Search

Search content of the knowledge base.

The search found 48 results in 0.008 seconds.

Search results

  1. Documenting Born Digital Creative and Scholarly Works for Access and Preservation

    To preserve digital works three modes have traditionally been employed: migration from an older format into a newer one (e.g. CD-ROM to flash drive), emulation of guest system on a host system (e.g. system built on Apple GW-BASIC but changed to one built on C++), and collection––retaining vintage hardware and software for accessing the original formats. Curators like Christiane Paul have advocated for migration and emulation for ease of maintenance and economic reasons, but Digital Humanities scholars like Alan Liu, Nick Montfort, Noah Waldrip-Fruin and others, have highlighted the need for preserving the human experience and cultural history through collection. The problem left unsolved, however, was how to broaden collection so that 1) libraries and museums do not need to maintain the large number of required hardware and software needed for accessing digital works, and 2) audiences do not have to travel to specialized labs to experience the works. The “Pathfinders Project” sought to answer these challenges of collection with its documentation methodology.

    Ryan House - 16.06.2017 - 00:39

  2. ELMCIP Electronic Literature Knowledge Base Symposium 2018

    The ELMCIP Electronic Literature Knowledge Base (​http://www.elmcip.net/knowledgebase​), an open-access, contributory research database, was launched in 2010 as part of the HERA-funded ELMCIP (Electronic Literature as a Model of Creativity and Innovation in Practice: Developing a Network-Based Creative Community). During and after the ELMCIP grant period (2010-2013), the Knowledge Base grew to become the most substantial research database in the field. The database now includes more than 12,000 records documenting creative works, critical writing, authors, publishers, organizations, events, teaching resources, databases and archives in the field of electronic literature, and is used on a daily basis by researchers around the world. It is also an essential aspect of the University of Bergen Digital Culture curriculum, used in four different courses, including most significantly DIKULT 207: Digital Humanities in Practice, a course in which our students actively work on developing records and analyses of works and relationships between objects and actors in the field of electronic literature.

    Eric Dean Rasmussen - 27.04.2018 - 15:40

  3. E-poetry 2015

    E-poetry 2015

    Piotr Marecki - 27.04.2018 - 15:59

  4. Documenting Born Digital Creative and Scholarly Works for Access and Preservation -- DHSI 2018

    Documenting Born Digital Creative and Scholarly Works for Access and Preservation -- DHSI 2018

    Nicholas Schiller - 15.06.2018 - 20:44

  5. R-CADE Symposium on _Uncle Buddy's Phantom Funhouse_, 2016

    R-CADE Symposium on _Uncle Buddy's Phantom Funhouse_, 2016

    Stuart Moulthrop - 16.08.2018 - 20:09

  6. ARTeFACTo 2018: 1st International Conference on Transdisciplinary Studies in Arts, Technology and Society

    ARTeFACTo 2018: 1st International Conference on Transdisciplinary Studies in Arts, Technology and Society

    Diogo Marques - 05.12.2018 - 13:26

  7. Does Interpretation Have a Future? Hermeneutics in Times of Big Data

    In this workshop, we seek to provide possible answers to the question: what does the replacement of writing by code mean for the future of reading and interpretation? With increasing reliance on algorithms and big data, does interpretation even have a future? What constitutes reading today, and what could hermeneutics look like in a digital age? Hermeneutics traditionally refers to the method and study of textual interpretation. Modern hermeneutics has its origin in textual exegesis, the interpretation of the Old Testament. It revolves around building bridges—between the present and the past, the familiar and the strange. In a time of post-truth, filter bubbles, and alternative facts, such perspectives are worth remembering and reiterating.

    Hannah Ackermans - 03.12.2019 - 11:17

  8. Digital Humanities and Electronic Literature

    Digital Humanities and Electronic Literature

    Hannah Ackermans - 03.12.2019 - 11:50

  9. Translating and Visualising Storyspace Classics for the Web. A User-Friendly Framework

    GOAL: The workshop is directed towards authors and translators of hypertext fiction and poetry created in Storyspace. We demonstrate the future direction of the in-house development environment used for translation and migration of Michael Joyce’s afternoon.a story (2011) and Twilight. A Symphony (2015) into browser/online ports. The framework has been recently updated to its third edition which – apart from its support for guard fields, roadmaps, link scripting – introduces form-based import layer and a mobile friendly visualizations of Storyspace Map Views based on D3.js JavaScript library. During the workshop a workflow of importing the work, processing its metadata, and preparing the linking system for the visualization module will be demonstrated and analysed. The hypertexts used during the workshop are: Izme Pass by C. Guyer, M. Joyce, and M. Petry; WOE by M. Joyce, and The Life of Geronimo Sandoval by S. Ersinghaus. Participants will prepare an html export from Storyspace and be able to then upload these files on a server for further processing in order to prepare an online, mobile friendly version of a Storyspace work.

    Milosz Waskiewicz - 26.05.2021 - 14:39

  10. Share to Heal / Comparte para sanar -- Creative Digital Practices: Community Platform for Healing and Visualisation

    The global coronavirus pandemic has brought up a series of challenges which have made us change our lifestyle by balancing work and family life, education and recreation. It has brought up feelings of uncertainty, isolation, hopelessness, fear, anxiety, depression, stress; impacting on our mental health and well-being as well as our economic situation. This global disaster has hitted harder those people from disadvantaged backgrounds, such as socioeconomic status, physical and health issues, living in violent and abusive relationships and has brought up to light the imbalance in society. For some of us, online platforms have served to make this situation more bearable. We are learning to do what we did before, at a distance. Based on this and previous creative projects where we were already dealing with a community-based goal, the aim of this workshop is to make visible (through sharing) social, personal or collective issues/challenges which have become more apparent during the pandemic. We will be using digital methodologies of collaboration and visualisation to highlight the main concerns of the community taking part in this discussion.

    Milosz Waskiewicz - 26.05.2021 - 14:57

Pages