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  1. Hobo Lobo of Hamelin

    This comic strip narrative in prose and verse reinvents the story of the Pied Piper of Hamelin, but with a character called “Hobo Lobo.” Reimagining the comic strip using Scott McCloud’s notion of the “infinite canvas” the comic goes beyond the traditional implementation of a two-dimensional strip. The innovative aspect is that he uses layers to produce a three dimensional parallax effect when the reader scrolls and rethinks the panel by centering layers on adjacent segments on the strip, as he explains in his Parallaxer tutorial. The effect of these layers and panel transitions enhances narrative continuity in panel transitions by replacing the comics gutter with the more cinematic mise-en-scène. (Source: Leonardo Flores, I ♥ E-Poetry) This digital broadside adapts the story and setting of the medieval Pied Piper. A mixture of European folktale, political satire, and internet snark, Stevan Živadinović’s Hobo Lobo of Hamelin is one of the first examples of digital sequential art to make use of parallax and limited animation.

    Scott Rettberg - 01.12.2012 - 13:11

  2. MUPS

    MUPS (MashUPs) is an online sonic mashup engine
    built in 2012 in Flash (sorry iOS users) by Jhave
    for the sheer pleasure of simultaneity.

    MUPS has been seeded with the following content:

    PennSound MUPS
    1260 audio poems
    from the PennSound archives.

    These audio files are used with permission.
    I gratefully acknowledge the generosity of Charles Bernstein
    and the encouragement of Christopher Funkhouser.

    How does it work: MUPS can play multiple audio files (up to 32 streams) simultaneously. It can also WEAVE those files: by playing short segments of each voice until it encounters silence, then playing the next voice. MUPS offers users control over how the WEAVE occurs.

    Issues: after extended use, MUPS can get confused.
    Refresh your browser. Enjoy.

    Scott Rettberg - 01.01.2013 - 18:01

  3. Passing Through

    This multimedia hypertext work weaves together unpopulated images, ambient sounds, and the text of overheard conversations in several cities to produce an immersive experience of a journey. Best experienced in cinematic conditions (good speakers or headphones, large screen, dark room, no distractions, fullscreen browser window), this is a navigationally minimalist. Each image has an area you can click on to go to the next, and it’s not difficult to find, since it tends to be large and placed over a focal point in the photograph. The simplicity of the interface and knowing from the outset that it is a linear experience, allows readers to relax into the work and not be distracted by wondering about where to go or what decision to make. The sounds and scheduled presentation of the texts also encourage paucity and reflection on the whole sequence of images as a whole. (Source: Leonardo Flores, I ♥ E-Poetry)

    Scott Rettberg - 01.01.2013 - 18:38

  4. When you reach Kyoto

    This collaborative work is built using Geniwate’s (Australian writer Jenny Weight’s nom d’ordinateur) “concatenation engine” and Stephans’ images and text. This “page space” is a computational upgrade to the cut-up, because in addition to randomly joining lines of verse, it cuts them further and places them in different positions of the page, creating multiple lines and readings of the same text. The gorgeous oversaturated images of urban and natural landscapes serve as a backdrop for an explosion of letters in different font sizes and lines of free verse, all of which serve as links to the next piece of the concatenation. The sound clips are nowhere nearly as pleasant as Brian Eno’s “Burning Airlines Give You So Much More,” which has a line that inspired the title of this poem, and perhaps some of its postcard-like visual design and conceptual language choices, such as the frequent use of “you,” “she,” and references to writing. (Source: Leonardo Flores, I ♥ E-Poetry)

    Jeneen Naji - 08.01.2013 - 16:20

  5. The Way North

    "The Way North" is a Digital Literary Art project that works its way through history, myths and motifs with regards to Inuit folkways and the disasters of global climate change.

    Artist Statement
    Edited from an interview with Edward Pirot on "The Way North" . . .

    The challenge of this project, as with several others, was to take an important, if not crucial, subject (in this case, the warming of the Arctic and the destruction of a way of life as symbolic of what's happening, and will happen, globally) and make a piece of Digital Literary Art that would be informative while advancing the medium's aesthetic possibilities

    I always do research for a several months before beginning to write and design a project, so that by the time I began I already had a fairly large notebook from which to draw. But the research continued throughout the one and a half years, and, as usual, lead me in unexpected directions.

    Scott Rettberg - 09.01.2013 - 20:34

  6. Calling America

    Calling America" is an internet-based oral histories project that explores the possibilities of popular communications technologies in the practice of participatory journalism, documentary and the preservation of people's histories. 

    Artist Statement

    "Calling America" is an internet-based oral histories project that explores the possibilities of popular communications technologies in the practice of participatory journalism, documentary and the preservation of people's histories. Calling America programs make use of cellular telephones and related technologies in conjunction with blogging platforms in the process of producing blog-based documentaries—or blogumentaries—concerning various sites of activist and grass-roots led organizational practices in the United States. 

    Scott Rettberg - 09.01.2013 - 22:54

  7. (Dis)Location, (Dis)Connection, (Dis)Embodiment

    (Dis)Location, (Dis)Connection, (Dis)Embodiment" is a collective experiment in database video and random access narrative. The installation is the work of many artists, each responsible for thirty seconds of video attempting to engage with paradoxes of digital culture and 21st. This is a collaborative project with Edgar Endress and the Students of the Art and Visual Technology Department at George Mason University. 

    Scott Rettberg - 09.01.2013 - 23:01

  8. Contemplating Flight

    Framed by various folktales, "Contemplating Flight" explores established female representations and further tests the limitations of participation in a challenging narrative grammatology.

    Artist Statement:
    Like previous artworks on 6amhoover.com "Contemplating Flight" explores the interplay between digital narrative, image and interaction. It aims to question the paradigm of interaction equating to empowerment.

    Bettelheim like many ponders the importance of the forest "Since ancient times the near impenetrable forest in which we get lost has symbolized the dark, hidden, near-impenetrable world of our unconscious. If we have lost the framework which gave structure to our past life and must now find our way to become ourselves, and have entered this wilderness with an as yet undeveloped personality, when we succeed in finding our way out we shall emerge with a much more highly developed humanity." The Uses Of Enchantment: The Meaning And Importance of Fairy Tales 1976.

    Scott Rettberg - 12.01.2013 - 01:28

  9. Epiglobis

    "Epiglobis" is an interactive video that explores consumption, desire, and issues pertaining to globalization through non-linear imagery and sounds called at random from a databank that generates continuously new juxtapositions.

    Scott Rettberg - 13.01.2013 - 17:43

  10. Una Selva Oscura

     Inspired by one of Tom Phillips' illustration for his Dante's Inferno (Talfourd Press, 1983), "Una selva oscura" is a digital visual poetry framework providing readers with different poems and the possibility to write their own. 
     

    Artist Statement:

    My work has been driven by three main themes: interpretation through adaptation, little acts of unacknowledged violence, and the expression of a sexual self. What is at stake in those themes is three aspects of the act of representation. By adapting somebody else's work, I present it anew, in a different context that has to do with the original work but also with my reaction to it, my interpretation of it. By representing little acts of violence in an absurd, cynical or sarcastic way, I provide a depiction of them that acknowledges what would otherwise be left unspoken. By expressing a sexual self that is feminine and feminist, outspoken and in charge of her sexuality, I provide the representation of a reality that is too often left in the dark because of taboos, repression and censorship. 

    Scott Rettberg - 13.01.2013 - 18:08

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