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  1. Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres

    While literature in computer-based and networked media has so far been experienced by looking at the computer screen and by using keyboard and mouse, nowadays human-machine interactions are organized by considerably more complex interfaces. Consequently, this book focuses on literary processes in interactive installations, locative narratives and immersive environments, in which active engagement and bodily interaction is required from the reader to perceive the literary text. The contributions from internationally renowned scholars analyze how literary structures, interfaces and genres change, and how transitory aesthetic experiences can be documented, archived and edited.

    Patricia Tomaszek - 17.09.2010 - 17:19

  2. A New "Gospel of the Three Dimensions": Expanding the Boundaries of Digital Literature in Jörgen Schäfer and Peter Gendolla's Beyond the Screen

    A review of Beyond the Screen: Transformations of Literary Structures, Interfaces and Genres, edited by Peter Gendolla and Jörgen Schäfer.

    Patricia Tomaszek - 21.01.2012 - 22:53

  3. Graphs, Maps, Trees: Abstract Models for Literary History

    In this groundbreaking book, Franco Moretti argues that literature scholars should stop reading books and start counting, graphing, and mapping them instead. In place of the traditionally selective literary canon of a few hundred texts, Moretti offers charts, maps and time lines, developing the idea of “distant reading” into a full-blown experiment in literary historiography, in which the canon disappears into the larger literary system. Charting entire genres—the epistolary, the gothic, and the historical novel—as well as the literary output of countries such as Japan, Italy, Spain, and Nigeria, he shows how literary history looks significantly different from what is commonly supposed and how the concept of aesthetic form can be radically redefined.

    (Source: Verso online catalog.)

    Eric Dean Rasmussen - 18.04.2012 - 11:24

  4. Hyperfiktion und interaktive Narration

    Mit Hyperfiktion hat sich ein Phänomen herausgebildet, das sich die Verbindung von Literatur und Computertechnik schöpferisch zu Nutzen macht und experimentell nach neuen Formen sucht. Die entstehenden Hybridformen sind in erster Linie beliebig manipulierbare binäre Daten, die in mehrfacher Hinsicht von transitorischer Flüchtigkeit geprägt sind. Die Bewegung der Hyperfiktion und Netzliteratur steht noch am Anfang: in einer experimentellen Frühphase. So ist die Spurenaufnahme und Analyse ihrer Entwicklung immer auch ein Balanceakt zwischen Archäologie und Futurologie. Diese Arbeit versucht innerhalb dieser beiden Pole Grundlagenarbeit zu leisten für eine neue experimentelle Form von Literatur.

    (Source: Beat Suter in Dichtung Digital)

    Patricia Tomaszek - 10.10.2012 - 18:14

  5. Tekstspill i hypertekst. Koherensopplevelse og sjangergjenkjennelse i lesing av multimodale hyperfiksjoner

    English translation of title: Textual interplay in hypertext. The experience of cohesion and the regonition of genre in multimodal hyperfictions. The dissertation provides a discussion of electronic literature in general, with two in depth analyses of Megan Heyward's "I am a Singer" and of Anne Bang-Steinsvik's "I mellom tiden".

    Scott Rettberg - 26.06.2013 - 13:40

  6. Genre Trouble: Narrativism and the Art of Simulation

    Currently in game and digital culture studies, a controversy rages over the relevance of narratology for game aesthetics. One side argues that computer games are media for telling stories, while the opposing side claims that stories and games are different structures that are in effect doing opposite things. One crucial aspect of this debate is whether games can be said to be "texts," and thereby subject to a textual-hermeneutic approach. Here we find the political question of genre at play: the fight over the games' generic categorization is a fight for academic influence over what is perhaps the dominant contemporary form of cultural expression. After forty years of fairly quiet evolution, the cultural genre of computer games is finally recognized as a large-scale social and aesthetic phenomenon to be taken seriously. In the last few years, games have gone from media non grata to a recognized field of great scholarly potential, a place for academic expansion and recognition.

    Scott Rettberg - 09.07.2013 - 00:24

  7. Rhetorical Criticism: Exploration and Practice

    Look up the book's content: http://www.gbv.de/dms/bowker/toc/9781577663188.pdf

    Cheryl Ball - 20.08.2013 - 11:53

  8. Canon Goes Mobile: Ludosemiotics of Remediation

    Modern forms of literature frequently question our reading habits, and provoke us to re-define the act of reading and the book form. The “magic” of the book, described by Bezos as its ability to be an invisible device that disappears in the reader’s hands, permitting them to enter a story-world, is nowadays replaced by the “real magic” of non-invisible interfaces. The latest manifestations of these interfaces invite us to do things we usually do not do while reading: to touch, to shout, or to shake the device. In the other words, our reading becomes a very sensual and corporeal action and our “reading behaviour” is important for discovering the meaning of the work. That’s why we need a revision of poetics (Simanowski 2009), like Bouchardon’s theory of gestural manipulation as a literary figure (2014). 

    Scott Rettberg - 29.08.2018 - 14:56

  9. Genre

    Genre is a key means by which we categorize the many forms of literature and culture, but it is also much more than that: in talk and writing, in music and images, in film and television, genres actively generate and shape our knowledge of the world. Understanding genre as a dynamic process rather than a set of stable rules, this book explores:

    • the relation of simple to complex genres
    • the history of literary genre in theory
    • the generic organisation of implied meanings
    • the structuring of interpretation by genre
    • the uses of genre in teaching.

    (Source: Routledge catalog copy)

    Ana Castello - 02.10.2018 - 17:51