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  1. Writing Synaptically: Using SCALAR as a Creative Platform

    I attended the ELO’s 2012 conference at WVU as a novice in electronic literature—primarily as a fiction person with an interest in the creative possibilities of new media, particularly given the ways in which the nature of the cinematic experience is becoming more personal. (Though I am a writer rather than a scholar, I have written critically on this topic in “The Lost Origins of Personal-Screen Cinema,“ a chapter in the anthology Small Cinemas Discovered Anew, forthcoming in 2014 from Lexington Books/Rowman-Littlefield.)

    Alvaro Seica - 20.06.2014 - 00:31

  2. Hypertext Revisited

    This article proposes a new approach to literary hypertext, which foregrounds the notion of interrupting rather than that of linking. It also claims that, given the dialectic relationship of literature in print and digital-born literature, it may be useful to reread contemporary hypertext in light of a specific type of literature in print that equally foregrounds aspects of segmentation and discontinuity: serialized literature (i.e. texts published in installment form). Finally, it discusses the shift from spatial form to temporal form in postmodern writing as well as the basic difference between segment and fragment.

    J. R. Carpenter - 05.01.2015 - 15:33

  3. Prospecting: From Reader Response to Literary Anthropology

    Prospecting: From Reader Response to Literary Anthropology

    Thor Baukhol Madsen - 12.03.2015 - 15:40

  4. A Literatura Cibernética 2

    In A Literatura Cibernética 2: Um Sintetizador de Narrativas [Cybernetic Literature 2: A Narrative Synthesizer] (1980), Pedro Barbosa advocates the same analytical perspective of literary machines, which he had begun in the first volume. Influenced by Max Bense and Abraham Moles, the author develops the idea of “artificial text,” which would be later challenged by E. M. de Melo e Castro (1987), in the sense that Castro’s transmedia stance considers that all texts, produced over time with the aid of various technological tools, are always artificial. (Source: Author's Introduction)

    Alvaro Seica - 08.04.2015 - 20:11

  5. The American Hypertext Novel, and Whatever Became of It?

    The chapter provides a brief history of experiments in the hypertext novel in America during the 1990s. The 1990 Eastgate publication of Michael Joyce’s Afternoon, A Story earned hypertext fiction a place within institutionalised literary culture. Robert Coover’s 1992 essay "The End of Books" announced hypertext fiction as a challenge to traditional conceptions such as narrative linearity, the sense of closure, and the “desire for coherence.” While some theorists, such as George Landow, praised hypertext for instantiating poststructuralist theory, others such as Sven Birkerts, in The Gutenberg Elegies, regarded it with strong concern. The publication of more hypertext fictions such as Stuart Moulthrop’s Victory Garden (1991) and Shelley Jackson’s Patchwork Girl (1995) resulted in a small, dedicated interest community. However, no paradigm-shifting rise in interest took place.

    Scott Rettberg - 26.04.2015 - 16:27

  6. Posthyperfiction: Practices in Digital Textuality

    By the turn of the millennium hypertext fiction was no longer the predominant form of digital writing produced by authors of electronic literature. In recent years, electronic poetry is more often produced than hypertext fiction, and rich multimedia largely predominates over text. Yet some notable exceptions, such as Judd Morrissey’s database narrative The Last Performance (2007), and Paul La Farge’s Luminous Airplanes (2011) are continuing to push the hypertext novel in some new directions. If hypertext per se is no longer predominant, many aspects of hypertext fiction, such as trigger actions that extend narrative texts and texts that integrate elements of spatial navigation, are increasingly integrated into newer forms such as locative narrative and virtual reality narratives.

    Scott Rettberg - 27.04.2015 - 09:51

  7. Electronic Literature as a Means to Overcome the Supremacy of the Author Function

    In his seminal essay “What Is an Author?” Michel Foucault maintains that we can only accept literary discourses if they carry an author’s name. Every text of poetry or fiction is obliged to state its author, and if, by accident or design, the text is presented anonymously, we can only accept this as a puzzle to be solved, or, one could add, as an exceptional experiment about authorship that is verifying the rule. This was in 1969. In the meantime, a profound change of all forms of social interaction has been taking place. Amongst them are works of electronic literature that use the computer in an aesthetic way to create combinatory, interactive, intermedial and performative art. One could argue, of course, that electronic literature as new media art often only is a proof of a concept addressed to the few tech-savvy select. However, these purportedly avant-garde pieces break the ground for developments that might happen barely noticed, and by this serve an important political, ideological, aesthetic and commercial purpose. Amongst these developments is a change of the seemingly irrevocable rule of the author in literary discourses.

    Hannah Ackermans - 16.11.2015 - 10:07

  8. Locative Audio Play

    The paper describes and reflects upon a research and development project specifically related to a sound installation – Listener (Hoem 2014) – where the purpose has been to examine artistic possibilities when staging an auditive user experience, via micro positioned mobile devices. Listener is augmenting an existing environment, adding a fictional layer, using sound as the only expression. The auditive text is experienced through headphones, connected to a location aware mobile unit, which is positioned by “beacons” (Bluetooth LE transmitters).

    Listener tries to relocate an environment, from Bergen railway station to the Bergen University College’s premises, using sound. To this environment we have added six fictional characters, and the user can listen to these characters’ cell phone calls. The text has to be experienced by moving around, as the sounds corresponds to the user’s position and orientation.

    Hannah Ackermans - 27.11.2015 - 15:25

  9. Fill in the Blanks: Narrative, Digital Work and Intermediality

    Bleeding Through: Layers of Los Angeles 1920 – 1986 is a digital work produced by the Labyrinth Project Research Center of the University of Southern California. Part paper, part DVD-ROM, part real, part fiction, it is based on an unsolved mystery, and unfolds the story of Molly, an Irish immigrant who moved to Los Angeles in 1920. She was at the heart of an investigation in the late 50’s early 60’s as she was the main suspect in the death of her second husband Walt. The project gathers hundreds of different data types like maps, pictures, texts, newspaper articles, books and movies, through which the user navigates in order to ultimately, resolve the crime. But how does the user build an interpretable narrative through this hypermedial database?

    Hannah Ackermans - 28.11.2015 - 13:58

  10. Tech-TOC: Complex Temporalities in Living and Technical Beings

    Tech-TOC: Complex Temporalities in Living and Technical Beings

    Steve Tomasula - 10.01.2016 - 21:36

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