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  1. The Oulipo: Constraints and Collaboration

    The Oulipo: Constraints and Collaboration

    Patricia Tomaszek - 24.02.2011 - 11:41

  2. my body — a Wunderkammer

    The author and artist Shelley Jackson has produced a corpus of work in print and electronic media that takes as its central focus the relationship between human identity and the body's constituent organs, fluids, connective tissues, and other parts. While her well-known Storyspace hypertext Patchwork Girl revisited the Frankenstein story from the viewpoint of a female monster, my body uses the HTML hypertext form to revitalize the memoir genre. As the reader selects elegantly drawn woodcut images of parts of the author's body, meditations and anecdotes associated with each body part are revealed.

    (Source: Electronic Literature Collection, Volume One)

    Patricia Tomaszek - 24.02.2011 - 17:39

  3. Rice

    Rice is a hypertextual anthology of poems focusing on my experience as a Western tourist in Vietnam. Issues of colonialism, war, poverty, and cultural difference arise. Technically and aesthetically, Rice belongs to an early period of web-based poetry. It uses Shockwave, popup windows, and frames. (Source: Author description from ELC 1)

    Eric Dean Rasmussen - 24.02.2011 - 19:11

  4. The Doll Games

    The Doll Games is a hypertext project that documents a complex narrative game that Shelley and Pamela Jackson used to play when they were prepubescent girls, and frames that documentation in faux-academic discourse. In “sitting uneasily between” different styles of discourse, the work enlists the reader to differentiate between authoritative knowledge and play. Although the dolls in question are “things of childhood,” the project reveals that in the games the authors used to play with these dolls, one can find the roots of both Pamela and Shelley’s “grownup” lives: Shelley’s vocation as a fiction writer, and Pamela’s as a Berkeley-trained Ph.D. in Rhetoric. Throughout, the project plays with constructions of gender and of identity. This is a “true” story that places truth of all kinds in between those ironic question marks. The Doll Games is a network novel in the sense that it uses the network to construct narratives in a particularly novel way. The Doll Games is also consciously structured as a network document, and plays in an ironic fashion with its network context.

    Scott Rettberg - 26.02.2011 - 16:24

  5. Radial City

    Processed video, collaboration between artist and poet.

    Scott Rettberg - 02.03.2011 - 22:25

  6. exquisite_code

    exquisite_code is an algorithmic performance system for heterogeneous groups of writers. The writers generate prompts and responses for var1 minute session at the end of which computational devices select/mangle text according to var2 edit. Mangled text outputs get displayed to writers who, in unrelenting sessions, generate further prompts and responses, with chunk on chunk piled up to create a c[ad]aver[n]ous exquisite_code life-work.

    (Source: Work website.)

    Eric Dean Rasmussen - 14.03.2011 - 13:38

  7. False Pretenses, Parasites, and Monsters

    A meditation on parasites and montrosity in American novels and hypertext fictions.

    Eric Dean Rasmussen - 15.03.2011 - 15:57

  8. Noon Quilt

    N_o_o_n Q_u_i_l_t is an assemblage of patches submitted by writers from around the world. Together they form a fabric of noon-time impressions. The quilts were stitched over a period of approximately five months during 1998-1999. Each contributing writer was asked to look out their window and describe what they saw. (Source: Noon Quilt site)

    Scott Rettberg - 18.03.2011 - 10:02

  9. Langweekend

    Launched November 21, 2005.

    Eric Dean Rasmussen - 23.03.2011 - 12:30

  10. Morpheus: Biblionaut

    The story of a poet sent to Alpha Centauri to test a nuclear bomb that can destroy a planet, who returns to Earth to discover that Earth has a ring instead of a moon and that there is - perhaps - no longer life there. The narrative is told linearly and lasts for about 20 minutes, with no opportunity to rewind  - it’s worth watching in a single setting though, both for the story itself and for the grungy space visuals created by Travis Alber: a scratched metal background with a window through which to watch the stars passing by, and dream images superimposed on or maybe reflected in the dull, stained metal.

    Jill Walker Rettberg - 25.03.2011 - 13:42

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