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  1. Myst

    Myst is a graphic adventure puzzle video game designed and directed by the brothers Robyn and Rand Miller. It was developed by Cyan (now Cyan Worlds) and published by Brøderbund. The Millers began working on Myst in 1991 and released it for the Mac OS computer on September 24, 1993; it was developer Cyan's largest project to date. Remakes and ports of the game have been released for Sega Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, and Nintendo 3DS. Myst puts the player in the role of the Stranger, who uses a special book to travel to the island of Myst. There, the player uses other special books written by an artisan and explorer named Atrus to travel to several worlds known as "Ages". Clues found in each of these Ages help to reveal the back-story of the game's characters. The game has several endings, depending on the course of action the player takes. Upon release, Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game was the best-selling PC game until The Sims exceeded its sales in 2002.

    Jill Walker Rettberg - 17.04.2014 - 15:44

  2. Anchorage

    Anchorage is a game about lost relationships, played on the metaphorical river of your own recollection.
    When you play, you log in with your actual email address. Anchorage uses your email history to fill your experience with the people you used to be close to in real life.

    The game is in development as of June 2014.

    (Source: the work's website, June 2014)

    Jill Walker Rettberg - 19.06.2014 - 20:31

  3. Sherlock

    A text adventure game. A double murder has been committed in the town of Leatherhead and Dr. Watson has encouraged the player, who plays Holmes, to investigate. Inspector Lestrade is also investigating. The game came with paratextual elements such as time tables for the train, which served as a form of copy protection as you needed the information to play the game.

    Jill Walker Rettberg - 20.06.2014 - 18:33

  4. La hermandad de los escribanos

    In the hypertext story La hermandad de los escribanos the reader becomes the main character. The story is in a folder that can be directly downloaded from the website. A fraternity founded in the Middle Ages takes control of the user and he must read the narrative in a determinate time with enough attention to answer to a number of questions. The work combines text with multimedia elements once it is incorporated characteristics of interactive games. It is different from a game in the fact that the most important thing is the story and not the interactivity. It is a narrative in which everything is put in the right order and apart from the interactivity it can be read coherently.

    Maya Zalbidea - 23.07.2014 - 00:10

  5. Mata la reina

    Mata la reina –Killl the Queen- is one of the theatre projects playable by YOCTOBIT in which there is alive theatre and the collaborative game. It was developed between May 2011 and January 2012 in Intermediae-Matadero of Madrid. The players become human pieces in a huge board of hexagons. They must reconstruct a puzzle and solve it to overthrow a despotic queen.

    Maya Zalbidea - 25.07.2014 - 13:06

  6. Pintando textos

    Pintando textos -Painting texts- is a digital game, an experiment that has more to do of visual than based on writing. Its objective is to transform a text into a pointillist painting of colors, assigning each letter a determinate color.

    Maya Zalbidea - 31.07.2014 - 14:32

  7. SpeidiShow

    SpeidiShow was LiveTweeting about an imaginary reality TV Show. It’s a creative social media game and a transmedia narrative that spanned Twitter, Facebook, Instagram, and QuickenLoans. The project included a cast of barrel of writers including: Spencer Pratt, Heidi Montag, Cathy Podeszwa, Jean Sramek, Betsy Boyd, Skye McIlvaine-Jones, Davin Heckman, Jeff T. Johnson, Claire Donato, Ian Clarkson, Sarah-Anne Joulie, Chloe Smith. The logo was designed by Rick Valicenti, 3st, and the site was designed by Rob Wittig and Matt Olin. (Source: ELO Conference 2014)

    Thor Baukhol Madsen - 06.02.2015 - 11:05

  8. Don't Panic

    “Don’t Panic ” is a simple game created using the Twine platform. As the player, you embark on a journey to get ready to go out with a friend. The catch is you suffer from panic disorder and you must stay calm. The goal of the game is to remain is to make choices that don’t lead to panic attacks and make it out of the house. It’s pretty straightforward. I ’d also like to point out that this is just my personal take on panic disorder and panic attacks. I ’m not speaking for everyone. This is just how things usually occur for me. With that said, Happy playing and stay calm! (Source: Elo conference: First encounters 2014)

    Eivind Farestveit - 11.02.2015 - 06:44

  9. Digital Arena: Stories Beneath Your Feet and Fingertips: Playing Locative Stories — Kathi Inman Berens

    Fall 2014 Electronic Literature Reading Series

    The Bergen Electronic Literature Research Group at the University of Bergen and the Bergen Public Library present:

    Stories Beneath Your Feet and Fingertips: Playing Locative Stories by Kathi Inman Berens

    Tuesday, November 4, 2014, 6-8 pm, Bergen Public Library

    Kathi Inman Berens, Fulbright Scholar of Digital Culture visiting UiB from the University of Southern California, showed literary works set in cityscapes from Los Angeles, Toronto, Paris, London, even a locative story set in Bergen.

    Humans have always scrawled stories onto their physical environs -- cave paintings, decorative friezes, eighteenth-century broadsides, graffiti, billboards. Equipped today with smart phones, artists and ordinary people are telling stories pinned to exact geospatial location using Google Maps, Twitter, and Layar (Augmented Reality).

    Alvaro Seica - 16.02.2015 - 16:46

  10. L.A. Noire

    L.A. Noire (pronounced /ˈnwɑr/) is a neo-noir detective video game developed by Team Bondi and published by Rockstar Games. It was initially released for the PlayStation 3 and Xbox 360 platforms on 17 May 2011; a Microsoft Windows port was later released on 8 November 2011. In 2017 it was announced that a remastered version would be released in November for PlayStation 4, Xbox One, Nintendo Switch, and HTC Vive.

    L.A. Noire is set in Los Angeles in 1947 and challenges the player, controlling a Los Angeles Police Department (LAPD) officer, to solve a range of cases across five divisions. Players must investigate crime scenes for clues, follow up leads, and interrogate suspects, and the players' success at these activities will impact how much of each cases' story is revealed.

    Eivind Farestveit - 17.02.2015 - 15:40

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