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  1. Speaking of Rivers

    This work is a kind of hypertext edition of Langston Hughes’ poem “The Negro Speaks of Rivers” contextualizes the poem by placing it in conversation with historical and biographical events, culture, music, poetry, visual arts, and its publication history.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 12:32

  2. Wittenoom: speculative shell and the cancerous breeze

    This award-winning responsive poem focuses on the Australian ghost town Wittenoom, abandoned due to toxic dust caused by asbestos mining. Each of its nine parts focuses on an aspect of the abandoned town and consists of an image from Wittenoom, generally portraying urban decay, an brief looping instrumental audio track, links to other parts of the poem, a title for the section, and a text accessible through different responsive interfaces. A brief parenthetical help text near the bottom left corner of each screen provides encouragement that hints at the interface, promting readers to explore the interactivity and intuit its internal logic. The thematic focus and consistent visual design pull the work together, while the varied interfaces lead to new explorations of the spaces, together producing an experience both jarring and immersive. (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 12:45

  3. Lollipop Noose

    This video poem created in Flash is a meditation on the word game Hangman. The Western banjo rock music— a clip from Modest Mouse’s “3 Inch Horses, Two Faced Monsters“— evokes the American “wild west,” reminding us of its improvised deadly justice system that often resulted in hanging. This cultural backdrop enhances the poem’s ruminations on what would otherwise seem like an innocent little word game. Its scheduled presentation of language appropriately conforms to the game mechanics, placing blanks and filling in all of one letter at a time until the complete phrase is readable. The animation centered on the letter “O” is a pictorial analysis that cleverly leads to the poem’s title. Its use of color is not only a reminder of the imaginary stakes in the game, but also shapes the reading in some of the poem’s stanzas. As you watch and read this short e-poem and appreciate its deconstruction of the game, consider what it has to say about the real and imagined human body and that of language.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 15:49

  4. In a World Without Electricity

    This is a true story about the untimely death of someone close to the speaker, who seeks to reconstruct the story of her death in a way that can provide closure and hopefully justice. It is also a reflection on analog and digital storytelling and the objects that hold these stories.

    The work’s interface displays each portion of this linear narrative as a kind of slideshow, sequentially presenting each piece of the argument and evidence in a way that makes a compelling and moving. In tune with its media, it is very “electric” with plus and minus symbols on the sides of the slideshow (in the shape of a battery) that serve as a navigation interface. The electricity in the title, the battery, shaped interface, the line of ooooooo’s at the base of the slides— which indicates one’s position in the narrative, all seem to symbolically suggest the energy required in a assembling materials and evidence to put together a compelling narrative, one that might lead to an official investigation.

    (Source: Leonardo Flores, I ♥ E-Poetry)

    Hannelen Leirvåg - 07.05.2013 - 16:15

  5. How They Brought the News from Paradise

    This narrative poem tells the mock-heroic adventures of an unlikely antihero on an imaginary quest. As Bigelow describes the piece,

    In “How They Brought the News from Paradise to Paterson,” a first-person speaker narrates his story (in heroic verse) as he swims from one end of a resort pool complex to another in search of what he thinks is more alcohol, but is in fact a journey to find his marriage
    and himself. The poem plays with the epic and tragic within a setting stifled with consumerism and class separation.

    The poem is structured as the monomyth, in which the speaker, while lounging at the Paradise pool bar in a 5-star resort in Barbados, overhears what he interprets as a call to adventure: the bar has run out of rum. Taking upon himself to embark upon a journey through the pool complex to find the god-like Concierge at the far end, whose “sage advice / and quick, imperious commands” would restore the flow of rum in Paradise.

    Hannelen Leirvåg - 07.05.2013 - 16:30

  6. Life 2.0

    Life 2.0 er en spillbar versjon av kortprosateksten ved samme navn som opprinnelig ble utgitt i Arnebergs samling MEPÅNO. Livet fremstilles som en rekke funksjoner som aktivers gjennom et spillkonsoll-lignende grensesnitt. Spilleren/leseren trykker bokstaver og bokstavkombinasjoner på tastaturet som gjør at ord (KÅT - SULTEN - SULTEN - NOK) leses opp med en matt stemme og samtidig vises i bakgrunnen av skjermbildet. Livet i 2.0 versjon fremstilles som meget begrenset - kanskje som et dataspill? - og sentrerer seg rundt grunnleggende behov som mat, drikke, søvn og sex.

    Jill Walker Rettberg - 18.06.2013 - 11:57

  7. Drift

    The ubiquity of GPS (global positioning satellite) and other tracking technologies suggests that "being lost" may itself be an experience that is being lost. However, simply knowing one's geographical location as expressed in longitude and latitude coordinates has little bearing on one's personal sense of place or direction. "Drift" poses the age-old question "Where am I and where am I going?" in a contemporary moment in which spatial positioning and tracking technologies provide evermore precise, yet limited, answers to this question. The installation embraces the flow of wandering, the pleasure of disorientation, and the playful unpredictability of drifting as it relates to movement and translation. Sounds blend footsteps on different surfaces with spoken word in different languages. Spoken word passages are drawn from poetry and literature dealing with the theme of wandering, being lost, and drifting. Meaning also drifts as Rousseau, Joyce, Kerouac, Mann, Dante, Woolf, and others are presented in the original and in translation.

    Scott Rettberg - 10.07.2013 - 12:37

  8. 11 Ways to Escape the Symbolic Field

    11 Ways to escape the Symbolic Field is a hybrid work consisting of various Internet accessible pieces in which texts found on the Internet are combined with original digital art works. The texts are presented on the screen in different, mostly hermetic ways, to emphasize the eroding effects the internet has on the literacy of the ‘general audience’. The author intends to question the ‘authority’ of the found texts by deforming them and to render them illegible. Together with each – projected–piece is a sound track with recordings of spoken poetry in English and Dutch from the artist. The poems juxtapose each piece with political driven subjectivities. This series of work is building upon previously created works such as Semantic Disturbances (2005) and La Resocialista Internacional (2011) by the same author. (Source: GalleryDDDL description)

    Alex Belov - 18.11.2013 - 15:12

  9. sc4nda1 in new media

    At the heart any scandal is a story, or a thing of many stories; sc4nda1 is even more peculiar, but also begins with a telling. What you have before you started as an essay (or intent to rant) about an observation I kept reading in recent criticism, that electronic writing has not been properly dressed for the serious table. Where, the questions ran, are the publishers, the editors, the established and establishing critics? In a time of intense experiment and innovation, who says which textual deviations make real difference, and which are just bizarre? More ominously: where are the naive, casual readers, the seekers of pleasurable text who ought to move design's desire? To spin an old friend's epigraph, just who, exactly, finds this funhouse fun? ...And so to the thing itself: probably more exploration than investigation, though who knows what offenses may come to light. You may find it (inevitably) a post-serious entertainment for hand, eye, ear, and brain, other organs optional. If the thingy deserves a generic name, try arcade essay, a cross between philosophical investigation (well okay, rant) and primal video game.

    Ian Rolon - 09.04.2014 - 19:20

  10. Paper Wounds

    “Paperwounds,” is an intimate look into the sometimes-surreal, often-manic realm of the suicidal and depressed. It is an intense snapshot of the numerous facets that go into the decision of taking one’s own life, each of its disparate parts aligning to form a piecemeal narrative readers may only ever really guess at in its entirety. Presented as a crumpled up piece of paper, readers “unwrap” the suicide note by clicking on the highlighted/pulsating words within its folds. Doing so exhumes other, shorter notes the writer placed within the virtual letter, each one a different illustration of–perhaps–what drove the fictional victim to this ultimate negation of self. The interface, technological sounds, and brief animations when you mouse over certain texts combined with the ruined state of the materials create a forensic tone for the work, casting the reader in the role of an investigator. The poem may be zoomed in on, zoomed out from, flipped, rotated, dimmed, and made completely invisible–though doing any of the aforementioned does not seem to change the nature of the text at first glance.

    Ian Rolon - 09.04.2014 - 19:44

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