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  1. La Resocialista Internacional

    Multilingual textworks with translations in Dutch, German, Spanish, Portuguese, Greek and Serbian. Translators: Babelfish( German and French), Portugese: Ana Valdez, Spanish: Isabelle Brison, Serbian: MANIK, Greek: Arelis Eletherios. Based on an original text in Dutch by Judith V. Symbolic English notation: A. Andreas. 2008-2011

    Andreas Maria Jacobs - 06.05.2011 - 15:07

  2. i made this, you play this. we are enemies

    “i made this. you play this. we are enemies.” is an art game, interactive digital poem which uses game levels built on screen shots from influential community based websites/portals. The game interface drives the poetic texts, the colliding and intersecting images, sounds, words, movements, a forever changing, reader built poetic wonderland. And using messy hand drawn elements, strange texts, sounds and multimedia layering, the artwork lets users play in the worlds hovering over and beneath what we browse, to exist outside/over their controlling constraints. Your arrow keys and space bar will guide you, with the occasional mouse click begging for attention. Each day the internet is humming with a million small interventions. From the humoresque mocking of community content sites like Fark, to the net gate keepers Yahoo and Google, partisan political portals like Huffington Post or the open source/file sharing ‘priates’ of Mininova, the web is an easy tool/weapon for meddling/influencing and sharing/forcing/alluring your opinion on whomever clicks.

    Patricia Tomaszek - 12.05.2011 - 19:07

  3. Clearance

    Inspired by British stone carver Billy Johnson who, in 2007, left a series of stone heads outside houses and public locations across the North of England, Clearance presents the user/reader with a series of barren, mouse-responsive landscapes and video sequences littered with renmants of narratives from an unexplained apocalyptic event. 

    Andy Campbell - 19.05.2011 - 13:26

  4. Väljarna/Elect

    Online work first published in 2008. Main theme: nature. As the work is loading, a quote appears: "It's not safe out here. It's wondrous." The fog shifts to reveal a lone tree, a flock of birds scatter. A deep drone is sounding. When attempting to click on the birds different texts are activated. When managing to "catch" one of the birds, one of the previously dimmed texts will appear.

    Johannes Heldén - 12.07.2011 - 20:22

  5. Remembering Bogle Chandler

    From the publication web site:The bizarre and tragic deaths of Margaret Chandler and Gib Bogle on the banks of the Lane Cove River in Sydney, 1963, remain an elusive and intriguing Australian mystery. This website explores the theme of inconsistent and impermanent memory, allowing you to shift forward and backward through time, space and point-of-view, and so compare eyewitness accounts of the deaths. The story is represented by a montage of sound, image and text, and is controlled via a map/graph interface. As you progress through it, the project becomes less about solving the crime and more about revealing the enigma of individual experience and interpretation. It is also about how a time and place, in this case Cold War Sydney, inescapably shapes the perceptions of the people who live within it, and how people who suffer an unexplainable tragedy are often blamed for it. It is the story of an improbable murder or an implausible accident; a puzzle without a solution where objective truth becomes impossible to grasp because it does not exist.  

     

    Patricia Tomaszek - 29.07.2011 - 14:30

  6. Yes, really

    Yes, really is a perverse counterpoint about listening, memory and internal and external realities. Three characters, in various ways deaf or blind to each other but each in the same time and place, talk separately — to you, dear reader. While these people share their interlocking stories from different perceptions you, listening to their individual narratives, put it all together. What you’ll come up with is your interpretation. Experience is like that, right? Yes, really.

    yesreally.novamara.com

    author's home page: www.novamara.com

    Yes, Really was shortlisted for the inaugural New Media Writing Prize, in 2010.

    Katharine Norman - 16.08.2011 - 23:43

  7. Tumulte, 227 histoires brèves

    Tumulte, 227 histoires brèves

    Eric Dean Rasmussen - 22.08.2011 - 08:26

  8. Etang

    Etang est le résultat d'une expérience d'écriture avec une ami. Tout comme mon père, le sien est mort d'une maladie grave. Pendant plusieurs semaines, nous nous sommes rencontrées pour parler de notre expérience. A l’aide de courts textes organisés autour de plusieurs thèmes, nous avons essayé d'imaginer l'expérience de l’autre. Quelques années après cette expérience d'écriture, j'ai eu l'occasion de prendre des photos dans une maison incendiée. Pour des raisons d'assurance, les anciens habitants avaient dû quitter tous leurs biens dans les pièces brûlées. J'ai décidé de repeupler ces pièces avec la voix du père de mon ami, ainsi qu'avec la voix de sa fille.

    Alexandra Saemmer - 08.09.2011 - 17:22

  9. Generative Poems

    This work is part of an ongoing series of interactive, experimental and generative poetic texts using Processing to generate visual compositions which fill the viewable space in time, with a growing pattern triggered by sound and silence.These particular poems developed with Szekely were inspired by Hansjorg Mayer’s alphabetenquadratbuch poem (alphabetsquarebook). In all the experiments, three communication systems are coming together: image, writing and code.

    It is my aim to stretch the possibilities of programming to produce generative texts activated by sound and rooted in the tradition of concrete poetry, its formal representation, production processes and progression with technological advances. As a research project, the work will have a valuable input in provoking discourses and bringing knowledge and understanding into the different explored disciplines.

    (Source: Author's description on her website)

    Scott Rettberg - 22.09.2011 - 15:44

  10. The Two

    "The Two" could be called a digital poem or a story generator. It produces three-line narratives. In the first line of each stanza, two characters of unspecified gender are introduced. The second line includes two pronouns and a verb phrase, stating specific genders for the two characters but leaving the resolution of these pronouns up to the reader. The last line offers a sort of conclusion and describes something about the two characters. Because particular roles introduced in the first line (such as "the babysitter" and "the police officer") are stereotypically imagined as mapping to particular genders, the story that is generated can pose a challenge to readers and can expose their assumptions. Because languages differ in how easy it is to initally omit mention of person's gender, the translation of this piece can also be challenging.

    David Prater - 30.09.2011 - 09:43

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