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Literatures in the Digital Era: Theory and Praxis
Literatures in the Digital Era: Theory and Praxis
Theodoros Chiotis - 15.04.2011 - 21:34
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Every Rendition on A Broken Machine
Ross Sutherland finds the perfect poetic match in his robot collaborator: the SYSTRAN translator
Theodoros Chiotis - 15.04.2011 - 23:13
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Stress Fractures: Essays on poetry
Stress Fractures: Essays on poetry
Theodoros Chiotis - 15.04.2011 - 23:15
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These terabytes I have tries to shore against our ruins: Digital poetics, the modernist project and modes of cognition
These terabytes I have tries to shore against our ruins: Digital poetics, the modernist project and modes of cognition
Theodoros Chiotis - 15.04.2011 - 23:24
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Walk This Way: Mobile Narrative as Composed Experience
Raley examines mobile narratives, contrasting narratives that are simply narratives that are delivered to mobile phones, such as Japanese cell phone novels, with narrative experiences that are specific to their medial situation. That is "narrative that emphasizes the exploration of place and locality but is not strictly annotative." Rayley identifies three key terms of GPS and SMS-based narrative practice: experience, movement, and environment. Rita sees the participant in a mobile narrative as playing a function in the Nelsonian hypertext sense of branching, "performing on request." Having established a categorical frame, Raley reads a number of locative narratives including Hundekopf, Itinerant, Ping, and 34N188W.
Scott Rettberg - 18.04.2011 - 11:49
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No More Teacher's Dirty Looks
Original publication info: Computer Decisions. 1970. Rpt. in Computer Lib/Dream Machines. 1974. Rpt. in The New Media Reader. 2003.
Scott Rettberg - 18.04.2011 - 13:06
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Responsive Environments
This paper introduces the concept of a responsive environ- ment which perceives human behavior and responds with intelligent auditory and visual feedback. Several exhibits of responsive environments, implemented by the author, com- bining computer graphics, video projection and two-way video communication are described. VIDEOPLACE, an evolving exhibit which defines a conceptual telecommuni- cation environment uniting geographically separated people in a common visual experience, is discussed at some length. Based on these examples a new art form of composed man- machine interaction is defined. Finally, practical applica- tions are suggested for the fields of education, psychology and psychotherapy.
(Source: Author's abstract)
Original publication info: From AFPIS 46 National Computer Conference Proceedings, 423-33. Montvale, NJ: AFIPS Press, 1977. Rpt. in The New Media Reader, 2003.
Scott Rettberg - 18.04.2011 - 14:00
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E-Formes 2: Au risque du jeu
Présentation de l'éditeur :
Cet ouvrage est l'occasion d'une réflexion croisée de chercheurs et d'artistes de provenances très diversifiées, sur un domaine dont les productions brouillent les frontières entre les arts et les usages et échappent aux paradigmes conventionnels de l'analyse et de la critique.
En effet, pétries de nombres et modelées par les programmes informatiques, les " e-formes " s'actualisent néanmoins par des mots, des images et des sons. Ainsi, le plus souvent à la frontière entre les objets artistiques mis en ligne sur le Web et les objets de communication conçus pour lui, elles se réapproprient les formes traditionnelles, les incorporent dans leur propre médium et composent entre programmations et pratiques interactives.
Que l'on s'inquiète de leur fondement ludique, de leur légèreté inconséquente, de leurs faux-semblants, ou que l'on se réjouisse de leur sens parodique ou de leur génie poétique, il importe d'admettre que ces e-formes participent d'un paysage culturel encore flou que les textes ici réunis ont le mérite d'explorer et de commencer à clarifier.
Sommaire:
Scott Rettberg - 26.04.2011 - 15:25
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Introduction à la première partie: Le jeu, comme espace de résistance
Introduction à la première partie: Le jeu, comme espace de résistance
Scott Rettberg - 26.04.2011 - 16:05
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L'art de game design: caracteréristiques de l'expression vidéoludique
L'art de game design: caracteréristiques de l'expression vidéoludique
Scott Rettberg - 26.04.2011 - 16:08