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  1. Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing

    Reading Digital Literature: Surface, Data, Interaction, and Expressive Processing

    Eric Dean Rasmussen - 10.03.2011 - 13:58

  2. Don't Believe the Hype: Rereading Michael Joyce's Afternoon and Twelve Blue

    Don't Believe the Hype: Rereading Michael Joyce's Afternoon and Twelve Blue

    Eric Dean Rasmussen - 11.03.2011 - 12:40

  3. Stitch Bitch: the Patchwork Girl

    It has come to my attention that a young woman claiming to be the author of my being has been making appearances under the name of Shelley Jackson. It seems you have even invited her to speak tonight, under the misapprehension that she exists, that she is something besides a parasite, a sort of engorged and loathsome tick hanging off my side. May I say that I find this an extraordinary impertinence, and that if she would like to come forward, we shall soon see who is the author of whom.

    Well? Well?

    Very well.

    I expect there are some of you who still think I am Shelley Jackson, author of a hypertext about an imaginary monster, the patchwork girl Mary Shelley made after her first-born ran amok. No, I am the monster herself, and it is Shelley Jackson who is imaginary, or so it would appear, since she always vanishes when I turn up. You can call me Shelley Shelley if you like, daughter of Mary Shelley, author of the following, entitled: Stitch Bitch: or, Shelley Jackson, that imposter, I'm going to get her.

    Eric Dean Rasmussen - 14.03.2011 - 20:58

  4. How We Read: Close, Hyper, Machine

    Article abstract required.

    Guest lecture at Duquesne University.

    Scott Rettberg - 21.03.2011 - 23:40

  5. How to Read Words in Digital Literature

    How to Read Words in Digital Literature

    Eric Dean Rasmussen - 23.03.2011 - 14:17

  6. Reading Time: For a Poetics of Hypermedia Writing

    Reading Time: For a Poetics of Hypermedia Writing

    Eric Dean Rasmussen - 11.05.2011 - 12:05

  7. Screening the Page/Paging the Screen: Digital Poetics and the Differential Text

    Screening the Page/Paging the Screen: Digital Poetics and the Differential Text

    Eric Dean Rasmussen - 30.05.2011 - 14:33

  8. Code, Interpretation, Avant-garde

    Code, Interpretation, Avant-garde

    Eric Dean Rasmussen - 29.08.2011 - 17:14

  9. Reading Digital Literature

    A curtain of tiny screens quoting from live Internet chat; stories generated by computer programs; narratives generated by their readers; words that disappear or reveal themselves depending on their readers’ position, text that peels off the wall and requires the 'reader' to push it back. How shall we read such moving letters? How do we catch their meaning? How might they make us feel? The conference convenes ten specialists from the USA and Germany to explore these and other questions in depth.

    The conference resulted in the collection, Literary Art in Digital Performance: Case Studies and Critical Positions, edited by Francisco J. Ricardo (Conitinuum, 2009).

    (Source: Conference website)

     

    Eric Dean Rasmussen - 28.09.2011 - 14:29

  10. The Digital Poem against the Interface Free

    Recent e-literature by Judd Morrissey and Jason Nelson represents a broad movement in e-literature to draw attention to the move toward the so-called “interface free” – or, the interface that seeks to disappear altogether by becoming as “natural” as possible. It is against this troubling attempt to mask the workings of the interface and how it delimits creative production that Judd Morrissey creates “The Jew’s Daughter” – a work in which readers are invited to click on hyperlinks in the narrative text, links which do not lead anywhere so much as they unpredictably change some portion of the text. Likewise working against the clean and transparent interface of the Web, in “game, game, game and again game,” Jason Nelson’s hybrid poem-videogame self-consciously embraces a hand-drawn, hand-written interface while deliberately undoing videogame conventions through nonsensical mechanisms that ensure players never advance past level 121/2. As such, both Morrissey and Nelson intentionally incorporate interfaces that thwart readers’ access to the text so that they are forced to see how such interfaces are not natural so much as they define what and how we read and write.

    Eric Dean Rasmussen - 05.10.2011 - 09:09

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