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  1. A Web Odyssey

    A Web Odyssey deals with the navigation on the Web. It is based on "The Odyssey" by Homer and the figure of Ulysses trying to navigate back to Ithaca.

    This interactive narrative features the different episodes of The Odyssey (the Cyclops, Circe, the Sirens, Calypso...). The goal of the user is to reconnect to the e-thaca network. Parallels are then drawn between the oblivion caused by the lotos flowers and the infinite scrolling of social networks, the eye of the Cyclops and the webcam which monitors the Internet user (and which must be blinded or disabled), the Underworld and the Dark Web... The ecological question is also addressed through the Sirens, who feed on human flesh, and the streaming platforms which consume a lot of energy and data and feed on the resources of our environment.

    Milosz Waskiewicz - 11.05.2021 - 11:50

  2. Oneirografia

    The process also allowed the idealization of Oneirographia, which is a 3D interactive online environment that is under construction and will be finished by the end of February of 2021. In this work, the interactor can build or simulate his digital dreams with data input that´ll randomly create a sensory ambiance. First, the user fills a form and, then it will be possible to choose between a dream or a nightmare to define the atmosphere of the digital experience. After that, the user will navigate between images, words, and sounds, and, at any moment, he can choose to capture photographs of the digital dream to download or share them on the social media networks. Dreams hold relevant messages and memories that we cannot access otherwise. However, its encrypted language makes it difficult to understand, and usually, during the wake, we quickly forget what we have dreamed of. Oneirographia aims to facilitate the remembering, reimagining, and sharing of our dreams. The work will be available in three different languages: Portuguese, English and Spanish.

     

    Milosz Waskiewicz - 23.05.2021 - 16:03

  3. Me, Myself and I in Dystopia

    Me, Myself and I in Dystopia is part of the large project called, “Humanity: From Dystopia to Survival” which is an interactive survival game and audio-visual music performance. Although the original concept of this project was to involve audience members to play the real-time interactive survival game, this version explores how the pandemic has shifted the sense of collectivity to individuality and depicts what it means to remain in a dystopian society alone by re-creating my own versions of self. In this video, I take multiple shots of my own photos (represented as an outline of faces) and speak to the microphone to interact with the video in real-time. The voices and air that I blow to the microphone affect my own photographic representations in the video by blurring the image. I will be saying random words to the microphone and also exhale air as a gesture of meditation during the crisis. The interactive video will demonstrate how an individual yearns to survive dystopia as he/she struggles to fight the solitude, controls, and chaos of society. As each photo of myself is taken, it will also trigger a new sound file as a way to intensify the mood of being alone.

    Milosz Waskiewicz - 24.05.2021 - 12:54

  4. Aarhus Urban Operating System (AaUOS)

    Aarhus Urban Operating System is situated as a parasitic ‘flipside’ of the ELO 2021 conference website, where you’ll find a chatroom populated by e-literary bots that are trained to be connoisseurs of certain aspects of the city of Aarhus. The bots of Aarhus Urban Operating System are based on equal parts handcrafted conversation trees and recurrent neural networks. Each bot is a character in a metropolitan drama, from the head of the tourist department to the local bog body, the Grauballe Man (who you’ll get to know by interacting with the work).

    Malthe Stavning Erslev - 12.11.2021 - 14:02