Search

Search content of the knowledge base.

The search found 17 results in 0.01 seconds.

Search results

  1. Common Ground: One Night in a Three-story House

    Common Ground: One Night in a Three-story House is the story of a poor suburban family told interactively through text.

    (Source: 2002 ELO State of the Arts gallery)

    A three-chapter game (with an epilogue) in which you're a different character in each chapter. The twist is that each chapter covers roughly the same space of time, and you interact with the other two characters, to varying degrees, when you're in each pair of shoes. The gameplay is a bit restrictive--the game doesn't allow for a lot of variation--but the characters themselves are well developed and the interactions feel reasonably realistic. The game even does a passable job of recording the actions you take when you're one character and playing them back when you're a different character, observing the antics of the first. Very short--20-30 minutes to play through at most--but worth playing; it largely eschews puzzles in favor of character interaction in a way that little IF attempts.

    (Source: Review by Duncan Stevens, BAF's guide to the IF Archive)

     

    Scott Rettberg - 17.01.2013 - 13:26

  2. Pain & Vice Versa / Dolor y Viceversa

    A collection of hypertext short stories (in English and Spanish) enriched with visual material. The stories can be read in the traditional way, but if one starts exploring the links, new points of view start to appear, as well as a hidden short story that is interwoven with the others.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 20:20

  3. Post Modern Object

    Post Modern Object attempts to explore the idea of the post modern utilizing technology which has been built and modeled in the wake of post modernity. Due the form in which it was conceived, the web has capabilities uniquely suited to presenting material on the subject. "Objective: Towards a new experience: Not a critical work, not a music video, not a novel, not a video game, but something from all. Utilizing multiple and ever more complex interfaces (ways of accessing the information), the user is invited to experience the chosen selections. Not only has the author died, but so has the author's pattern: What remains? A collection of narrative morphemes, quotations, images (textual and visual, titles, themes, character descriptions/identities, and critical analyses).

    "This work attempts to engage with the process of structure: In this case, the structure of an academic text."

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 21:19

  4. Postales

    A woman leaves her country. She tries to meet vacant spaces, to forget paths. She's considering the new territory. She's not stopping. A trip is more a seeking than an adventure. The decision to leave a country first comes from the will to break apart of the family circle, with the blind old uses, and over all, the will to get out from a cocoon, and take the way of self-modification.

    Sequences are derogating, asking for answers, facing or not each other. A quest or an escape, or simply to be a Labyrinth, where images goes back to the target, in the central node of it's performance and its hopeless thoughts: the nude, the nude flesh of life.

    (Source: 2002 ELO State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 21:46

  5. Redeeming the Gene, Molding the Golem, Folding the Protein

    A mythic parody that challenges current genetic engineering techniques. After being considered a source of female evil for thousands of years, Lilith and Eve reinvent themselves by creating an ethical gene according to ancient Hebraic Kabbalah ritual. With this new gene they mold a golem, an artificial anthropoid. The kabbalah gene displaces the artist's gene that Eduardo Kac invented in his artwork, "Genesis."

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 22:03

  6. Roland HT

    Roland HT, in its second year of development, is a critical exposition and literary experiment which has as its focal point the protagonist of the 11th-century Song of Roland and of many other works in European literary canons. The project uses hypertext theory and fragmentary writing to combine Roland storylines from different literary traditions into a single multi-pathed narrative. A new, composite character is thus created.

    (Source: 2002 State of the Arts gallery)

    Scott Rettberg - 17.01.2013 - 22:17

  7. Slamming the Sonnet

    Slamming the Sonnet is a website emerging from the collaborative partnership of Jayne Fenton Keane (poet) and David Keane (artist and programmer). It investigates the construction of virtual bodies by using Slam poetry as a device to explore implications of re-theorizing the role of authors in habitats of poetry that are made of technological flesh rather than processed tree matter.

    This site investigates alternative models of interactivity through engagement with a virtual body made of space, movement, sound and flesh. It becomes terra electra, replete with multiple species of texts, some of which evolve in direct response to the user's actions. It becomes a dismembered cyborg that becomes a part of you as you navigate through it; as your senses are seduced by its voices, breathing and gaze. In other words, it interacts with you beyond the computer screen; it infiltrates your body. It subverts identity and creates a hyperreal competition where everyone is given equal status in its time and space: dead or alive, famous or unknown.

    Scott Rettberg - 17.01.2013 - 23:12

Pages