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  1. William Poundstone and the Aesthetics of Digital Literature

    This paper will discuss the work of Los Angeles-based writer and digital artist William Poundstone. Poundstone, who makes his living writing books for a popular audience on subjects such as cryptography, philosophical and mathematical conundrums, economics and even a biography of Carl Sagan, has a growing, but still quite small, reputation as one of the most intellectually challenging, playful, and artistically distinctive web artists. His ““New Digital Emblems”” is probably his most ambitious work, and operates somewhere between a documentary about the history of visual and ludic writing——ranging across centuries and focusing most profoundly on the Renaissance emblem books——and an original artistic creation, as it includes several of his own ““digital emblems.”” Other works, such as ““Project for Tachistoscope,”” challenge our ways of reading as this narrative is presented as a mix of basic ““Wing Dings””-style iconography and text, presented in synch one image/word combination at a time.

    Audun Andreassen - 10.04.2013 - 12:53

  2. Machine Subjectivity, Politics and Digital Arts

    Although human interaction with technological artifacts often involves treating them as if they are alive, the dominant discourse in our society portrays technology as the instrument of its human master. In the context of computing, our desire of absolute control over machines manifests itself both as the human computer interaction (HCI) community’s emphasis on “usability” and as popular culture’s apocalyptic imagination of the out-of-control artificial intelligence (AI) systems trying to eliminate humanity. It is revealing that, for instance, the word “robot” comes from “slave” in Czech. This paper examines the social and aesthetic limitations of this narrow instrumental view of technology. It proposes an alternative interaction model based on machine subjectivity, that is, constructing and perceiving computer systems as an independent entity in its own right.

    Audun Andreassen - 10.04.2013 - 13:42

  3. X0y1 #ensayos sobre género y ciberespacio

    Una colección de ensayos como resultado del Seminario Internacional X0y1: Arte e industria digital: aproximaciones desde el género y el ciberespacio. January 22rd and 23rd of 2014, CAAC. Los editores publicaron en este volumen los diferentes trabajos de investigación que fueron debatidos en las conferencias y los proyectos teóricos presentados en el encuentro y seleccionados en la convocatoria pública. A ellos han sumado además la traducción de una breve selección de trabajos sobre feminismo y cultura digital de Mary Flanagan, Gesche Joost y Sandra Buckmüller.

    Maya Zalbidea - 30.07.2014 - 11:08

  4. Punkto 0

    The coordinates are deceptive! Doesn’t matter the position of the point, but the force that it produces, the space that it opens in the landscape of the real. This issue zero aims to contribute to a non-cartesian idea of point. Thinking its meaning from four anti-geometrical hypotheses. The point as a beginning (a space opening); the point as force and disturb (maybe creative); the point as network (points that aggregate other points), but most of all, the point as something that takes place, that supervenes in the unquiet landscape of the real, a singularity.

    The contributions presented here, depart from those coordinates and destroy them:

    // They reflect on the creative nature that the point represents/identifies in the architectonic/artistic production landscape: Álvaro Seiça Neves, Pedro Bismarck.

    // They identify strategies of thought/construction that evolve the connective and communicative singularity of the point: Pedro Oliveria, André Sier,

    // They understand the role of the critic as (re)production and (re)cognition of creative points: André Tavares, Bernardo Amaral.

    Alvaro Seica - 26.09.2014 - 13:51

  5. Between Play and Politics: Dysfunctionality in Digital Art

    Marie-Laure Ryan argues that dysfunctionality in new media art is “not limited to play with inherently digital phenomena such as code and programs,” and provides a number of alternative art examples, while also arguing that dysfunctionality “could [also] promote a better understanding of the cognitive activity of reading, or of the significance of the book as a support of writing.”

    tye042 - 20.09.2017 - 12:32