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  1. Prehistoric Digital Poetry: An Archaeology of Forms, 1959-1995

    In this book, the author, Chris Funkhouser provides a comprehensive historical, descriptive, and technical account of early works of computer-assisted poetry composition. Focusing on examples of digital poetry before the world wide web rather than on literary precursors to web experiments. Funkhouser demonstrates how technological constraints that would seemingly limit the aesthetics of poetry have instead extended and enriched poetic discourse. As a history of early digital poetry and a record of an era that has passed, this study aspires both to influence poets working today and to highlight what the future of digital poetry may hold. The book is divided into five different sections: origination, visual and kinetic design poems, hypertext and hypermedia, alternative arrangements and techniques enabled.

    Patricia Tomaszek - 24.02.2011 - 11:32

  2. Computer Lib: You can and must understand computers now / Dream Machines: New freedoms through computer screens—a minority report

    Computer Lib: You can and must understand computers now / Dream Machines: New freedoms through computer screens—a minority report

    Scott Rettberg - 25.03.2011 - 12:19

  3. Quantum Feminist Mnemotechnics: The Archival Text, Digital Narrative and The Limits of Memory

    New technologies-- whether used for artistic or scientific ends--require new shapes to speak their attributes. Feminist writers too have long sought a narrative shape that can exist both inside and outside of patriarchal systems. Where like-minded theorists have tried to define a gender-specific dimension for art, Quantum Feminist Mnemotechnics demonstrates that feminist artists have already built and are happily inhabiting this new technological room of their own. This dissertation is an exploration of the architectural shapes of mnemonic systems in women's narratives in the new media (focusing on Shelley Jackson's Patchwork Girl, M.D. Coverley's Califia and Diana Reed Slattery's Glide and The Maze Game as exemplary models). Memory is key here, for, what gets stored or remembered has always been the domain of official histories, of the conqueror speaking his dominant cultural paradigm and body. I explore at length three spatial architectures of the new media: the matrix, the unfold and the knot.

    Carolyn Guertin - 20.06.2012 - 19:00

  4. Cinematic Paradigms for Hypertext

    This paper combines film and hypertext theory to try and 'prise open' some hypertextual questions that have been poorly framed. It will use incorporate short film examples. It is also hoped that along the way it might provide a useful way for thinking about how, or why, cinematic theory (of one sort or another) is becoming increasingly relevant in hypertext theory.

    The recent history of hypertext and the image has produced a geneology that seems to have orientated itself around one of three major axes:

    • poststructural literary theories
    • post-ditigal celebrations of hypermedia 'promiscuity'
    • post-digital appropriations of cinema into hypertext

     

    The first category is what could be characterised as 'canonical' hypertext theory, and is represented by the early work of people like Jay David Bolter, Michael Joyce, George Landow and Richard Lanham. This work implicitly locates hypertext within existing literary traditions and relies upon the insights, and appropriation of, various softened forms of poststructural philosophy (Derrida, Deleuze, de Man, Iser, et al).

    Scott Rettberg - 19.01.2013 - 17:33

  5. Formalisation d’un modèle fonctionnel de communication à l’aide des technologies numériques appliqué à la création poétique

    This work develops a theoretical model of the communication which is established in e-poetry between an author and a reader by use of two computers. One is used to create the work and the other to read it. The files are transmitted with a CDROM.

    We make first a diachronic study of the field. It shows that conceptions gradually evolve. The study of visual forms shows that the mind representation of the system made by the actors are important in this communication.

    The model of linked text is purposed. The concept of text depends upon the global representation of the situation for each actor. This model is developed in cognitive and semiotic approaches. The notions of texte-à-voir, texte-écrit and texte-lu are introduced.

    Scott Rettberg - 28.06.2013 - 17:02

  6. Les Basiques: la littérature numérique

    Ce Basiques se propose d'explorer les contrées de la littérature numérique. Ses approches sont diverses et relèvent de conceptions parfois antagonistes. Elle forme un continent ancré dans des cultures variées qui dialoguent entre elles en son sein parce qu'elle les mixe et les questionne. La littérature numérique s'insère ainsi pour partie dans la continuité de démarches littéraires parfois anciennes, mais présente par ailleurs des points de rupture d'avec elles. C'est pourquoi son rapport avec les littératures issues des traditions classiques demeure conflictuel, souvent à son corps défendant, et ce, sans doute, pour longtemps encore. Que cela ne t'empêche pas, ami lecteur, de l'explorer. Elle te réservera bien des surprises, enflammera ton imaginaire comme il sied à toute littérature et saura te procurer toute une alchimie d'émotions, tant affectives qu'intellectuelles, sur des modes inattendus et vierges de toute rengaine.

    (Source: Bootz's introduction to the project)

    Scott Rettberg - 28.06.2013 - 17:19

  7. Le récit littéraire interactif. Narrativité et interactivité

    The expression interactive literary narrative applies to a variety of works. In its diversity, the
    interactive literary narrative raises questions on narratives, interactive architecture, multimedia as
    well as on literature. It is because the interactive literary narrative is wrought by tensions that it has
    this questioning and maybe even revealing capacity. This tension is first and foremost that which lies between narrativity and interactivity and which investigates other connections or tensions :
    - with regards to the narrative, the tension between adherence and distance can be characterized by a play on fictionalization and reflexivity;
    - with regards to the interactive architecture, the tension between assistance and control roles can
    manifest itself by a play on loss of grasp,
    - with regards to the multimedia, the tension between a text-based narrative and a multimedia
    narrative can be reached by work on text as a dynamic and polysemiotic object, and also the
    theatralization of interactive objects endowed with behaviour,

    Patricia Tomaszek - 09.07.2013 - 20:19

  8. Reading and Teaching Gender Issues in Electronic Literature and New Media Art

    This dissertation has as its object of research new feminist hypermedia and it is located in the fields of hypertext theory, gender studies, and semiotics. This work offers close-readings of three recent feminist hypertext fictions written in English language exploring the problematics of gender, sexuality and multiple identities: Dollspace (1997-2001) by Francesca da Rimini, Brandon (1998) by Shu Lea Cheang and Blueberries (2009) by Susan Gibb. The aim of the study is, in the first place, show how feminist hypertext fictions can be analysed: categorising the work, interpreting its nodes and lexias, emphasizing the cultural references it evokes and studying the readers’ reactions to the hypertext. And in the second place, promote the study of electronic literature as a useful tool for literature courses as well as to demonstrate the beneficial aspects of hypertexts to work with gender studies literature.

    Maya Zalbidea - 21.08.2013 - 14:51

  9. Au seuil du livre : les œuvres hypermédiatiques d’Andy Campbell (The Rut, Surface, Paperwound)

    Avec l’avènement de la cyberculture, on aurait pu croire, sinon à la disparition du livre, du moins à son usure en tant que modèle. Mais, dans les faits, nous assistons plutôt sur le Web à une prolifération des figures du livre. À cet égard, les œuvres hypermédiatiques d’Andy Campbell sont révélatrices. Sur son site, intitulé Dreaming Methods, il élabore une véritable poétique de la figure du livre et du papier en hypermédia. Toutefois, on le démontrera, chez Campbell, le livre fait moins l’objet d’un hommage qu’il est une figure à déconstruire par l’hypermédia (Cf. Paperwounds, et Surface). Nous nous attacherons à l’analyse précise de The Rut, présenté comme : « A self published book that never get back the front cover ». L’œuvre est composée des quinze versions du péritexte du livre simulé de Max Penn. The Rut, apparaît dans un premier temps comme un livre sans contenu, où la narration est déportée dans la fictionnalisation d’un péritexte, dont le sérieux et le formalisme se délite à chacune de ses occurrences.

    Jill Walker Rettberg - 23.08.2013 - 13:31

  10. Psychoanalytic Interpretation of Blueberries by Susan Gibb

    La obra de ficción digital titulada Blueberries (2009) de Susan Gibb, publicada en la ELO (Organización de literatura electrónica) invita al lector/a a viajar dentro de la mente de la protagonista para descubrir sus experiencias reales e imaginarias en las que se examinan las nociones de género, sexo, cuerpo e identidad de una mujer traumatizada. En este artículo se exploran los modos verbales y visuales en esta ficción digital breve siguiendo patrones semióticos así como se interpretan los estados psicológicos por medio de componentes poéticos y tecnológicos. Se llevará a cabo un estudio comparativo de las consecuencias del trauma en la protagonista de la historia con teorías psicoanalíticas de Sigmund Freud, Jacques Lacan, así como las de las psicoanalistas feministas: Melanie Klein y Bracha Ettinger. Se estudiarán las reacciones de la protagonista ante la pérdida de la realidad, las alucinaciones y el complejo de Electra, así como el surgimiento de mecanismos de defensa y su uso de la creatividad artística como terapia curativa.

    Maya Zalbidea - 03.06.2014 - 11:07

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