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  1. Exploring digital fiction as a tool for teenage body image bibliotherapy

    This article reflects on the findings of the interdisciplinary 'TransForm' project, which ran between 2012 and 2014 and aimed to explore how reading and writing digital fictions might support young women in developing frameworks for more positive thinking regarding their body image. The project comprised the following stages: (1) a review and compilation of digital fictions thematizing and/or problematizing female corporeality; (2) a series of cooperative inquiries with three groups of young women (aged 16-19 years) over a period of five weeks, examining participants’ responses to a selection of the previously compiled digital fictions, as well as the challenges these young women face in relation to body image; and (3) an interventionist summer school in which participants aged 16-19 explored body image issues via writing digital fictions. This article reports on the main observations and findings of each stage, and draws conclusions for future research needs in this area. 

    Astrid Ensslin - 05.06.2018 - 23:50

  2. Animal, Vegetable, Digital: Experiments in New Media Aesthetics and Environmental Poetics

    In Animal, Vegetable, Digital, Elizabeth Swanstrom makes a confident and spirited argument for the use of digital art in support of ameliorating human engagement with the environment and suggests a four-part framework for analyzing and discussing such applications.
     
    Through close readings of a panoply of texts, artworks, and cultural artifacts, Swanstrom demonstrates that the division popular culture has for decades observed between nature and technology is artificial. Not only is digital technology not necessarily a brick in the road to a dystopian future of environmental disaster, but digital art forms can be a revivifying bridge that returns people to a more immediate relationship to nature as well as their own embodied selves.
     

    Scott Rettberg - 08.06.2018 - 09:12

  3. Not a Film and Not an Empathy Machine

    With the arrival of the first generation of consumer headsets, virtual reality has produced a wealth of exploratory projects from a diverse group of very talented practitioners including game designers, animators, documentary journalists, Hollywood filmmakers, social activists, university researchers, and visual artists. Most of what these adventurous folks (myself and my students included) are producing is terrible, which is just as it should be.

    Expanding human expressivity into new formats and genres is culturally valuable but difficult work. We are collectively engaged in making necessary mistakes, creating examples of what works and what doesn’t work for one another to build on. The technical adventurism and grubby glamour of working in emerging technologies can make it hard to figure out what is good or bad from what is just new.

    June Hovdenakk - 06.09.2018 - 12:43

  4. The Sublime Language of My Century

    The Sublime Language of My Century

    Jana Jankovska - 19.09.2018 - 15:33

  5. Why only us: Language and evolution

    Why only us: Language and evolution

    Chiara Agostinelli - 22.09.2018 - 19:59

  6. Digital Humanities and Digital Media: Conversations on Politics, Culture, Aesthetics, and Literacy

    Digital Humanities and Digital Media: Conversations on Politics, Culture, Aesthetics, and Literacy

    Chiara Agostinelli - 23.09.2018 - 22:39

  7. Of Grammatology

    Of Grammatology

    Chiara Agostinelli - 23.09.2018 - 22:56

  8. The Untold Story of the Talking Book

    The Untold Story of the Talking Book

    Chiara Agostinelli - 23.09.2018 - 23:51

  9. Judy Malloy’s Uncle Roger

    Judy Malloy’s Uncle Roger

    Ana Castello - 03.10.2018 - 16:55

  10. Building Community through a Digital Literature Archive: The Case of Ciberia Project

    Ciberia Project has emerged around the creation of Ciberia, a digital archive dedicated to digital literature in Spanish, with the purpose of making its contents more widely shared and fostering community building around digital literature. This project in-tends to function as a platform for a community interested and/or specialized in new creative forms of literary publishing, using the Ciberia database as the confluence point and origin of collective interaction, creation and reflection on digital literature and its ramifications in the field of literary publishing. This paper provides a descrip-tion of the digital library Ciberia, and its spin-off, the web platform Ciberia Project, offering a detailed account of their structure and potentialities.

    (Abstract article)

    Hannah Ackermans - 19.11.2018 - 10:03

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