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  1. After Parthenope

    After Parthenope is a generative variable fiction set in Naples, Italy. A man and a woman meet in a Naples caffetteria. They have a conversation recalling the origin myth of the city. What follows is the man's memories, and they are never the same twice. The story cycles after a time, offering new variations.

    Scott Rettberg - 05.04.2011 - 00:58

  2. a show of hands

    Author description: a show of hands presents the story of the sisters de la Palma as their lives draw them into the Immigration Reform marches of 2006 in Los Angeles. Out of those spontaneous political demonstrations comes a tale of a Mexican American family wrestling with love, loss, and the possibilities of political engagement. a show of hands is an evolution of the long-form hypertext genre that began with Michael Joyce's afternoon: a story. The Literatronica storytelling engine that hosts the story answers several of the "grand challenges" of literary hypertext, namely the prevalence of dead branches on the forking tree and the inability for readers to locate themselves within the content of the story. In contrast, Literatronica adapts around the reader's choices, rearranging the content so the reader will always encounter all of the text in an order optimized for narrative coherence.

    Eric Dean Rasmussen - 21.02.2011 - 09:52

  3. Storyland

    Storyland (version 2) is a randomly created narrative which plays with social stereotypes and elements of popular culture. Each sentence is constructed from a pool of possibilities, allowing each reader a unique story. The reader presses the "new story" button, and a story is created for that moment in time. It is unlikely that any two stories will be identical. Storyland exposes its narrative formula thus mirroring aspects of contemporary cultural production: sampling, appropriation, hybrids, stock content, design templates. It risks discontinuity and the ridiculous while providing opportunities for contemplation beyond the entertainment factor.

    The computer-generated combinatorial story is one of the oldest forms of digital writing. Storyland, with its simple circus frame, plays with this tradition by performing recombination of the sort seen in cut-up and in Oulipian work. The system repeatedly plots amusingly repetitive stories, inviting the reader to consider, to read its scheme for composition.

    (Source: Author description, Electronic Literature Collection, Vol. One).

    Eric Dean Rasmussen - 28.04.2011 - 14:57

  4. Girls' Day Out

    This is a work in Flash format. It contains three separate but related sections: the title prose poem, "Girls' Day Out"; the author's note on the poem; and "Shards," a poem composed from phrases found in articles in the Houston Chronicle that covered the events that inspired the poem.
    (Source: Author description, ELC 1).

    from the ELD http://directory.eliterature.org/node/3943
    After opening the piece, there are three different links you can click on to read all parts of Kerry's work. The top link, located on the right side of the page is labeled as "poem." The next link is in the middle of the page on the left side and is labeled "author's note." The final link is centered on the bottom of the page and is labeled as "Shards."

    Eric Dean Rasmussen - 10.05.2011 - 13:09

  5. Notes on the Voyage of Owl and Girl

    Notes on the Voyage of Owl and Girl is a work of digital fiction. Any resemblance to actual events, persons, places or texts is entirely intentional. Details from many a high sea story have been netted by this net-worked work. The combinatorial powers of computer-generated narrative conflate and confabulate characters, facts, and forms of narrative accounts of sea voyages into the unknown North undertaken over the past 2340 years. At the furthest edge of this assemblage floats the fantastical classical island of Ultima Thule and the strange phenomenon known to the Romans as sea lung. Sprung from Edward Leer’s Victorian nonsense poem, a lazy and somewhat laconic owl and a girl most serious, most adventurous, most determined, have set sail toward this strange sea in a boat of pea-, bottle-, lima-bean- or similar shade of green.

    J. R. Carpenter - 01.10.2012 - 17:56

  6. A Literatura Cibernética 2

    In A Literatura Cibernética 2: Um Sintetizador de Narrativas [Cybernetic Literature 2: A Narrative Synthesizer] (1980), Pedro Barbosa advocates the same analytical perspective of literary machines, which he had begun in the first volume. Influenced by Max Bense and Abraham Moles, the author develops the idea of “artificial text,” which would be later challenged by E. M. de Melo e Castro (1987), in the sense that Castro’s transmedia stance considers that all texts, produced over time with the aid of various technological tools, are always artificial. (Source: Author's Introduction)

    Alvaro Seica - 08.04.2015 - 20:11