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  1. Finding a Third Space for Electronic Literature: Creative Community, Authorship, Publishing, and Institutional Environments

    The article addresses topics including creativity as a social ontology, reformulations of the idea of authorship in digital environments, the economics of electronic literature publishing, and the institutional challenges involved in developing academic environments for the teaching of digital writing.
    (Source: Author's abstract)

    Eric Dean Rasmussen - 01.09.2011 - 11:17

  2. Following Paths of Electronic Literature

    Easy manipulation, playfulness, creative and active participation in the progress of society and culture by the development of various (art) projects are essential for the ideal of contemporary culture and society. The aim of the article is to look at the phenomena that play an important role in the field of electronic literature – interaction, materiality, performativity and the dynamics of hic et nunc, playfulness, ludification and the innovative use of platforms. The article follows contemporary trends in the field of electronic literature and simultaneously tries to outline some possible directions that electronic literature could take in the near future. (Source: author's abstract)

    Eric Dean Rasmussen - 01.09.2011 - 11:24

  3. Interactive Fiction as Literature

    Interactive Fiction as Literature

    Eric Dean Rasmussen - 01.09.2011 - 14:34

  4. A Poem Is a Machine to Think With: Digital Poetry and the Paradox of Innovation

    A Poem Is a Machine to Think With: Digital Poetry and the Paradox of Innovation

    Patricia Tomaszek - 21.09.2011 - 14:46

  5. Remediation

    Remediation

    Eric Dean Rasmussen - 28.09.2011 - 08:41

  6. Basquiat meets Mario Brothers? Digital poet Jason Nelson on the meaning of art games

    An interview with the self-described digital poet Jason Nelson on the semiotic pleasures of playing and creating "art-games," indie works produced outside corporate game studios, which, Nelson predicts, will eventually be recognized as the most significant art movement of the 21st century. While explaining how he came to be a digital author, Nelson addresses topics such as his continued love of Flash as a production tool, despite its likely obsolesence, his appreciation for gamescapes that allow for aimless wandering, and the intense reactions his art-games provoke in players. Alluding to the fact that Digital Poet is not the most lucrative of professions, Nelson signals his desire to design "big budget console games," provided he could do so on his terms. 

    (Source: Eric Dean Rasmussen)

    Eric Dean Rasmussen - 28.09.2011 - 12:44

  7. Orpheus no longer uses the Qwerty layout: Literature and Digital Ghosts

    Orpheus no longer uses the Qwerty layout: Literature and Digital Ghosts

    Theodoros Chiotis - 30.09.2011 - 22:22

  8. What New Media Offers

    What New Media Offers

    Dene Grigar - 06.10.2011 - 07:02

  9. The Challenges of Hybrid Forms of Writing

    The Challenges of Hybrid Forms of Writing

    Dene Grigar - 06.10.2011 - 07:08

  10. Mutability, Medium and Character

    Looking specifically at the genre of adaptive narrative, this article explores the future ofliterature created for and with computer technology, focusing primarily on the trope of mutability as it is played out with new media. Some of the questions asked are: What can the medium of a work of literature, that is its material aspect, tell us about the text? About character? What can it possibly matter if narrative is recounted on papyrus, retold on parchment and rag, and then remediated in pixels? Isn’t it the message carried by the medium we are most concerned with, stable or unstable the process of inscription, reinscription, encoding and decoding, translation and remediation? This paper speculates about possibilities rather than attempts to answer these questions, but the structuring and mean-making components considered here stand as examples of some we may want to think about when developing future theories about literature – and all types of writing –generated by and for electronic environments.

    Source: Author's Abstract

    Dene Grigar - 06.10.2011 - 07:14

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