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  1. le partage de l'incertitude

    Le partage de l'incertitude est un film interactif où l'internaute n'a pas à cliquer. Il manipule les vidéos par le biais de la souris. Un capteur de position inscrit ses mouvements et lui permet de déplacer les deux écrans. Il peut faire le rapprochement entre certaines images ou les éloigner. Les histoires entre les personnages s'interrompent toujours au moment même où elles auraient pu commencer. (nt2)

    Résumé : Une petite fille, un jeune homme, une jeune femme, un homme plus âgé :
    trois générations différentes. Dans une maison, sur la plage, au bord de
    l’océan, ces quatre personnages partagent des moments simples de la vie.
    Pourtant, tout est loin d’être évident.
    Relations et séparations, distance qui les sépare, dépendent des gestes du
    spectateur. Le rapprochement des images créé des tensions ou des liens
    entre ces instants de vie… (benoitblein)

     

    Kira Guehring - 22.09.2021 - 12:24

  2. Er/Sie: ein literarisches Internet-Projekt

    The digital project by Ursula Menzer and Sabine Orth is based on the book Er/Sie Vexus I-VII by Sabine Orth. They address “er” and “sie”, which is the German personal pronouns.

    Heidi Haugsdal Kvinge - 22.09.2021 - 13:16

  3. Zwei Tote? Ein digital-literarisches Rätsel

    German description from https://adel.uni-siegen.de/node/6112: 

    Mathias Vetti Olaussen - 23.09.2021 - 09:41

  4. The Spoonbill Generator

    The Spoonbill Generator is an online collaborative poetry project. The first poem was written by Peter Christian in 1996, and has then been closed for new entries since 2007.

    Anyone who wanted was able to contribute, but not adding more than one single line at a time, to emphasize the collaborative element of the project.

    Mathias Vetti Olaussen - 23.09.2021 - 10:53

  5. Obéissance

    ''The human soul has need of consented obedience and of liberty.''

     

    Obéissance is a game about waiting.

    Ashleigh Steele - 24.09.2021 - 08:47

  6. The Stanley Parable

    The Stanley Parable is an interactive drama and walking simulator designed and written by developers Davey Wreden and William Pugh. The game carries themes including choice in video games, the relationship between a game creator and player and predestination/fate. 

    The player guides a silent protagonist named Stanley. As the story progresses, the player is confronted with diverging pathways. The player may contradict the narrator's directions, which if disobeyed will then be incorporated into the story. Depending on the choices made, the player will encounter different endings before the game restarts to the beginning.

    (Source: Wikipedia)

    Ashleigh Steele - 24.09.2021 - 13:28

  7. Trost der Bilder

    Trost der Bilder ist ein auf den ersten Blick undurchsichtiges Psychospiel: Während ein Männergesicht dem Leser Erfolg, Geld und sexuelle Erfüllung mittels 'Psychographie' verspricht, erzählt ihm kurz darauf ein Frauengesicht, dass Psychographie unsinnig sei. Dann soll der Leser ein paar Fragen beantworten und sich damit eine schöne Trostgeschichte auswählen. Doch: "Der Trost der Geschichten liegt nun darin, daß nichts passiert. Die sich ankündigende Katastrophe tritt nicht ein oder bleibt nahezu folgenlos. Die geschilderten Nicht-Ereignisse zeugen von genauer Beobachtung und sind ebenso präzis geschrieben", so Susanne Berkenheger.

    (Source)

    Kira Guehring - 24.09.2021 - 15:23

  8. Schreiben auf Wasser

    The word water can depict any information, and through this it may even in a general sense adopt the "meaning" of the information connected to the word, although this meaning can only be described in a matter of "all or nothing". In these semantics, the screen creates a surface that is the carrier of content which dissapears when the next is displayed. Whether a blinking wave or a ball, a symbol or the Donau: the surface is always moving, creating a continual rythm of presence and mystery that appears and disappears. It is in the end a mirror of conciousness for those who look at it. Like the screens where the networks merge, the water creates mirror areas. 

     

    Translated by Kine-Lise Madsen Skjeldal.

    “Schreiben Auf Wasser.” Schreiben auf Wasser – Netzliteratur, May 3, 2016. https://wwik.dla-marbach.de/line/index.php/Schreiben_auf_Wasser.

     

    Kine-Lise Madsen Skjeldal - 26.09.2021 - 23:23

  9. 3D Monster Maze

    The game's narrative is just a pretext for the gameplay. The protagonist is at a carnival. There, a circus clown welcomes him to a new and mysterious attraction, the "mists of time" pass over the protagonist who then wakes up in a maze.

    The game is in first-person. Players must find the exit of the maze they're in and avoid the Tyrannosaurus rex lurking around the corners. The text placed at the bottom of the screen indicate the position and level a awareness of the dinosaur.

    If the player is eaten by him, he is offered the chance to play again or quit.

    (Adapted from: Survival Horror Wiki entry)

    Ana Isabel Jimenez Sanchez - 27.09.2021 - 20:40

  10. Epic Retold

    'Chindu Sreedharan, a U.K.-based lecturer, is retelling the Mahabharata using the micro-blogging service, hoping to lure readers with creative snippets posted in chronological order.

    “This is not quite about capturing the philosophical richness of the original Mahabharata -- but presenting a version that will, hopefully, suit the medium,” Sreedharan, 36, told Reuters in an e-mail interview.

    The Sanskrit epic, one of Hinduism’s crucial texts, deals with a dynastic struggle for power that ends in victory for the righteous. It is regarded as an allegorical lesson in righteous living integral to much of India’s cultural consciousness.

    Caroline Tranberg - 28.09.2021 - 00:26

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