18 (chai) nodes. The story has two main lines--an upfront fairy tale dealing with greed, isolation, Nigerian scams, and online learning.  The shadow story for this main line concerns a sentient internet cafe and a state run dissemination of information or suppression of information, depending on how you approach it.  MaJe thought this was waaaaay too dark, and hid an Official History of Salmon in Clear Water Ravines, which posits a much better society--under the waves. Her shadow story handles the day to day life of salmon, from financial news to recent literary acquisitions.

    Deena Larsen - 20.06.2012 - 18:59

  3. Opacity

    Opacity is a 4-part short interactive story.
    We live in an age of obsession with transparency especially in politics and business.
    But in our personal relationships, what is the point of being transparent to oneself and to others ? The following interactive narrative commends a kind of opacity which is meant as an in-between. It is the story of a journey from a dream of transparency to a desire for opacity.

    (Source: Author's description on work's website)

    Patricia Tomaszek - 08.07.2012 - 14:26

  4. The Dead Tower

    Explore a dark, mountainous landscape dominated by a gigantic tower. 

    Set in a dark and abstract dream world that revolves around a crashed bus, the atmospheric literary game environment The Dead Tower can be freely explored at full-screen with the mouse and keyboard. Leonardo Flores says about the project: “This narrative poem is arranged on a darkly atmospheric virtual world designed to both creep you out and pull you in…“. Like the proverbial moth, the reader’s attention is drawn towards the brightest things around: white words float in the air, static or rotating. And the lines of mezangelle verse both heighten the dread by telling fragments of a ghostly narrative prefigured by the bus crash site the reader finds herself in and soften the tone with hints about the interface that nudge the fourth wall. (Source: GalleryDDDL description)

    Andy Campbell - 15.07.2012 - 19:03

  5. Notes on the Voyage of Owl and Girl

    Notes on the Voyage of Owl and Girl is a work of digital fiction. Any resemblance to actual events, persons, places or texts is entirely intentional. Details from many a high sea story have been netted by this net-worked work. The combinatorial powers of computer-generated narrative conflate and confabulate characters, facts, and forms of narrative accounts of sea voyages into the unknown North undertaken over the past 2340 years. At the furthest edge of this assemblage floats the fantastical classical island of Ultima Thule and the strange phenomenon known to the Romans as sea lung. Sprung from Edward Leer’s Victorian nonsense poem, a lazy and somewhat laconic owl and a girl most serious, most adventurous, most determined, have set sail toward this strange sea in a boat of pea-, bottle-, lima-bean- or similar shade of green.

    J. R. Carpenter - 01.10.2012 - 17:56

  6. Analogue: A Hate Story

    Analogue: A Hate Story is a visual novel in the style of many Japanese titles in the same genre . It was first published on the author's website and then on the gaming service Steam. The game tells an interactive story of transhumanism, traditional marriage, loneliness, and cosplay. The journey through the final section of the history of a generation spaceship before its failure. The two major characters you interact with in the story are the ships two remaining AI, an archivist AI named *Hyun-ae and a security AI named *Mute, the two ask the player vastly different questions and give entirely different views on the fall of the generation ship. The player is tasked with finding the truth of the tale by listening to both AI as well as building a sort of relationship with them and can end the story at any time by downloading what data they have and leaving the ship to its final fate, however this presents us with the worst of the possible endings. The choices the player makes throughout the story also affect the sequel of the work Hate Plus continuing the interactive work to show another section of the generationships story and gives more insight into the AI themselves.

    Kris Kepner - 02.04.2015 - 16:45

  7. IN & OZ: A Novel

    N & OZ is a novel of art, love, auto mechanics, and two places: the actualities of the here and now and the desire for somewhere better. Five men and women – an auto designer, photographer, musical composer, poet/sculptor and mechanic – find themselves drawn together when they begin to suspect that the thing lacking in their lives might be discovered in the other place. Against the tension between idiosyncratic art and mass-marketed taste, each works to bridge the gulf between IN & OZ by using the medium of their trades: light and darkness; sound and silence.

    Steve Tomasula - 16.07.2016 - 17:12

  8. The Unknown: An Anthology

    A collection of poetry and fiction by The Unknown, this anthology was purportedly the reason for the book tour described in the hypertext novel The Unknown.

    Ana Castello - 03.10.2018 - 17:53

  9. Always Tomorrow

    Always Tomorrow is a virtual reality fiction piece for HTC Vive. The viewer/reader is positioned in the centre of an infinite visual galaxy populated by 40 small interactive spheres, suggestive of planets but textured with distorted images that resonate with the stories they hold within. The viewer touches the spheres in any order to activate audio and unfold a time-twisting, fringeaffirming, ether-inflected love story set in Berlin in the Weimar Republic with a tomorrow already speaking itself on the protagonists’ lips. We hope the piece resonates with the contemporary moment, too, somewhere between histories and futures; the objects of our desires and our longing, the periphery of the culture and its centre. It’s also a mediation on the power of poetry.

    Vian Rasheed - 18.11.2019 - 15:49