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  1. Isaías Herrero Florensa

    Isaías Herrero Florensa, freelance web designer, computer programmer and Professor of Creation Digital Module from the Master in the Digital Era Digital from Universitat de Barcelona.

    Scott Rettberg - 28.03.2011 - 15:12

  2. The Intruder

    "In Natalie Bookchin's piece, The Intruder, we are presented with a sequence of ten videogames, most of which are adapted from classics such as Pong and Space Invaders. We interact via moving or clicking the mouse, and by making whateve we make of/with/from the story. Meaning is always constructed, never on a plate. The interaction is less focused on videogame play than it is on advancing the narrative of the story we hear throughout the presentation of the ten games. The story is the Jorge Louis Borges piece The Intruder with a few changes. The female in the story is "the intruder" She is as a possession of the two closely bonded miscreant brothers enmeshed in a hopeless triangle of psycho-sexual possession with homoerotic undertones. Finally one of them kills her to end the tension between the two men. Game over. Story over. Bookchin presents an awareness of being an intruder, herself, in the (previously?) male-dominated world of videogame creation and enjoyment. The videogame paradigms are subverted, mocked, and implicitly criticized for their shallow competitive and violent nature not unrelated to the nature of the violence of the males.

    Mark Marino - 28.03.2011 - 15:45

  3. alire

    Philippe Bootz met the poet Tibor Papp in 1988; from this meeting came the idea to create an electronic review on floppy disks, and to group together authors working on electronic text. The L.A.I.R.E. collective (Lecture Art Innovation Recherche Ecriture) was created in October, 1988. It included, besides Philippe Bootz and Tibor Papp, Claude Maillard, Frédéric Develay and Jean-Marie Dutey, poets who were experimenting with the digital medium.

    Its first action was the effective realization of the alire review. The very first issue (0.1) was created for the inauguration of the review in the Pompidou Center in 1989. This number is an object which contains programmed poems on diskettes, printed works on paper and a work of sound poetry on a video cassette. It was with the n°1 issue (March 1989) that the specificity of the review became clearer: diskettes came with a notebook which contained only theoretical thoughts (there was no more video cassette nor printed work). This was the first clear assertion in France that digital literature existed and that its only medium was the computer.

    Philippe Bootz - 28.03.2011 - 15:55

  4. ALAMO

    L'ALAMO est l'Atelier de Littérature Assistée par la Mathématique et les Ordinateurs.

    Créé en 1981 par Paul Braffort et Jacques Roubaud comme prolongement informatique de l'OULIPO (OUvroir de LIttérature POtentielle) créé par Raymond Queneau et François Le Lionnais dans les années 1960).

    L'ALAMO comprend aujourd'hui dix-sept membres : Simone Balazard, Marcel Bénabou (vice-président), Mario Borillo, Michel Bottin, Paul Braffort (trésorier), Bernard Cerquiglini, Guy Chaty (président), Anne Dicky, Paul Fournel, Éric Joncquel, Josiane Joncquel (secrétaire), Jacques Jouet, Nicole Modiano, Héloïse Neefs, Paulette Perec, Jacques Roubaud, Jean-Philippe Roussilhe.

    (Source: ALAMO website)

    Scott Rettberg - 29.03.2011 - 10:18

  5. DOC(K)S

    The DOC(K)S review, created in 1976 by Julien Blaine and directed by AKENATON (Philippe Castellin and Jean Torregrosa) since 1990, a reference in the field of sound and visual poetry, undertook in 1997 a survey on the use of diverse media in poetry. It started with an issue on CD-ROM (alire10 / DOC(K)S series 3, n°14/15/16), in association with the alire review, then continued with an issue dedicated to the sound (DOC(K)S series 3, n°17/18/19/20, 1998), another dedicated to the Web (DOC(K)S series 3, n° 21/22/23/24, 1999) and a last one dedicated to the DVD (DOC(K)S series 3, n°34/35/36/37, 2004/2005). Some works were computerized to be presented on a digital medium. These publications also contained programmed works.

    (Source: Serge Bouchardon, "Digital Literature in France")

    Scott Rettberg - 29.03.2011 - 10:33

  6. Atelier Multimediale Edizioni

    Atelier Multimediale Edizioni

    Eric Dean Rasmussen - 07.04.2011 - 13:35

  7. Kill the poem

    Dynamic poetry.

    Beat Suter - 07.04.2011 - 14:38

  8. Giselle Beiguelman

    Giselle Beiguelman é midiartista e professora universitária. Atua nas áreas relacionadas à criação e crítica de artemídia. É professora da FAU-USP junto à área de conhecimento de Design, no Depto. de História da Arquitetura e Estética do Projeto. Entre suas publicações recentes destaca-se: Nomadismos Tecnológicos (com Jorge La Ferla, publicado em espanhol, pela editora Ariel, e em português pela editora Senac, em 2011). Foi professora da pós-graduação em Comunicação e Semiótica da PUC-SP (2001 a 2011), curadora do Nokia Trends (2007 e 2008) e Diretora Artística do Instituto Sergio Motta (2008-2010). Membro do júri do ars electronica (Linz, Áustria, 2010 e 2011), tem diversas obras premiadas, com destaque para O Livro depois do Livro (1999), egoscópio (2002), paisagem0 (com M. Bastos e R. Marchetti) e Fast/Slow_Scapes (2007). Seu trabalho artístico aparece em antologias e obras de referência sobre arte digital como o Yale University Library Research Guide for Mass Media, Metadata (Mark Amerika, MIT Press 2007) e Digital Arts (C. Paul, Thames & Hudson, 2008), entre outras.

    Scott Rettberg - 09.04.2011 - 16:10

  9. Bertrand Gervais

    Bertrand Gervais is full professor in the Literary studies Department at the University of Québec in Montréal (UQAM). He is the director of Figura, the Research Center on Textuality and the Imaginary, and of NT2, the Research Laboratory on Hypermedia Art and Literature. He teaches American literature and literary theory, specializing in theories of reading and interpretation, and on the Imaginary. He has published essays on literary reading and contemporary American literature (D. Barthelme, J. Hawkes, D. DeLillo, J. C. Oates, P. Auster, etc.), as well as French and Québécois literature (E. Carrère, M. Blanchot, P. Quignard, P. Yergeau, N. Chaurette). His last three essays have focused on the Imaginary in contemporary literature and film: on apocalyptic imagination and its relation to time and language (L’imaginaire de la fin, 2009), on Labyrinths, violence and forgetfulness (La ligne brisée, 2008), and on figures and their interpretation (Figures, lectures, 2007). He is also a novelist. His eighth novel, Comme dans un film des frères Coen (As in a Film by the Coen Brothers), was published in 2010.

    Eric Dean Rasmussen - 12.04.2011 - 10:00

  10. Mary Flanagan

    Mary Flanagan is an innovator focused on how people create and use technology. Her groundbreaking explorations across the arts, humanities, and sciences represent a novel use of methods and tools that bind research with introspective cultural production. As an artist, the collection of over 20 major works range from game-inspired systems to computer viruses, embodied interfaces to interactive texts; these works are exhibited internationally. As a scholar interested in how human values are in play across technologies and systems, Flanagan has written more than 20 critical essays and chapters on games, empathy, gender and digital representation, art and technology, and responsible design. Her three books in English include Critical Play (2009) with MIT Press. Flanagan founded the Tiltfactor game research laboratory in 2003, where researchers study and make social games, urban games, and software in a rigorous theory/practice environment. She is the Sherman Fairchild Distinguished Professor in Digital Humanities at Dartmouth College.

    (Source: Artist's website)

    Scott Rettberg - 14.04.2011 - 00:25

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