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  1. Patchwork Girl

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Publisher's blurb:

    What if Mary Shelley's Frankenstein were true?

    What if Mary Shelley herself made the monster -- not the fictional Dr. Frankenstein?

    And what if the monster was a woman, and fell in love with Mary Shelley, and travelled to America?

    This is their story.

    (Source: Eastgate website)

    A retelling of the Frankenstein story where a female monster is completed by Mary Shelley herself.

    ---

    Electronic Literature Directory entry:

    Alternative Title: Patchwork girl, or, A modern monster by Mary/Shelley, & herself: a graveyard, a journal, a quilt, a story & broken accents

    Shelley Jackson’s Patchwork Girl was created in Storyspace, is distributed by Eastgate Systems, Inc., and ranks among the most widely read, discussed, and taught works of early hyperfiction.

    Jill Walker Rettberg - 05.01.2011 - 12:59

  2. Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations

    From the publisher: How to interpret and critique digital arts, in theory and in practice Digital Art and Meaning offers close readings of varied examples from genres of digital art, including kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. Roberto Simanowski combines these illuminating explanations with a theoretical discussion employing art philosophy and history to achieve a deeper understanding of each example of digital art and of the genre as a whole.

    (Source: University of Minnesota Press catalog description)

    Eric Dean Rasmussen - 24.02.2011 - 10:25

  3. my body — a Wunderkammer

    The author and artist Shelley Jackson has produced a corpus of work in print and electronic media that takes as its central focus the relationship between human identity and the body's constituent organs, fluids, connective tissues, and other parts. While her well-known Storyspace hypertext Patchwork Girl revisited the Frankenstein story from the viewpoint of a female monster, my body uses the HTML hypertext form to revitalize the memoir genre. As the reader selects elegantly drawn woodcut images of parts of the author's body, meditations and anecdotes associated with each body part are revealed.

    (Source: Electronic Literature Collection, Volume One)

    Patricia Tomaszek - 24.02.2011 - 17:39

  4. New Philosophy for New Media

    In New Philosophy for New Media, Mark Hansen defines the image in digital art in terms that go beyond the merely visual. Arguing that the "digital image" encompasses the entire process by which information is made perceivable, he places the body in a privileged position—as the agent that filters information in order to create images. By doing so, he counters prevailing notions of technological transcendence and argues for the indispensability of the human in the digital era. Hansen examines new media art and theory in light of Henri Bergson's argument that affection and memory render perception impure—that we select only those images precisely relevant to our singular form of embodiment. Hansen updates this argument for the digital age, arguing that we filter the information we receive to create images rather than simply receiving images as preexisting technical forms.

    Scott Rettberg - 26.02.2011 - 15:36

  5. "Of Dolls and Monsters": An Interview with Shelley Jackson

    "Of Dolls and Monsters": An Interview with Shelley Jackson

    Eric Dean Rasmussen - 14.03.2011 - 20:09

  6. Editor's Introduction: Reconfiguring Place and Space in New Media Writing

    This installment of the Iowa Review Web explores the function of place and space in recent new media writing. Each of the four interviews concern works that in some way attempt to reconfigure our understanding of the relationship between space and storytelling. Each of the primary works discussed in these interviews also pushes space in another sense, in that each attempts to explore a new "possibility space" on the boundary between different forms and fields of multimedia experience: between story and game, between game and drama, between literature and conceptual art, between game and performance. The introduction contextualizes the narrative function of space in a number of recent works of electronic literature.

    Scott Rettberg - 21.05.2011 - 09:53

  7. Written on the Body: An Interview with Shelley Jackson

    The interview focuses on the role of the body in Shelley Jackson's work, in particular in her distributed narrative project "Skin," which was tattooed on the bodies of volunteers around the world, one word at a time.

    Scott Rettberg - 21.05.2011 - 10:13

  8. Memory and Motion: The Body in Electronic Writing

    Maria Angel and Anna Gibbs explore the new materialism of the corporeal body in electronic writing and online environments. They argue that electronic environments have a strong relationship with affective modes of communication highlighted by their appeal to sensory novelty through technological innovation—new media platforms proliferate the potentials for combining visibility with aural and tactile modes. Their essay argues for a new materialism in electronic culture, one that has serious implications for the way that we understand memory.

    (Source: Beyond the Screen, introduction by Jörgen Schäfer and Peter Gendolla)

    Scott Rettberg - 23.05.2011 - 11:17

  9. Why Digital Literature Has Always Been “Beyond the Screen”

    Andrew Michael Roberts demonstrates that digital literature has always been beyond the screen. In many of the practices and framing ideas of electronic literature, he identifies recurrences of key conceptions of modernism and postmodernism such as literalization, enactment, difference, movement, etc. Nonetheless, as he argues, literature is embracing new forms of expression influenced by the evolving mediatechnological possibilities and the increased involvement of the recipient’s whole body.

    (Source: Beyond the Screen, introduction by Jörgen Schäfer and Peter Gendolla)

    Scott Rettberg - 23.05.2011 - 13:02

  10. The Extensions of the Body in New Media Art

    The Extensions of the Body in New Media Art

    Eric Dean Rasmussen - 30.08.2011 - 12:47

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