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  1. Cybermountain Colloquium

    This focused event is designed to push both texts and tools to new levels through collaborative interaction, review/reaction, and usability testing 24/7 (if desired) in a scenic setting. Colloquium findings will be reported online.

    Colloquium participants will be limited to the first thity (30) invited participants who can confirm their attendance. We will strive for a balance of hypertext content creators, system developers, and researchers. If you know of others who should be invited, please forward this message to them and advise organizer Deena Larsen.

    Others who cannot participate in the colloquim are welcome to participate in a simultaneous face to face/MOO conference.(Source: description from website)

    Jill Walker Rettberg - 21.09.2010 - 10:58

  2. Digital Media

    The chapter takes readers through a semester of teaching narrative-based electronic literature works, including interactive fiction, storyspace hypertexts, web hypertexts, email fiction and interactive web-based narratives.

    Scott Rettberg - 13.01.2011 - 15:24

  3. Principles of Spatialization in Text and Hypertext

    Principles of Spatialization in Text and Hypertext

    Patricia Tomaszek - 05.03.2011 - 21:48

  4. False Pretenses, Parasites, and Monsters

    A meditation on parasites and montrosity in American novels and hypertext fictions.

    Eric Dean Rasmussen - 15.03.2011 - 15:57

  5. As We May Think

    As We May Think

    Scott Rettberg - 25.03.2011 - 11:31

  6. Literary Hypertext: The Passing of the Golden Age

    29 October 1999 Keynote Address, Digital Arts and Culture Atlanta, Georgia (This speech was also published in Feed in 2000.) Coover's DAC Keynote address discussed the transition from the "golden age" of narrative-driven, text-dominated hypertext fiction, mainly produced in Storyspace, to an era dominated by the practices and attention spans of the World Wide Web, and a new focus on the image.

    Scott Rettberg - 25.03.2011 - 16:18

  7. Playable Media and Textual Instruments

    The statement that "this is not a game" has been employed in many ways — for example, to distinguish between high and low culture electronic texts, to market an immersive game meant to break the "magic circle" that separates games from the rest of life, to demarcate play experiences (digital or otherwise) that fall outside formal game definitions, and to distinguish between computer games and other forms of digital entertainment. This essay does not seek to praise some uses of this maneuver and condemn others. Rather, it simply points out that we are attempting to discuss a number of things that we play (and create for play) but that are arguably not games. Calling our experiences "interactive" would perhaps be accurate, but overly broad. An alternative — "playable" — is proposed, considered less as a category than as a quality that manifests in different ways. "Playable media" may be an appropriate way to discuss both games and the "not games" mentioned earlier.

    Jörgen Schäfer - 05.07.2011 - 13:35

  8. Narrative Subjects Meet Their Limits: John Barth's "Click" and the Remediation of Hypertext

    Narrative Subjects Meet Their Limits: John Barth's "Click" and the Remediation of Hypertext

    Eric Dean Rasmussen - 07.07.2011 - 16:37

  9. The Institution of the Book: Why Shelley Jackson Doesn't Write Hypertext

    After all these years, Cayley is still troubled by the question of whether writing in other media, such as hypertext, can be a 'book.' Do writers need to write books in order to be writers?

    Eric Dean Rasmussen - 18.08.2011 - 16:58

  10. Cybertext Killed the Hypertext Star

    Cybertext Killed the Hypertext Star

    Eric Dean Rasmussen - 01.09.2011 - 14:14

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