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  1. Moment

    This is a generative poem you can visit for years and continue to find things to surprise and delight. It is structured around a text— aptly named as “a strand” (as in a fiber or rope made of letters or characters)— which is shaped by “aspects,” which are programmed structures that shape and transform the strands through color, animation, scheduling, formatting, and other transformations possible in DHTML. Considering there are 10 “strands” (plus a “user-fed strand”) each of which can be shaped by 36 different “aspects,” each of which can have multiple controls and toggles, you don’t have to do the math to realize that this is a work of staggering generative possibilities. Combined with a few randomization and combinatorial touches, this is a work that will always welcome you with fresh moments, inviting you to play with its structures. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 08.02.2013 - 19:24

  2. Meditation no 4

    “Meditation no 4, by Tomasz Wilmański, an animated alphabet poem in Adobe Flash, shown as a one-off installation in a gallery space where it was projected on a screen (AT Gallery, Poznań 2004). As a tribute to Kenneth Williams and his series of concrete poems, Meditation no 4 relied not only on its visual but also aural aspect. The sound, embedded in a Flash file, played crucial role. [ Taken from Electronic Literature Publishing and Distribution in Europe, 2012 ]

    Dan Kvilhaug - 13.03.2013 - 16:49

  3. det sublime

    A Young-Hae Chang-inspired piece on football, also challenging Kants concept on the sublime

    Sissel Hegvik - 02.04.2013 - 20:55

  4. The Child

    DESCRIPTION FROM CRITICAL COMMONS: The materialization of text in an urban landscape is nowhere more in evidence than in French designer Antoine Bardou-Jacquet's video for Alex Gopher's The Child. Bardou-Jacquet's all-textual rendering of New York city borrows its basic concept from Jeffrey Shaw's Legible City project from the late 1980s, while stripping narrative volition away from the viewer. Whereas Shaw's project allows reader-users to simulate moving through geographically and architecturally correct streets of Amsterdam, Manhattan, or Karlsruhe on a stationary bicycle while reading the text of a story mapped onto buildings in the city, The Child delivers a high-speed chase through the streets of New York City with both landmarks and people rendered as all text. The tension that exists in these works hinges on the conflict between real and constructed environments, as well as the insistent interplay of surface and depth.

    Jill Walker Rettberg - 28.06.2013 - 22:20

  5. Dream Kitchen

    "In this interactive 'Dream Kitchen' players stumble through leaky borders in the sterile 3D world to find that beneath the surface runs a parallel universe populated with inspirited objects."
    (Source: Back of container)

    Jill Walker Rettberg - 27.08.2013 - 12:26

  6. Don't Let the Pigeon Run This App!

    This adaptation of the prize-winning children's book "Don't Let the Pigeon Drive the Bus" is a combinatory work where children can choose between three options. The "Egg" mode generates a story without input from the child. The "Chick" mode lets the child choose from sets of objects and goals, for instance, "Complete this sentence: The Pigeon wants to... rule the world / drive a bus / eat your dinner." The story is then told with the child's choices inserted. In the "Big Pigeon" mode, the child can record their own story elements and a story is generated using the child's voice along with the pre-recorded audio.

    Jill Walker Rettberg - 02.09.2013 - 11:09

  7. 11 Ways to Escape the Symbolic Field

    11 Ways to escape the Symbolic Field is a hybrid work consisting of various Internet accessible pieces in which texts found on the Internet are combined with original digital art works. The texts are presented on the screen in different, mostly hermetic ways, to emphasize the eroding effects the internet has on the literacy of the ‘general audience’. The author intends to question the ‘authority’ of the found texts by deforming them and to render them illegible. Together with each – projected–piece is a sound track with recordings of spoken poetry in English and Dutch from the artist. The poems juxtapose each piece with political driven subjectivities. This series of work is building upon previously created works such as Semantic Disturbances (2005) and La Resocialista Internacional (2011) by the same author. (Source: GalleryDDDL description)

    Alex Belov - 18.11.2013 - 15:12

  8. het still (digital)

    Ottar Ormstad's printed book "het still" animated. A work that allows readers to combine words thereby choosing ones own direction of reading.

    Patricia Tomaszek - 19.11.2013 - 13:59

  9. y (gul poesi)

    Chapbook of concrete poetry in digital format. Source: journal introduction

    Patricia Tomaszek - 19.11.2013 - 14:10

  10. Tipoemas y Anipoemas

    "Anipoemas" son poemas animados en los que las letras explican el contenido del título del poema. La autora juega con la semántica, utilizando significantes para expresar un significado. En "Paronama desde un tren" las letras "t" en movimiento se convierten en los tendidos eléctricos de la luz que veríamos desde un tren. En "Hojas rojas secas" las letras caen simulando el movimiento de las hojas. En "Gimnasia" las letras parecen hacer ejercicios, provocando la sonrisa del lector ante tal sorpresa divertida. En "Primavera" las letras "q" y "p" parecen flores creciendo desde el suelo. Estos poemas animados invitan a los lectores a divertirse y sorprenderse encontrando un lenguaje poético por medio de sencillas letras animadas. (Origen: Maya Zalbidea)

    Maya Zalbidea - 01.03.2014 - 20:07

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