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  1. Brainstrips

    Brainstrips, a series of comic strips for the web, explores key concepts in philosophy, science, and math. Each work is created in Flash and includes text, animations, audio, and video. "Deep Philosophical Questions" (2008), answers six important questions that slip between the cracks of serious philosophy, into a place where logic and pedantry have no play. This work uses copyright-free comic strips from the Golden Age of Comics (American comic books created in the 1930s and 1940s). The strips have been re-colored and digitally edited to enhance their clarity and to accommodate new dialog boxes and Flash animations. "Science For Idiots" (2009), explains some of the greatest science puzzles of our time. This work uses comics and clipart images that have been digitally edited and then animated to create a multimedia story event for the viewer. Sound is also an integral part of the story, and it has been layered into each segment of the piece. The final result is a dynamic visual and auditory experience for the reader, and a closer look at the potential within animated strips on the web.

    Eric Dean Rasmussen - 18.02.2011 - 21:30

  2. Voyage Into the Unknown

    On May 25, 1869, you join the crew of one-armed Civil War veteran John Wesley Powell along with eight other fellow veterans, hunters and trappers, in an attempt to be the first to navigate the Colorado River through the vast unmapped maze of canyons in the heart of the Great American Desert. Playing the role of one of the crew members, you are well aware that no European-American has boated the formidable Colorado River -- not, at least, and written about it. Turning inward... this is, perhaps, the final American frontier, a terra incognita. This Flash-based interactive work is constructed using an innovative, sequentially loading horizontally scrolling format in which users travel across fiction and documentary artifact. You will travel across writing modes as well as spaces. Knowledge may lie in traveling among such modes. First comes the adventure, then comes its representation. Much later, comes critical examination, and, perhaps, as a whole, re-invention... The work uses the interactive format to bridge genres and modes of expression.

    (Source: Author's description from Electronic Literature Collection, Volume Two)

    Eric Dean Rasmussen - 18.02.2011 - 21:42

  3. Datafeeds

    Datafeeds is a short (21 node) exploration of a single incident in three universes (hearing, sight, and feeling). You can follow the story by clicking on the braid, the page numbers, or the connecting thoughts.

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    Artist's statement:

    Hypertext/new media writing/electronic literature is first and foremost an exploration into possibilities. What if links can hold meaning—from emphasizing the "anchor" word or image (the place to click on the link) to coloring the destination? (Of course, many systems held out for multiple types of links—where we see a difference in causal, direct, conditional, etc links—and what would happen if artists and writers got their hands on those kinds of links?) What would happen if text could move—even to surround the reader’s body? (Caves and other holographic technologies make this possible.) What would happen if text and sound and images were inextricably bound together in an orgy of meaning? 

    Scott Rettberg - 08.01.2013 - 11:04