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  1. Não

    Created in 1982 and presented on an electronic signboard in 1984 at the Centro Cultural Cândido Mendes, Rio de Janeiro (in Portuguese). "Não!" is organized in text blocks which circulate in virtual space at equal intervals, leaving the screen blank prior to the flow of the next text block. The visual rhythm thus created alternates between appearance and disappearance of the fragmented verbal material, asking the reader to link them semantically as the letters go by. The internal visual tempo of the poem is added to the subjective performance of the reader. The poem was realized on a LED display.

    (Source: Author)

    Luciana Gattass - 25.11.2012 - 17:05

  2. Living Will

    To experience “Living Will,” a story-game and interactive fiction, the reader must choose to be one of the heirs of Coltan-magnate E.R. Millhouse, who has made his fortune in the Democratic Republic of Congo. While reading, the heir navigates this unique legal instrument, slowly accruing medical and legal fees, while also grabbing bequests from her fellow heirs. The piece explores the long shadow of colonialism, the conflict minerals buried in our mobile phones, and the heart of darkness of a dying imperialist seeking to extend his control beyond the grave.

    Scott Rettberg - 01.12.2012 - 13:00

  3. Know

    Buzz Aldrin Doesn't Know Any Better was a poem about crazy talking with a street-person outside a pawn shop on a sunny San Francisco afternoon.

    The original work was first created to be the middle panel for Things You've Said Before But We Never Heard, a triptych exploring conversations with in different registers, as well as the differences in presenting text in print and screen formats.

    Know is the second app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M.) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on iTunes store)

    Scott Rettberg - 26.01.2013 - 12:40

  4. Speak

    Speak v. 3 is a platform with which to experiment with digital poetry. Users can enter their own text and interact with it in the Speak way, or they can feed the app with text from a Twitter stream.

    Speak v. 1 was an interactive poem about mistaken identity and the confusion that happens when people believe you are somebody you are not. V. 2 was a mini-platform hosting texts about place, voice and the nature of poetry itself. It features four commissioned texts, written by well-known guest poets:
    — J.R. Carpenter
    — David Jhave Johnston
    — Jim Andrews
    — Aya Karpinska

    Speak is the first app in the Poetry for Excitable [Mobile] Media (P.o.E.M.M. ) Cycle. We will create a series of ten such apps, each exploring different interaction methods, collaboration strategies, and publication methods. The P.o.E.M.M.s are also part of a series of exhibition-scale interactive touch-works integrated with large-scale printed texts. To find out more about the P.o.E.M.M. project, visit www.poemm.net.

    (Source: Author's description on the iTunes store)

    Scott Rettberg - 26.01.2013 - 12:52

  5. Smooth Second Bastard

    mooth Second Bastard is an experiment in selling digital art. We are offering the app as a Limited Edition, with only 100 editions of this full-feature version to be sold. After you download the app, you will be asked to register it. After you have registered, your app will display a unique edition number. Get yours before they are all gone!

    Smooth Second Bastard is a meditation on the difference between being asked "where ya from?" and being asked "are you from around here?" Growing up where and how I did, I tend to see insider-outsider dynamics before I see prejudice. Such a viewpoint can be gracious or naïve, and I sometimes find it difficult to tell which.

    Scott Rettberg - 26.01.2013 - 13:34

  6. The Great Migration

    The Great Migration is a poem about leaving, about the excitement of heading out into a great unknown. It's also a poem about expulsion, about diaspora, about being forced to from home, in some sense about my emigration to Canada. Or it’s about the migration of spermatozoa up the fallopian tubes, ever hopeful of successful fertilization. To be truthful, this is a work that remains somewhat mysterious to me.

    The viewer reads the poem by touching one of the beasties. Each of them is built from a different line of the text. When a beastie is captured, it begins spawning the words from that line, one by one.

    (Source: Author's description in iTunes store)

    Scott Rettberg - 26.01.2013 - 13:54

  7. Buzz Aldrin Doesn't Know Any Better

    This poem evokes the attempt to make sense out of a conversation with a rambling street person in San Francisco, and its design and interface both contribute to that effect. Lewis breaks up the line into words clustered together in a large font size to form a word cloud. The superposition of the gently rotating words create a dense, white, unreadable mass, which only makes sense around the edges as words are able to briefly break free into a space with better contrast. But just because you can’t read a word doesn’t mean it isn’t there: touching a word on the screen makes it appear along with the rest of the words in the line, by changing the font color to purple. One word in each line is a softer shade of purple and will follow your fingertip on the surface of the touchscreen. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 14:33

  8. What They Speak When They Speak to Me

    Originally produced as an installation piece for large touchscreen monitors in 2007, this poem is now available as a free iOS App. The Speak app turns all the letters of the poems into a kind of letter cloud or constellation but with the letters hovering over their relative position. When you touch the screen and drag your fingertip across it, the poetic line is reconstituted from that point onwards, following the trail left by your finger’s movement, and fading back into the cloud when you lift your finger. This allows for readers to experience incomplete lines and incomplete words, depending on where you’ve touched in the sentence. Lewis engages this computational structure in his poem thematically, because it is about miscommunication across language, culture, and identity. The snippets of comprehension one gets when hearing speech in different languages are echoed in the poem’s structure.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 14:42

  9. The Body Politic

    In this multimedia hypertext poem, Ley foregrounds some ways in which the body is constructed and politicized. Using the HTML select tag as a way to structure lines of verse by hiding them under the first line of the stanza, she reinforces the metaphor of surface and depth as text and subtext. The pull-down menu produced by this tag carries a little functional baggage, that one is to choose an item from the list, which becomes something to be acted upon, such as information on a form or a link to another document. In this piece the reader can only select a line, which remains juxtaposed to the title, but nothing else happens. Is Ley highlighting the passivity of simply reading the text about women’s bodies and cruelty to animals in the cosmetics and food industries, if not accompanied by political action? On several pages she provides links to PETA inviting readers to take that extra step and get involved, rather than just enjoy the surface of things.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 10.02.2013 - 22:26

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