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  1. i made this, you play this. we are enemies

    “i made this. you play this. we are enemies.” is an art game, interactive digital poem which uses game levels built on screen shots from influential community based websites/portals. The game interface drives the poetic texts, the colliding and intersecting images, sounds, words, movements, a forever changing, reader built poetic wonderland. And using messy hand drawn elements, strange texts, sounds and multimedia layering, the artwork lets users play in the worlds hovering over and beneath what we browse, to exist outside/over their controlling constraints. Your arrow keys and space bar will guide you, with the occasional mouse click begging for attention. Each day the internet is humming with a million small interventions. From the humoresque mocking of community content sites like Fark, to the net gate keepers Yahoo and Google, partisan political portals like Huffington Post or the open source/file sharing ‘priates’ of Mininova, the web is an easy tool/weapon for meddling/influencing and sharing/forcing/alluring your opinion on whomever clicks.

    Patricia Tomaszek - 12.05.2011 - 19:07

  2. Imaginary Landscape 4.1 (betamix)

    Tο αφήγημα "Φανταστικό τοπίο 4.1 (betamix)" είναι μια απόπειρα να σκεφτεί κανείς τι μπορεί να σημαίνει μυθοπλασία στα ελληνικά στο πλαίσιο της ψηφιακής κειμενικότητας. Η βασική αφήγηση του ""Φανταστικού τοπίου 4.1 (betamix)" αποτελείται από δύο μέρη· μια μετα-αφήγηση σχολιάζει την καθεαυτή διαδικασία σύνταξης του κειμένου. Η μετα-αφήγηση συμπληρώνεται από θραύσματα κώδικα και άλλων αφηγήσεων. Το "Φανταστικό τοπίο 4.1 (betamix)" μπορεί να ειδωθεί ως μια απόπειρα να σκεφτεί κανείς την σχέση της ελληνικής γλώσσας με τις γλώσσες προγραμματισμού.
     

    Theodoros Chiotis - 30.09.2011 - 20:58

  3. Poemário - Editor de poesia combinatória

    Software for poetry and prose generation based on combinatory principles

    Rui Torres - 25.11.2011 - 22:21

  4. Opening Sources

    Opening Sources is a poem continuously written by anonymous online authors. In live performance, the poem is projected on a screen and the audience is invited to edit the text while the reading is underway. A loop of feedback forms as the audience takes uncertain control over its collective voice.

    Note: the text presented is often English, but could be in any language.

    (Source: Author's description from project site)

    Scott Rettberg - 28.03.2012 - 12:36

  5. Trujillo poeem

    'Trujillo' spreekt voor zich en is pas geslaagd wanneer het spontaan tot meerdere lezingen/ herhaaldelijk bekijken aanzet! Het stelt tevens de romantische kunstenaarsopvatting aan de orde (met de roos als leidmotief): een beetje kunstenaar moet groots kunnen afzien. Anders gezegd een beetje schrikbewind legt de kunst geen windeieren: doe er vooral uw maal mee!

    Marije Koens - 25.07.2012 - 11:42

  6. Rockface II

    Rockface II revisions the classic landscapes of the Canadian Rockies, using transition to systematically deconstruct and recombine the mountain scenery. In the process, the work explores concepts of pictorialism, scale, time and metamorphosis. At the same time, it examines liminality of narrative through the introduction of subtly embedded human imagery.

    Jill Walker Rettberg - 09.10.2012 - 21:42

  7. Datafeeds

    Datafeeds is a short (21 node) exploration of a single incident in three universes (hearing, sight, and feeling). You can follow the story by clicking on the braid, the page numbers, or the connecting thoughts.

    --

    Artist's statement:

    Hypertext/new media writing/electronic literature is first and foremost an exploration into possibilities. What if links can hold meaning—from emphasizing the "anchor" word or image (the place to click on the link) to coloring the destination? (Of course, many systems held out for multiple types of links—where we see a difference in causal, direct, conditional, etc links—and what would happen if artists and writers got their hands on those kinds of links?) What would happen if text could move—even to surround the reader’s body? (Caves and other holographic technologies make this possible.) What would happen if text and sound and images were inextricably bound together in an orgy of meaning? 

    Scott Rettberg - 08.01.2013 - 11:04

  8. Six Little Loops

    Artist's statement:

    Maps are metaphors. Through metaphors we connect what we experience to what we remember. We create knowledge by connecting the new (the present) to what we know (the past) and so maybe predict what happens next (the future). 

    Our desire to predict fuels our desire to live, to survive. Desire is the foundation of narrative. Narrative reduces to desire, action and result-the structure of story. We exist in endless loops of desire-layer upon layer of stories of varying temporalities and shifting priorities-all synchronized to rhythms of breath and heart. 

    I make maps. I start with raw code-simple numeric models. As all is number in the computer I can map the numbers to the senses-turn numbers into tangible experience? The maps might loop in time (animation and audio) or freeze in a moment (a still image or print). There is synchrony in the sensory vertical and the temporal horizontal. Image and audio derive from the same numeric source. Each maps the other in the moment and through time. It's a visual music in a synaesthetic counterpoint. 

    Scott Rettberg - 09.01.2013 - 15:34

  9. Pieces

    Pieces is a puzzle story. To read the work, you assemble the pieces of a jigsaw puzzle, each piece yielding a portion of narrative. Under your hands, several lives take shape in earnest if sometimes wobbly and unprepossessing assemblages. The manner in which you put the pieces together affects the course of the characters’ lives, different configurations resulting in different outcomes.

    (Source: Author's description at Wordcircuits)

    Scott Rettberg - 09.01.2013 - 15:41

  10. Pyxis Byzantium

    Pyxis Byzantium is a hypermedia narrative investigation into the fall of Byzantium in 1453.  Surrounded by enemy forces for decades, the final invasion of the city was widely anticipated by some of the populace, denied by others, and a focus of wonder and prayer.  This piece imagines several different residents of the city, their fears and hopes, and their beliefs about the sources of destiny.  The navigation includes maps of the city, sacred holidays, and the chronology of the destruction.  Because of its extensive use of Flash, it is not currently playable in original form.

    Artist's Statement:

    Scott Rettberg - 09.01.2013 - 16:24

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