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  1. Deviant: The Possession of Christian Shaw

    Deviant: The Possession of Christian Shaw is an animated interactive graphic based on the historical story of Christian Shaw and her demonic possession. Set in 1696 amongst the witch trials, this project explores new ways of experiencing a story — harnessing the allure of mystery and uneasy tensions and plucking the participant's sense of social responsibility. (Source: Author description, Electronic Literature Collection, Vol. One.)

    It’s a visual game and almost non-textual. You play by clicking on the active areas. It’s not always easy to see the areas so you need to click around and just try for a while. There are sounds when you click on different areas. The game takes place in something looking like a small town, and smaller images pops up when you click on items.

    Eric Dean Rasmussen - 27.04.2011 - 12:28

  2. Storyland

    Storyland (version 2) is a randomly created narrative which plays with social stereotypes and elements of popular culture. Each sentence is constructed from a pool of possibilities, allowing each reader a unique story. The reader presses the "new story" button, and a story is created for that moment in time. It is unlikely that any two stories will be identical. Storyland exposes its narrative formula thus mirroring aspects of contemporary cultural production: sampling, appropriation, hybrids, stock content, design templates. It risks discontinuity and the ridiculous while providing opportunities for contemplation beyond the entertainment factor.

    The computer-generated combinatorial story is one of the oldest forms of digital writing. Storyland, with its simple circus frame, plays with this tradition by performing recombination of the sort seen in cut-up and in Oulipian work. The system repeatedly plots amusingly repetitive stories, inviting the reader to consider, to read its scheme for composition.

    (Source: Author description, Electronic Literature Collection, Vol. One).

    Eric Dean Rasmussen - 28.04.2011 - 14:57

  3. Like Stars in a Clear Night Sky

    Like Stars in a Clear Night Sky takes advantage of an elegant interface to present the type of lore often passed from parents to children. A voice, speaking Arabic, is paired with text in English, asking readers if they would like to hear a series of stories. Clicking blue stars in the night sky gives access to sparse stories. The reader is able to access these stories by clicking on certain stars in the night sky that appear to be brighter than the rest. These stories, which read more like poems, have to do with personal experiences with Ezzat's life and most have an open ending suggesting that it is up to the subject of the poem to decide how it will end. The use of the night sky works to make a connection with the audience in that just as we share the stars we look up at every night, Ezzat wishes to share his stories and experiences.  

    (Description from Electronic Literature Collection, Vol. 1)

    Meri Alexandra Raita - 05.12.2011 - 09:46